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KSP2 Release Notes
Everything posted by Citizen247
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The AJE configs will make the engines weaker, not stronger. KSP prop engines often produce far more thrust than real world equivalents, to make up for the fact that KSP atmosphere is still somewhat soup like, and aero parts are made out of Lead. The Airplane plus settings have 28kn for the Zero engine, the AJE setting would give you more like 8kn. For reference, 26kn was the maximum thrust of the Mig15 engine and that plane had a maximum takeoff weight of over six tons and a maximum speed of ~660mph. 28kn is a lot of thrust for a propeller to produce, and the Zero had a loaded weight of about 2800kg. Try making an aircraft that light in stock KSP, it's not possible, mk1 cockpit, engine and tail and you'll be looking at near enough 3tons already.
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The M62 was a guess based on how it looked to be honest. I also used the DM605a instead of the 601 because it was the later 109 engine to balance against the Griffon-Spitfire. I've updated the config so that it now provides the following engines: 8A "Spud" = Hispano-Suiza 8Aa 9J "Baron" Rotary = Oberursel U.II WMB VI "Vortex" = BMW VI RR "Count" K.XI = Rolls-Royce Kestral V K-25V "Cyclone" Radial = Shvetsov ASh-25V KB 601 "Tornado" = Daimler-Benz DB 601 KB 601 "Tornado" = Daimler-Benz DB 605A K-2800 "Bumblebee" Radial = R-2800-18W Double Wasp K-2800 "Bumblebee" Radial = Wright R-3350-26W Duplex-Cyclone K-14 "Divine Wind" Radial = Nakajima Sakae K1710 "Whirlwind" = Allison V-1710-89 RR "Marlin" = Rolls-Royce Merlin 46 RR "Marlin" = Packard Merlin V-1650-7 RR "Kraken" = Rolls-Royce Griffon 65 KM-105P "Silver Crow" = Klimov M-105 KP-12 "Bear" Kontraprop = Kuznetsov NK-12MV RR K56 "Titan" Turboprop = Rolls-Royce T56 Turboprop KT6A "Kitty" Turboprop = Pratt & Whitney PT6 Turboprop K76 "Predator" Turboprop = Garrett TPE331-10 J-56 "Lotus" High-Bypass Turbofan = CFM56-7B18 Turbofan I've also removed some errors I hadn't caught and given the CFM56 an air-intake so it will actually work now. A few of the configs are lifted wholesale from existing settings for SXT, because why reinvent the wheel? There's a few issues, some engines don't provide as much thrust as I think they should, but I'll work on it.
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Some, like the "Kraken" I felt was more like the Griffon than the late model Merlins, but also AJE has a lot of certain types of engines (merlin, R-2800 etc) configs through other mods. SXT-AJE mods provides three different versions of the R-2800 for instance, so it was more a selfish impulse on my part to mix up my part list a bit. It wouldn't be too much work to add some extra configs that configure or add those engines to the actual real-life counterparts if SXT isn't installed though. Thinking about it that would be by far the preferred approach. The patch just needs to be placed in a text file with a .cfg extension, somewhere in the gamedata directory. If you have any problems let me know. With these configs I've managed to build replica aircraft that perform somewhat as expected with a heavily tweaked stock air system (I play on a 10x resize, and have dropped drag dramatically, and increased lift slightly, making stock a bit more like FAR). They work under FAR as well, but take a little longer to get in to the air. A word of warning though, engines will be drastically less powerful with these configs, not more. Stock standard atmosphere with stock aircraft parts will leave most engines incapable of lifting anything. The main problem is that Aero-parts are waaaay heavier than in real life, but also stock air drag is at least 4x too high. I made a basic test plane, made to be as light as possible, and it tipped the scale at one ton, which when you realise the Wright Flyer fully laden was about 320kg, and most world war 1 fighters never broke 600kg, is a lot. What this means is that the early engines, pretty much anything before pre-modern, are drastically underpowered for anything you can build in game. If early aircraft had weighed a ton, the 12hp engine on the wright flyer would have had to be replaced with a 600hp engine or more, and those didn't appear until the late 1920's... I'm actually trying to work on some configs that use B9partswitcher to lighten aircraft parts, so they can be made of wood and fabric, aluminium or alloy or something. Wood and Fabric is very light, but also very weak, aluminium is heavier but stronger etc. I've got a test config working, and with it I've managed to fly a small aircraft weighing 585kg fully loaded with a 50hp engine, delivering a maximum of 1kn of thrust. It's flimsy as hell, a bump on the runway can tear it apart, but also takes off at just 20m/s, which means it is similar to early pre-WW1 aircraft. I'm going to expand the configs and release it as a mod as soon as I have something, I'll let you know.
