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stali79

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  1. Found a few bugs I am unsure of. [LOG 23:47:15.087] PartLoader: Compiling Part 'OPT/Parts/Avatar/OPT_a_2m_bicoupler/a_2m_bicoupler' [ERR 23:47:15.092] Cannot find a PartModule of typename 'GeometryPartModule' [ERR 23:47:15.093] Cannot find a PartModule of typename 'FARAeroPartModule' [ERR 23:47:15.093] Cannot find a PartModule of typename 'FARPartModule' [LOG 23:47:15.097] PartLoader: Part 'OPT/Parts/Avatar/OPT_a_2m_bicoupler/a_2m_bicoupler' has no database record. Creating. [LOG 23:47:15.101] DragCubeSystem: Creating drag cubes for part 'a.2m.bicoupler' [LOG 23:47:15.124] PartLoader: Compiling Part 'OPT/Parts/Avatar/OPT_a_6m_cargo/a_6m_cargo' [ERR 23:47:15.131] Cannot find a PartModule of typename 'GeometryPartModule' [ERR 23:47:15.132] Cannot find a PartModule of typename 'FARAeroPartModule' [ERR 23:47:15.132] Cannot find a PartModule of typename 'FARPartModule' [LOG 23:47:15.139] PartLoader: Part 'OPT/Parts/Avatar/OPT_a_6m_cargo/a_6m_cargo' has no database record. Creating. [LOG 23:47:15.144] DragCubeSystem: Creating drag cubes for part 'a.6m.cargo' [LOG 23:47:15.184] PartLoader: Compiling Part 'OPT/Parts/Avatar/OPT_a_6m_fuelTank/a_6m_tanks' [ERR 23:47:15.193] Cannot find a PartModule of typename 'GeometryPartModule' [ERR 23:47:15.193] Cannot find a PartModule of typename 'FARAeroPartModule' [ERR 23:47:15.193] Cannot find a PartModule of typename 'FARPartModule' [LOG 23:47:15.199] PartLoader: Part 'OPT/Parts/Avatar/OPT_a_6m_fuelTank/a_6m_tanks' has no database record. Creating. [LOG 23:47:15.204] DragCubeSystem: Creating drag cubes for part 'a.6m.tanks' [LOG 23:47:15.229] PartLoader: Compiling Part 'OPT/Parts/Avatar/OPT_a_cockpit/a_cockpit' [ERR 23:47:15.243] Cannot find a PartModule of typename 'GeometryPartModule' [ERR 23:47:15.243] Cannot find a PartModule of typename 'FARAeroPartModule' [ERR 23:47:15.243] Cannot find a PartModule of typename 'FARPartModule' As I said, the spacedock link is in the OP of this thread.
  2. The mod has never had any default resources. Make sure your firespitter is up to date as it is what sets the fuel. The 1.8.5 update will have default resources as a redundancy. EDIT: the link to the version on spacedock (1.8.1.2) is in the OP.
  3. First issue I have semi fixed, will address it further later. Issue 2 seems to have a cockpit lights animation that doesn't work it seems. I will see what I can do about the collision mesh issue tomorrow.
  4. Anyone know how to identify this error? [LOG 23:31:17.372] PartLoader: Compiling Part 'OPT/Parts/Stail/OPT_b_7m_cockpit/b_cockpit_qs' [WRN 23:31:17.378] PartLoader Warning: Variable textureQuadname not found in Part [LOG 23:31:17.426] PartLoader: Part 'OPT/Parts/Stail/OPT_b_7m_cockpit/b_cockpit_qs' has no database record. Creating. [LOG 23:31:17.441] DragCubeSystem: Creating drag cubes for part 'b.cockpit.qs' [EXC 23:31:17.628] IndexOutOfRangeException: Array index is out of range. ModuleAnimateGeneric.AssumeDragCubePosition (System.String name) DragCubeSystem+<RenderDragCubes>c__IteratorC.MoveNext () UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) <RenderDragCubesCoroutine>c__IteratorB:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) <SetupDragCubeCoroutine>c__IteratorD:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) <CompileParts>c__Iterator4A:MoveNext() [LOG 23:31:12.805] PartLoader: Compiling Part 'OPT/Parts/Humpback/OPT_l_7m_cargoTail/l_7m_cargoTail' [ERR 23:31:12.807] Adjacencies::CreateDatabase: can't work on non-manifold meshes. Try to use the PxConvexFlag::eINFLATE_CONVEX flag. (see PxToolkit::createConvexMeshSafe) [ERR 23:31:12.809] Gu::ConvexMesh::loadConvexHull: convex hull init failed! Try to use the PxConvexFlag::eINFLATE_CONVEX flag. (see PxToolkit::createConvexMeshSafe) [ERR 23:31:12.812] Adjacencies::CreateDatabase: can't work on non-manifold meshes. Try to use the PxConvexFlag::eINFLATE_CONVEX flag. (see PxToolkit::createConvexMeshSafe) [ERR 23:31:12.813] Gu::ConvexMesh::loadConvexHull: convex hull init failed! Try to use the