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Svm420
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Everything posted by Svm420
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[1.0]Vanguard Technologies | EVA parachutes | still works
Svm420 replied to Kreuzung's topic in KSP1 Mod Releases
Would you consider exposing the settings for the eva parachute in a cfg file so we can edit drag values? They seem a little high and lead to a excessively slow descent. Thanks really enjoy the mod. -
Would it be possible to add scale lines/gridding on the graph? Even if you can't have units the lines would really help. Thanks!
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[1.8.x] In game notes / notepad / checklist v0.16 2019/10/23
Svm420 replied to agises's topic in KSP1 Mod Releases
I too have had some crashes related to the images and am on Linux 64 Ubuntu 14.10. Maybe that they are not at a power of 2 resolution so 2,4,8,16,32,etc. would you be able to resie them to 16x16 or 32x32? -
Mk3 Expansion - [KSP 1.12x] Version 1.6 [10/5/21]
Svm420 replied to SuicidalInsanity's topic in KSP1 Mod Development
I like the idea of nuclear engines and love the idea of mk2 form factor, but share the sentiments for balance. The main drawback with nucear power is the heat. So maybe the integrated reactor and engine combo is probably too powerful. It may be easier to balance benefits and costs with a separate reactor part that powers the engines that can have the cost of weight heat and whatever else. Seems like it would work other than actually making the reactor itself. Just an idea.- 863 replies
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Inertia negation (not to be confused with Inertia damper)
Svm420 replied to Seeker89's topic in KSP1 Mods Discussions
Fair use and all that. Pretty sure as long as you don't go trying to make money with the mod. Otherwise just kerbalize/parody the names. Massaphex industries sounds kinda cool. -
Inertia negation (not to be confused with Inertia damper)
Svm420 replied to Seeker89's topic in KSP1 Mods Discussions
Ah that would be a good use. Thinking more about this could be fundamental if anyone make a mass effect mod. -
Inertia negation (not to be confused with Inertia damper)
Svm420 replied to Seeker89's topic in KSP1 Mods Discussions
Sounds interesting if it can be debugged a bit more I would be interested in it if only of sandbox. Would pair nicely with the jump drive mods that scale based on mass. This could a high tech level solution for massive ships. Does this also allow mass increases not that i can think of ause currently, but who knows, and if not no loss. -
[WIP] [1.0.2+] [Kopernicus] KerbalGalaxy 2 | 0.7 - New star system!
Svm420 replied to Artyomka15's topic in KSP1 Mod Releases
Awesome to hear great job on them so far. Will use these stars to change up boring old kerbol! -
[WIP] [1.0.2+] [Kopernicus] KerbalGalaxy 2 | 0.7 - New star system!
Svm420 replied to Artyomka15's topic in KSP1 Mod Releases
Do the planets have biomes? These look really cool. -
I like it looks better than stock IMO. Even if just an extra don't throw it away! Plus single engines lends to more creativity.
- 22,678 replies
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- totm march 2020
- mod
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The ball will shift when engines are attached that is not a bug it affects the entire vessel's aerodynamics. Also it is not a CoL with FAR is the aerodynamic center which includes forces besides just lift. Use the graphs with FAR and build by eye. Learn from trying and observing evaluate undesired performance and fix what didn't work. It's pretty easy to tell if you look at CoM if you have a ton of wing surface ahead of it or not and graphs tell you if it has to much lift with a positive slope yellow line because you may have that stupid little blue ball behind the CoM but if you have too much wing/lift you won't even be able to tell with the balls, but the graphs will tell you every time with one click.
- 2,515 replies
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[1.8.1 - 1.12.5] Interstellar Fuel Switch (IFS) 3.29.5
Svm420 replied to FreeThinker's topic in KSP1 Mod Releases
Would you consider adding functionality to define resource amounts as a percent/decimal amount of total tank volume. This would make for faster conversion with many fuels like RealFuels.- 1,187 replies
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- fuel switching
- mesh switching
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(and 2 more)
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[1.8+] Custom Barn Kit 1.1.20 (19 October 2019) - Parachute Included
Svm420 replied to sarbian's topic in KSP1 Mod Releases
Wow that is the funniest thing I have seen in awhile thanks for a good laugh -
[1.3] Kerbal Flight Data (Release 23, 2017-08-14)
Svm420 replied to DaMichel's topic in KSP1 Mod Releases
Any update on this? -
[1.0.2] B9 Aerospace | Procedural Parts 0.40 | Updated 09.06.15
Svm420 replied to bac9's topic in KSP1 Mod Development
So the alternate is the new stockalike texture? -
[1.0.2] B9 Aerospace | Procedural Parts 0.40 | Updated 09.06.15
Svm420 replied to bac9's topic in KSP1 Mod Development
What is the alternative texture? -
[1.0.2] B9 Aerospace | Procedural Parts 0.40 | Updated 09.06.15
Svm420 replied to bac9's topic in KSP1 Mod Development
Wow can't wait for the new textures very nice work! -
Generosity
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I love you sarbian <3 TY
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Any chance of compatibility with USI-LS by roverdude? Later of course.