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I've just noticed that I've not put an intake on the CFM56, so it won't work, I'll fix that ASAP.
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If anyone is interested, I've written some configs for AJE, converting the engines to real world equivalents: 8A "Spud" = Hispano-Suiza 8Aa 9J "Baron" Rotary = Oberursel U.II WMB VI "Vortex" = BMW VI RR "Count" K.XI = Rolls-Royce Kestral V K-25V "Cyclone" Radial = Shvetsov ASh-25V KB 601 "Tornado" = Daimler-Benz DB 601 KB 601 "Tornado" = Daimler-Benz DB 605A K-2800 "Bumblebee" Radial = R-2800-18W Double Wasp K-2800 "Bumblebee" Radial = Pratt & Whitney R1830-86 Twin Wasp K-2800 "Bumblebee" Radial = Bristol Centaurus I K-2800 "Bumblebee" Radial = Bristol Centaurus VII K-2800 "Bumblebee" Radial = Bristol Centaurus Mk373 K-3350 "Tempest" Radial Engine = Wright R-3350-23 Duplex-Cyclone K-3350 "Tempest" Radial Engine = Wright R-3350-26W Duplex-Cyclone K-14 "Divine Wind" Radial = Nakajima Sakae K1710 "Whirlwind" = Allison V-1710-89 RR "Marlin" = Rolls-Royce Merlin 46 RR "Marlin" = Packard Merlin V-1650-7 RR "Kraken" = Rolls-Royce Griffon 65 KM-105P "Silver Crow" = Klimov M-105 KP-12 "Bear" Kontraprop = Kuznetsov NK-12MV RR K56 "Titan" Turboprop = Rolls-Royce T56 Turboprop KT6A "Kitty" Turboprop = Pratt & Whitney PT6 Turboprop K76 "Predator" Turboprop = Garrett TPE331-10 KT6C "Kitty" Turboshaft Engine = Pratt & Whitney Canada PT6C-67C J-56 "Lotus" High-Bypass Turbofan = CFM56-7B18 Turbofan J-85 "Tiger" Afterburning Turbofan = General Electric Afterburning J85 J-119 "Cheetah" Afterburning Turbofan = Pratt & Whitney F119 If anyone wants them the module manager patch is added below: ///////////////////////////////////////////////////////////////// // // // Airplane Plus AJE configs // // by Citizen247 // // // ///////////////////////////////////////////////////////////////// // EARLY ENGINES: //Based on the Hispano-Suiza 8Aa powering the Spad S.VII @PART[spadprop]:FOR[AJE] { @title= Hispano-Suiza 8Aa @manufacturer = Hispano-Suiza @description = A WW1-era water-cooled V8 engine used extensively in Entente Aircraft. @mass= 0.215 @rescaleFactor = 0.72 //Should be ~0.9m with cowling @MODULE[ModuleEngines*] { @name=ModuleEnginesAJEPropeller %useOxygen = true %displacement = 717.77 %compression = 4.7 %minRPM = 1000 %maxRPM = 2000 %power = 150 %gearratio = 0.593 %BSFC = 7.435E-8 %ramAir = 0.2 %exhaustThrust = 0.0 %meredithEffect = 0.0 %boost0 = 0 %rated0 = 0 %boost1 = 0 %rated1 = 0 %switchAlt = -1 %turbo = false %propName = 81in2CS } } //Based on the Oberursel UR.II that powered the Fokker "Red Baron" Triplane @PART[fokkerprop]:FOR[AJE] { @title= Oberursel U.II @manufacturer = Motorenfabrik Oberursel @description = A