PxConvexFlag::eINFLATE_CONVEX flag. (see PxToolkit::createConvexMeshSafe) [ERR 23:31:12.828] Adjacencies::CreateDatabase: can't work on non-manifold meshes. Try to use the PxConvexFlag::eINFLATE_CONVEX flag. (see PxToolkit::createConvexMeshSafe) [ERR 23:31:12.829] Gu::ConvexMesh::loadConvexHull: convex hull init failed! Try to use the PxConvexFlag::eINFLATE_CONVEX flag. (see PxToolkit::createConvexMeshSafe) [ERR 23:31:12.844] Adjacencies::CreateDatabase: can't work on non-manifold meshes. Try to use the PxConvexFlag::eINFLATE_CONVEX flag. (see PxToolkit::createConvexMeshSafe) [ERR 23:31:12.845] Gu::ConvexMesh::loadConvexHull: convex hull init failed! Try to use the PxConvexFlag::eINFLATE_CONVEX flag. (see PxToolkit::createConvexMeshSafe) [LOG 23:31:11.812] PartLoader: Compiling Part 'OPT/Parts/Chimera/OPT_c_8m_cockpit/c_8m_cockpit' [ERR 23:31:11.820] ConvexHullBuilder: convex hull has more than 255 polygons! [ERR 23:31:11.820] Gu::ConvexMesh::loadConvexHull: convex hull init failed! Try to use the PxConvexFlag::eINFLATE_CONVEX flag. (see PxToolkit::createConvexMeshSafe) [ERR 23:31:11.828] ConvexHullBuilder: convex hull has more than 255 polygons! [ERR 23:31:11.829] Gu::ConvexMesh::loadConvexHull: convex hull init failed! Try to use the PxConvexFlag::eINFLATE_CONVEX flag. (see PxToolkit::createConvexMeshSafe) [ERR 23:31:11.863] ConvexHullBuilder: convex hull has more than 255 polygons! [ERR 23:31:11.864] Gu::ConvexMesh::loadConvexHull: convex hull init failed! Try to use the PxConvexFlag::eINFLATE_CONVEX flag. (see PxToolkit::createConvexMeshSafe) [ERR 23:31:11.888] ConvexHullBuilder: convex hull has more than 255 polygons! [ERR 23:31:11.889] Gu::ConvexMesh::loadConvexHull: convex hull init failed! Try to use the PxConvexFlag::eINFLATE_CONVEX flag. (see PxToolkit::createConvexMeshSafe)
  5. The version on github is the alpha version and not a release version, meaning it is the OPT files only and nothing else. Once released it will have FS included, however it now has a MM patch to insert default resources if FS/IFS is not detected so TECHNICALLY neither are needed anymore. You should be putting an OPT folder into gamedata, not a single file and you need to have removed any existing version of it.
  6. Originally it was done because i was told it would be good for future proofing mod compatability. It wasnt done to stuff peoples games up. I will rename everything tomorrow. EDIT: Done
  7. Sorry to throw more part suggestions at you, but have you considered a reactor of sorts in your base profile shape?
  8. I think whoever it was said that it would make it easier for blanket patches of the OPT parts, at least thats my understanding of it
  9. I know i made a bloboo when i did a mass text replace but i thought i had fixed the issue of the OPT_ being where it shouldnt be. The rename of the parts was because someone suggested it for compatability for things like real fuels etc. All the parts were renamed so all ships will be broken.
  10. Does the stail drop bays have 1 or 2 animations to them. I kinda remember being able to open either set of doors independantly of each other.
  11. Yeah the freight tail had one animation to open the tail/ramp and the other for a tail leg strut thingy
  12. I didnt touch the animation names... at least i dont think i did.
  13. Nooooooooooòoooooo its my favourite part lol
  14. Dude i really love this mod! Thank you for your work on it and also thank you for the radial sabre!
  15. yeah but you don't need to know about programming to write a config file for a part anyway.
  16. People who have helped me in this project have become easter eggs in the mod
  17. Part of the reason I am asking for help with the last few things is I am losing focus on the project as well as I can't do some of the things that need to be done. if @Starwaster and @Mycroft can get these final bugs ironed out for me then the mod is good to go for version 1.8.5
  18. its in alpha currently, a few issues to work out and hopefully should be release ready within a few days. the one on spacedock is the old one but works on 1.1.3.
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