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KSP2 Release Notes
Everything posted by stali79
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[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
stali79 replied to K.Yeon's topic in KSP1 Mod Releases
First and foremost thank you for the information @Mycroft, the fueltanks REQUIRE Firespitter, so if you don't have it then you have structural parts only. As for IVA's, most of the IVA's you listed were never created by @K.Yeon or only partially completed them, and as such do not exist or are incomplete. As for the Inline docking ports they don't need IVA's anyway. If you can tell me more about hitbox issues and how to correct them then I am willing to try to fix them, but so far I haven't had any issues with any parts, including the L series of parts. I do wish to remind people that I am not a modder and don't really know much about blender etc so I am learning what I can as I go. The purpose of what I am trying to do is clean up the mod and ensure it remains compatible with new versions of KSP. Maybe in time I will have the skills needed to do things like IVA's but at this point they are well and truly beyond me. At present I have managed to reduce its storage footprint by 30Mb and have reorganised the mod's folder structure. The next step in what I am aiming to do is give actual names to the various hull profiles, a series b series etc is kind a bugging me, so they will get actual names. I have also incorporated the names of those who have helped me with this project into the mod as my way of saying thank you for all their help. I have given myself a time frame of about 2 months to have this rebuild complete and fully functioning and with any luck once K.Yeon returns he will continue the work I have done in respects to organisation etc. One thing I am considering doing is having 'addon' packs. Have the core mod (the J and K parts essentially) and have each of the other sets of parts as separate downloads. My thoughts behind this is to lower the install footprint of the mod and not clutter up installs with parts that players may not actually want to use. Any feedback on this idea? -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
stali79 replied to K.Yeon's topic in KSP1 Mod Releases
i know what you meant -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
stali79 replied to K.Yeon's topic in KSP1 Mod Releases
Cool i will update the engine config on my end for the next update -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
stali79 replied to K.Yeon's topic in KSP1 Mod Releases
Anytime mate, you WILL notice a BIG difference in your ship structural integrity -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
stali79 replied to K.Yeon's topic in KSP1 Mod Releases
yup basically does everything behind the scenes. -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
stali79 replied to K.Yeon's topic in KSP1 Mod Releases
KJS? -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
stali79 replied to K.Yeon's topic in KSP1 Mod Releases
Thats why I am trying to integrate as many scrapped parts as I can back into the mod, even some of the ones scrapped before completion with exception to those that have ZERO functionality. -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
stali79 replied to K.Yeon's topic in KSP1 Mod Releases
I will work on it once I get the rest of the mod sorted. -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
stali79 replied to K.Yeon's topic in KSP1 Mod Releases
Yeah as I said, the L series weren't fully completed when K.Yeon scrapped them, Just like the A tail which I have removed from the mod. -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
stali79 replied to K.Yeon's topic in KSP1 Mod Releases
I dont think the L series parts were fully completed. They existed only for 1 version in the 1.8 test series. -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
stali79 replied to K.Yeon's topic in KSP1 Mod Releases
Just don't get too attached to whatever you build guys, it will be broken with the next update which will be a full overhaul of the mod. -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
stali79 replied to K.Yeon's topic in KSP1 Mod Releases
You should always use KJS, I find it very useful. it pre-simulates physics etc as well as makes joints stronger -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
stali79 replied to K.Yeon's topic in KSP1 Mod Releases
Do you have Kerbal Joint Reinforcement installed? -
OPT Spaceplane Parts - Community Maintennance
stali79 replied to stali79's topic in KSP1 Mod Development
annnnnnd I give up on working with the models lol. having too many issues and the end result isn't worth the work required to do it. soo onto phase 2 of the OPT refit lol -
OPT Spaceplane Parts - Community Maintennance
stali79 replied to stali79's topic in KSP1 Mod Development
I just hope I can now add normal maps to the model without breaking your hard work. -
OPT Spaceplane Parts - Community Maintennance
stali79 replied to stali79's topic in KSP1 Mod Development
I am still having a texture issue and i don't know how to fix it. if you scroll up you will see an imgur album showing the issue. The issue only seems to start once the normal map is applied... -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
stali79 replied to K.Yeon's topic in KSP1 Mod Releases
ahhh yeah I clicked it accidentally I think With the new file structure the models and textures will be separate in order to eliminate having multipl copies of the same textures throughout the mod. -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
stali79 replied to K.Yeon's topic in KSP1 Mod Releases
Spacedock submission? -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
stali79 replied to K.Yeon's topic in KSP1 Mod Releases
Will do. Once i complete the rebuild of the mod i will put it on ckan but that wont be for a month or two. -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
stali79 replied to K.Yeon's topic in KSP1 Mod Releases
Odd. It works though. -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
stali79 replied to K.Yeon's topic in KSP1 Mod Releases
As far as i know its the latest firespitter from github as of 2 weeks ago -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
stali79 replied to K.Yeon's topic in KSP1 Mod Releases
Shouldnt do anything. -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
stali79 replied to K.Yeon's topic in KSP1 Mod Releases
At present I am slowly working my way through rebuilding the mod. What I am aiming to achieve is a reduced file size, better folder structure, future proofing for mod support such as RealFuels, also working to add bump maps to all the parts I can to improve visual asthetics of the mod. I aim to have this process completed before @K.Yeon returns and I will discuss with him what I have done so that he can continue from there with active development without breaking the work I have done. I have renamed a few parts in respect to the game engine and its SPH names, as an example I have renamed the Pylon Large and Pylon Huge to Wing Root Large and Wing Root Extra Large. The file names themselves for these parts are still pylon_a and pylon_b, and the game names have had OPT_ added to the begining so patches will be easier to make in regards to mods like Real Fuels. The old ARIE engine nacelle has almost finished being completed by @sebi.zzr and will operate like a Sabre engine. I also have adjusted the Wing Root connections to allow them to actually have an amount of clipping when it comes to connecting them to fuselages, I did this primarily for the athetics of it so they parts look like they are part of the fuselage and not just connected to it. I am also taking some liberties in my naming to give shoutouts to the modders who are helping me with this project. The old ARIE nacelle is now officially the OPT J-81 'S3B1ZzR' Turbojet Engine Nacelle, @Stone Blue has also been invaluable so far so he will have his name in the mod somehow, just my way of saying thanks. I guess thats probably enough of me dribbling on but I just wanted everyone to know what I am trying to make happen and thank all you players for your patience and understanding for what I have to do. PS: sorry in advance for breaking your ships! -
OPT Spaceplane Parts - Community Maintennance
stali79 replied to stali79's topic in KSP1 Mod Development
I will do some research into it and see what I can do. What would I need to change to change the exhaust FX to that of a Rapier? -
OPT Spaceplane Parts - Community Maintennance
stali79 replied to stali79's topic in KSP1 Mod Development
Duuuuuuuude!!! Its perfect! Just need to figure out how to give it better exhaust effects thank you for your help. EDIT: oops forgot I have no fx folder in my current install for the mod rebuild. EDIT2: Ok just checked it proper, should it be hitting 2k thrust at 15km? How difficult would it be to change the exhaust to the same as a SABRE/RAPIER amd have 2 exhaust visuals per engine? All in all though I am really impressed with what you have done for me and am even moreso grateful.