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Svm420

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Everything posted by Svm420

  1. I humble request a hot rockets configuration for rover dudes sounding rocket mod. I use real fuels and that means all engines are using hot rockets for fx. Would be greatly appreciated by me and the rest of the RealFuels users. Thanks!
  2. Actually you can't untill FAR is recompiled for the new version.
  3. I get this error in my log trying to use the km gimbal 3.0 mechjeb plugin. I think it needs to be recompiled or use reflection so it will ues the km gimbal 3.0 module for ksp 1.x instead of the 0.90 version. The following assembly referenced from /home/mcfadds2/.local/share/Steam/steamapps/common/Kerbal Space Program/GameData/MechJeb2/Plugins/MechJebKMGimbal3Ext.dll could not be loaded: Assembly: km_Gimbal (assemblyref_index=4) Version: 3.0.1.0 Public Key: (none)
  4. Not sure if you noticed this Yemo, but the variable scienceMultiplier can only be an integer meaning only whole numbers. I mention this as you ave it as 0.3 in your cfg. Have you tried setting it to 1 and then maybe science wont be multiplied? That maybe why you arent getting what you expect from the lab see this thread
  5. Well depending on licensing someone who is so incliniced should take it upon themselves and not always come asking where they could do for themselves and others and i I know you weren't asking for that streetwind
  6. Would correct ratios for fuel mixtures be able to be added to the eng configuration generation site. So that when you and add a fuel type configuration it defaults to the correct ratio. It a lot more work right now I either have to memorize a ton of fuel mixture ratios or look them up every time. I love the site have used it a ton as new mods have come out and I add them to my install for real fuels. Also I think RCS maybe glitched in that all fuel types are giving equivalent thrust. They used to vary a bit depending on ether it was bi or monopropellant.
  7. Yes ullage setting at the bottom of Realsettings.cfg
  8. Would anyone have a basic guide to ignition rule for engines. I am curious as I frequently am setting up new engines for new mods and never know what amount to use.
  9. Thank you very appreciated. Linux commands should make the replacement pretty easy.
  10. I have made changes to stock physics variable to compensate for playing on a resized system. How does this mod better adapt the system we have to that? Would I need to revert or rework any particular variables I may have changed in using the stock system. Thanks!
  11. What typo would that be? I have always wanted to try ullage and ignition simulation with the stocks like system.
  12. Never heard of RCS build aid? Just rotate and translate the engine a little and you can get rid on 99% of the torque with engine on of CoM alignment.
  13. Honestly probably last post to you, but unless you have some reference to cite MYOFB. My question will not be answered by you unless you cite some reference to show what you say has any validity otherwise the question is to the mod author. Thanks though for instructing me on my game
  14. Getting a crash randomly in editor logs. From what i can see it has something to do with using the edge highlighting?
  15. Please don't presume to know how I play. I use an upscaled system as well as Realfuels so I tend to err toward realism not kerbalism...
  16. Love the update kinda disappointed with the 1.5 mach limit on the TJ. Is that for gameplay as I don't see why this would have such a low speed limit? Also that begs the question of how you got that plane to eve in your screenshot with just the TJs especially with the mach limit.
  17. Love this feature too and would love an easy in game toggle as well. i would even take it if only at the the space center scene and not the editor. Thanks for this great mod!
  18. Glad to hear the issue is known then. That always my biggest worry that I have some mystery crazy issue lol. Looking forward to v13 would you be able to get this issue fixed with that update? Thanks!!
  19. That's what I get for using these 2 I guess... No mention of either and have never seen anyone use them. I always wanted them would make some patches much cleaner to code for. So thank you for enlightening me on that because knowing is half the battle.
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