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Svm420
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Everything posted by Svm420
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[1.3] [Kopernicus] New Horizons v2.0.1 [2JUN17] - It's Back!
Svm420 replied to KillAshley's topic in KSP1 Mod Releases
I might have to DL the pack just to use the sun from it It's so beautiful! -
Is there any way to make the simple props for fuel and monoprop work with RealFuels?
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[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
Svm420 replied to Starwaster's topic in KSP1 Mod Releases
Yes also was at 10km altitude- 5,919 replies
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Incorrect.
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Does this easily adapt to system resizes? Or is it a lot of work to get it working? Love the mod and miss it on my resized kerbin.
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[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
Svm420 replied to Starwaster's topic in KSP1 Mod Releases
Where is the heat coming from according to the rclick menu with thermal debug enabled? If it is a small amount of rad heat then it's a FAR/DR issue. I am having the same problem. PArts inside fairings and service bays heat from a small amount of rad heat till they explode. I posted above about this and hope that Starwaster is looking into it. For the time being I uninstalled DR as I'd rather have real aerodynamics.- 5,919 replies
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[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
Svm420 replied to Starwaster's topic in KSP1 Mod Releases
It's some interaction with FAR. I tried DR with stock no issue. DR with FAR leads to exploding science. Replication 1. Start game with DR and FAR latest dev build. 2.a Build plane with service bay stock. 2b Load science in said service bay 3. Launch plane. 4. Get speed over mach 1 5. Fly level until part explodes as skintemp slowly creeps to 1500+K. Here is a 100% stock craft file so you can skip to step 3.- 5,919 replies
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[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
Svm420 replied to Starwaster's topic in KSP1 Mod Releases
I will have to take a video. No one seems to get it. I can cool the part by opening the bay at mach 1. I can cool the part by opening the bay at mach 1. It will remain cool as long as the bay is open. As soon as the bay is closed it begins to heat. So your telling me the part is unable to radiate/conduct any heat away without the bay open? I don't know what else to say.- 5,919 replies
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[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
Svm420 replied to Starwaster's topic in KSP1 Mod Releases
Then explain the heat to me. I am not seeing how thermodynamicly that is possible. It says the heat is coming from radiation. From where? How can skin temp be 700 degrees higher than ambient temp. How is that thermodynamicly possible?- 5,919 replies
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[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
Svm420 replied to Starwaster's topic in KSP1 Mod Releases
If you just checked the log recently it may be a newer one not related. I have a habit of having to supply those a lot lately. Those part are heating from no where. Look at the different skintemps. Why are some getting hot while others aren't? This photo is what happens 5 RL minutes after those 9 photos of all the parts in the service bay. I just wanted to get the early temp differences in those 9 pictures to show what each part was experiencing. Why is the barometer able to get to 1000+K inside a service bay while all other parts stay normal temp. How can it get this hot without radiating heat away? Why does it cool when I open the bay and start to heat again when I close it? Are you really seeing no issues with this? And yes the 1st pic is of the engines exploding and the Rclick menu to show the readouts- 5,919 replies
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How about another? Is there anyway the plugin can be made less dependent on the FAR version number? Seems like more work to have to recompile just for a version change when it is functionally the same every time. Just curious. Thanks really enjoy the mod!
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[1.8.1 - 1.12.5] Interstellar Fuel Switch (IFS) 3.29.5
Svm420 replied to FreeThinker's topic in KSP1 Mod Releases
Hey not sure if you are aware there may be a potential issue with the Real Fuel mod. I have not tested just saw this post and wanted to get it in the right thread.- 1,187 replies
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- fuel switching
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Would love the level requirement without trait requirement. I just feel for me having every repair only be an engineer makes all the other classes obsolete. I mean once I have a probe core I slap that on everything for sas and I have no problem with gaining science without scientists resetting anything. So I have no use for anything other than an engineer after getting a probe core. I want to make it so any class that is level 1 can repair med priority failures and take most of the engineer exclusivity away. I know this is mainly a stock issue as the whole class system is just about useless beside engineers as their ability are the only ones not replaced by mods or stock(add more science experiments. Don't need scientists or just use stock probes. Don't need pilots). Love the mod thank you and coffeman
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
Svm420 replied to bac9's topic in KSP1 Mod Releases
You asked if there is any way right? Wait for the update and that will get it working should be pretty simple- 4,460 replies
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[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
Svm420 replied to Starwaster's topic in KSP1 Mod Releases
I think I am confused. My question is why, since the service bay is closed, is only that part heating and how can it get hotter than the air around it, how can it not radiate it's own heat away, how can it get that hot when nothing near it is that hot, and why does it suddenly cool off if the doors are opened. I then close them and it returns to slowly heating till it exploded from 1200* skinTemp while the part temp is around 286. Where is the magic heat coming from that only effects this part and can somehow pump heat into a part that is hotter than all other parts around it? None of that happens in stock. Here is an album illistating more what I mean. The first photo is right as my jet engine exploded from heat the rest relate to the service bay- 5,919 replies
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[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
Svm420 replied to Starwaster's topic in KSP1 Mod Releases
It was the stock service bay with vens stock revamp. Stock barometer aswell. Yes to FAR. My barometer issue- 5,919 replies
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[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
Svm420 replied to Starwaster's topic in KSP1 Mod Releases
My jet engines are exploding at 750-800K temp 6-700K skinTemp aprox mach 1.15 10km alt. Here are logs and mm cache. Also did you see my post on pg424 about the barometer inside a cargobay?- 5,919 replies
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IS there a way to configure a part to allow more than 1 class to repair, or level 0 with a class requirement? I.e PerksRequirementName = Engineer, Pilot; just PerksRequirementValue = 1, so it take any level 1 class; or PerksRequirementName = Engineer without a level requirement. Would any of these work how I intend?
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[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
Svm420 replied to Starwaster's topic in KSP1 Mod Releases
Is this normal? The part massively cools down if I open the cargo bay in flight at mach 1.- 5,919 replies
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That update sound really awesome. I lvoe the roles as I love more erason to diversify my crews. Asteroid idea is interesting as well just gotta be worth hauling a class E out to jool and beyond. Love the mod!