

Svm420
Members-
Posts
2,027 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Svm420
-
oh wait, that's not what you are trying to do.... derp... how do you get parts with 2 internal modules? I thought all stock parts had just one "INTERNAL" module The patch I tried wasn't clean and hit parts it wasn't supposed to. I am asking for help to tighten my search so it only hits the nessasry parts. KIS needs all all crewed vessel to have Iva for the inventory to work properly. Maybe I am using VSR as it seemed to hit parts that added an Iva change.
-
Okay I give up I have tried everything I can think of. I am trying to get my KIS iva fix patch perfect. I want to target parts without the INTERNAL node at all and without having any other INTERNAL node already. I always seem to get some parts with 2 INTERNAL nodes the normal and placeholder. I tried to make a patch to clean up instead, and just remove the placeholder from parts with placeholder INTERNAL and any other INTERNAL, but end up losing all placeholder INTERNALs instead of targeting just parts with 2 INTERNAL nodes. Thanks @PART [*]:HAS[#CrewCapacity [*],~CrewCapacity[0],!INTERNAL[],!INTERNAL [*]]:FINAL { INTERNAL { name = Placeholder } } and this was my attempted clean up. @PART [*]:HAS[@INTERNAL[Placeholder],@INTERNAL [*]]:FINAL { !INTERNAL:HAS[#name[Placeholder]] {} }
-
Thank you! If only the creators had so much time to spare for documentation
-
Hello I am trying to adjust aeroFXDensityExponent to get what I had in previous versions of KSP. I play on a re-sized system 3.7x SO orbital velocity is ~4500m/s. I want the flame FX to start as soon or with a 1-3km of entering the atmosphere. I don't know the variable relationship so I have no idea where to raise or lower it and what effect that will ave advice to greatly appreciated? Thanks!
-
Does nothing ever get locked around here? What is the purpose of this thread? This is still productive? How is win 64 not just not another banned topic? What benefit to the community is there to have threads like this?
-
[1.3] The Plugin Workshop - Small plugins of varied function
Svm420 replied to Crzyrndm's topic in KSP1 Mod Releases
Appreciated as always -
[1.3] The Plugin Workshop - Small plugins of varied function
Svm420 replied to Crzyrndm's topic in KSP1 Mod Releases
Is there a way to configure/setup the RWs to not gain any momentum back except when activating the resource consumption method? This would be closest to reality for me. Love this mod so much. -
Stuttering and Log Spam
Svm420 replied to johnsonwax's topic in KSP1 Technical Support (PC, modded installs)
What did the cause end up being? I have this same thing happening and haven't figured out where it is coming from. -
Dre isn't compatible with 1.04 what version are you even using?
- 22,678 replies
-
- totm march 2020
- mod
-
(and 2 more)
Tagged with:
-
Very humble. My question still stands about the packs.
- 888 replies
-
- texturereplacerreplaced
- visual
-
(and 2 more)
Tagged with:
-
Wow conceited much? So It is not advisable to combine NF pack with Vens pack?
- 888 replies
-
- 1
-
-
- texturereplacerreplaced
- visual
-
(and 2 more)
Tagged with:
-
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
Svm420 replied to Ven's topic in KSP1 Mod Development
Love this mod been in my gamedata since the day I found it . Don't know how you feel about requests Ven, so feel free to ignore this if you don't take them. I would love to see either a compatible texture for this mod or just your our vision of the backseat and flight package. I love those two parts and they just clash so much with your much better texture and style. I use bother currently, but dare not post screenshot due to the texture clash. Love the so much mod that's why I ask. Thank you! -
Thank you! Acts like this are what I love most about the kerbal community
-
[1.8.x] DMagic Orbital Science: New Science Parts [v1.4.3] [11/2/2019]
Svm420 replied to DMagic's topic in KSP1 Mod Releases
That sounds like mission controller 2 not dmagic... -
Yes sdfsdfsdfsdfsdf
- 2,515 replies
-
Thing is I tried only Pparts and this and it breaks. So till we get a fixed version I am stuck not playing :/
-
I find it strange, but it must be it was compiled against the wrong KSPAPIE and had the right one included because I have 1.7.5 with RF, but I have the glitch with Pparts. Please update soon it's impossible for me to play without this mod and Ppart as I remove all other fuel atnks form stock and mods to save ram. Thank you!
-
[WIP] Nert's Dev Thread - Current: various updates
Svm420 replied to Nertea's topic in KSP1 Mod Development
Awwwww yissss. AMAZING. HYPE IS REAL -
[WIP] Nert's Dev Thread - Current: various updates
Svm420 replied to Nertea's topic in KSP1 Mod Development
Do the blades spin on the intake? I saw that in VSR and thought it looked really nice.