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stali79

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Everything posted by stali79

  1. It will be updated when it is updated. If you had read the last few pages you would know wheels are completely messed up in 1.1.x and until squad fixes this issue there is no point in updating this mod. Yes I know we are all itching for an update but there is nothing we can do but wait.
  2. I have messaged @K.Yeon to let him know what @Winchester and I have done (mind you all I did was source a couple of older versions) and asked him if its ok for us to maintain it in the sense of keeping it up to date as well as post it on Spacedock, I also asked if he has access to any of his pre 1.6 Versions that he might let us have.
  3. Juuuuust enough time to do it this morning. I downloaded from the latest link and it opened fine in winrar. but Here is a rar version let me know if it works.
  4. Will do what i can if i have time in the morning (5 hours from now) otherwise will have to be after i get home (11 hours after that)
  5. Thats really unusual. If i have time in the morning i will take a look.
  6. Redownload it. I extracted it fine with winrar and if it is nesting like that it sounds like the download could be corrupted.
  7. @Winchester, is there a way to make the J and B parts able to be attached on the sides? if you take a look at the last image I posted you can see down the sides what I did with the mk2 parts, can we make the J and B parts do that?
  8. Seems to be working for me. try it on land with wheels deployed
  9. Dont bother with the legacy packs. They have been incorporated into the community maintennance pack. The link will be within the last couple of pages.
  10. This mod has an engine? Havent seen that before...
  11. I tried the MM patch with no success. Here is a screenshot of the settings I had to change to make it work, I suspect the issue MAY be on the CLS side of things? Tried it, and it worked thanks man.
  12. @Nils277 - I replicated that issue I mentioned in pm last night. In the log around 21:00 is roughly when I was trying to transfer crew. 1 Screenshot is the physical setup of the base, 1 is when "Realism Mode" in ship manifest is disabled and the other is with it enabled, With realism turned off, I get an error "Jeb is unable to reach K&K Planetory Labratory" and with it turned on I get told "source and target parts are not in same living space" Log file (will be deleted by hosting mob in 48 hours)
  13. I dont use CKAN. I either got it from spacedock or github. EDIT: btw it was the latest available download as of 36 hours ago
  14. The way my plane is setup is it runs 2 OPT drop tanks as my takeoff fuel (other ships this issue has happened on have NOT had these drop tanks both SPH and VAB ships and I use the same plane but change cargo and haven't had this issue on any other of your modules), once the tanks are dry, about 60 seconds after lift off I stage them to shed their weight and the kraken strikes sometime shortly after 200m/s altitude is variable. Launch pad appears fine after launch when looking back. Have removed the entire wildblueindustries folder and I achieved a successful orbital insertion. so the issue is obviously in the Pathfinder/Buffalo mods. I also somehow gained 4FPS by removing those mods... 10FPS on take off is nicer to look at. Thanks for taking a look @Nils277
  15. then that is your problem the one in THAT official release is for 1.0, you need to update to the latest firespitter. EDIT: ignore the official releases for now and find the updated community maintained version of the mod within the last couple of pages.
  16. Do you have the latest firespitter as in the package download or the plugin only download?
  17. Sorry for the double post. have added the log file and a couple of other screenshots.
  18. I am having an issue, no idea what the fix for it is. Whenever I use the Lab module, regardless of how I am taking it to orbit, partway through flight the ship's COM moves to about 100m BEHIND the ship. which makes any form of maneuvering rather interesting, Imagine your ship turning from the see-saw into the END of the see-saw. Will post a pic. I have taken every module into orbit without this bug striking, it ONLY happens with the Lab module. The vessel flies correctly but after a short while the COM' suddenly breaks free and trails BEHIND the vessel.
  19. 4.01 is the latest official one, @Winchester Is updating all the cfg files to maintain the mod, I sourced some older versions of the mod to give him more work to do in making it so we can use the older scrapped parts. Click the link below for the latest version he has updated.
  20. The other cargo tails dont have fuel. I dont think space wise that you would be able to fit m much fuel in them.
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