nine cylinder Rotary engine powering the Fokker Dr.I Triplane @mass= 0.1465 @MODULE[ModuleEngines*] { @name=ModuleEnginesAJEPropeller %useOxygen = true %displacement = 915.35 %compression = 5 %minRPM = 800 %maxRPM = 1400 %power = 110 %gearratio = 1.0 %BSFC = 7.435E-8 %ramAir = 0.2 %exhaustThrust = 0.0 %meredithEffect = 0.0 %boost0 = 0 %rated0 = 0 %boost1 = 0 %rated1 = 0 %switchAlt = -1 %turbo = false %propName = 81in2CS } } //Based on the BMW VI interwar engine @PART[51prop]:FOR[AJE] { @title= BMW VI @manufacturer = Bayerische Motoren Werke (BMW) AG @description = BMW's first water-cooled V12 engine, built in the 1920s. @mass= 0.510 @MODULE[ModuleEngines*] { @name = ModuleEnginesAJEPropeller %useOxygen = True %displacement = 2864 %compression = 5.5 %minRPM = 1000 %maxRPM = 2000 %power = 650 %gearratio = 0.5 %BSFC = 2.000E-7 %coolerEffic = 0 %coolerMin = -200 %ramAir = 0 %exhaustThrust = 0 %meredithEffect = 0 %boost0 = 0 %rated0 = 0 %boost1 = 0 %rated1 = 0 %cost1 = 0 %switchAlt = 40000 %turbo = false %propName = 10ftFP } } //Based on the Rolls-Royce Kestral @PART[hawkerprop]:FOR[AJE] { @title= Rolls-Royce Kestral V @manufacturer = Rolls-Royce @description = A major 685hp V12 British aviation engine of the interwar period. The Kestral Powered many RAF aircraft including the Hawker Fury, Britain's first 200mph+ fighter. @mass= 0.434 @MODULE[ModuleEngines*] { @name=ModuleEnginesAJEPropeller IspMultiplier = 1 useOxygen = true //Settings based on R-1830, couldn't find anything solid so hoping that is close enough. displacement = 1300 compression = 6.7 minRPM = 1400 maxRPM = 2900 power = 685 gearratio = 0.553 BSFC = 1.1E-7 coolerEffic = -0.35 coolerMin = 0 ramAir = 0.15 exhaustThrust = 0.0 meredithEffect = 0.0 boost0 = 48 rated0 = 4800 boost1 = 0 rated1 = 0 cost1 = 0 switchAlt = 40000 wastegateMP = 48 propName = Wildcat } } //Based on the Shvetsov ASh-25V @PART[chaikaprop]:FOR[AJE] { @title= Shvetsov ASh-25V @manufacturer = Shvetsov @description = A nine cylinder radial aircraft engine produced in the Soviet Union as a licenced reproduction of the Wright R-1820 Cyclone. @mass= 0.560 @MODULE[ModuleEngines*] { @name=ModuleEnginesAJEPropeller IspMultiplier = 1 useOxygen = true //Settings based on R-1830, couldn't find anything solid so hoping that is close enough. displacement = 1829.4 compression = 6.7 minRPM = 1350 maxRPM = 2700 power = 800 gearratio = 0.666666666666667 BSFC = 1.1E-7 coolerEffic = -0.35 coolerMin = 0 ramAir = 0.15 exhaustThrust = 0.0 meredithEffect = 0.0 boost0 = 48 rated0 = 4800 boost1 = 0 rated1 = 0 cost1 = 0 switchAlt = 40000 wastegateMP = 48 propName = Wildcat } } // PRE-MODERN ENGINES: //The Daimler-Benz 605a engine used in ME109 from 1942 onwards. +PART[109Prop]:FOR[AJE] { @name=AJP_109_605Prop @title=Daimler-Benz DB 605A @manufacturer=Daimler-Benz @description= WWII-era V-12 liquid-cooled piston engine, the DB-605A as produced by Daimler-Benz (GER). Used on the Messerschmitt Bf 109 fighter. @mass=0.976 @MODULE[ModuleEngines*] { @name=ModuleEnginesAJEPropeller %IspMultiplier = 1 %useOxygen = true // DB 605 A %displacement = 2176 %compression = 6.9 %minRPM = 1670 %maxRPM = 2800 %power = 1700 %gearratio = 0.594 %BSFC = 1.2747E-7 %coolerEffic = 0.325 %coolerMin = 0 %ramAir = 0 %exhaustThrust = 1 %meredithEffect = 0.015 %boost0 = 39.3 %rated0 = 2300 %boost1 = 39.3 %rated1 = 5650 %cost1 = 165 %switchAlt = 3500 %turbo = false %wastegateMP = 38.9 %propName = RotolRX5 %propDiam = 3 } @MODULE[ModuleEngines] { !PROPELLANT[IntakeAir]{} } } //The Daimler-Benz 601 engine used in ME109 from 1942 onwards. @PART[109Prop]:FOR[AJE] { @title=Daimler-Benz DB 601 @manufacturer=Daimler-Benz @description= WWII-era V-12 liquid-cooled piston engine, the DB-601 as produced by Daimler-Benz (GER). Used on early model Messerschmitt Bf 109 fighters. @mass=0.760 @MODULE[ModuleEngines*] { @name=ModuleEnginesAJEPropeller %IspMultiplier = 1 %useOxygen = true // DB 601 %displacement = 2070 %compression = 6.9 %minRPM = 1670 %maxRPM = 2500 %power = 1175 %gearratio = 0.594 %BSFC = 1.2747E-7 %coolerEffic = 0.325 %coolerMin = 0 %ramAir = 0 %exhaustThrust = 1 %meredithEffect = 0.015 %boost0 = 39.3 %rated0 = 2300 %boost1 = 39.3 %rated1 = 5650 %cost1 = 165 %switchAlt = 3500 %turbo = false %wastegateMP = 38.9 %propName = RotolRX5 %propDiam = 3 } } @PART[zeroprop]:FOR[AJE] { @title= Nakajima Sakae @manufacturer= Nakajima Aircraft Company @description= 14 Cylinder air-cooled radial engine used by the Empire of Japan from 1939. Notably used by the Mitsubishi A6M "Zero". @mass= 0.756 @MODULE[ModuleEngines*] { @name=ModuleEnginesAJEPropeller IspMultiplier = 1 useOxygen = true //Settings based on R-1830, couldn't find anything solid so hoping that is close enough. displacement = 1700 compression = 7.1 minRPM = 1350 maxRPM = 2700 power = 1150 gearratio = 0.5833 BSFC = 1.1E-7 coolerEffic = -0.35 coolerMin = 0 ramAir = 0.4 exhaustThrust = 0.0 meredithEffect = 0.0 boost0 = 48 rated0 = 3000 boost1 = 52 rated1 = 5000 cost1 = 52 switchAlt = 3400 wastegateMP = 52 propName = Wildcat } } //Wright R-3350-26W Duplex-Cyclone. +PART[duplexcyclone]:FOR[AJE] { @name = APP_R3350 @title = Wright R-3350-23 Duplex-Cyclone @manufacturer= Wright @description= 2200HP radial with two-speed two-stage supercharger. Powered the B29 Stratofortress. @mass=1.593 // 1.3 + .293 @rescaleFactor = 1.2 @MODULE[ModuleEngines*] { @name = ModuleEnginesAJEPropeller %IspMultiplier = 1 %useOxygen = true // R-3350-26W %displacement = 3347 %compression = 6.85 %minRPM = 2200 %maxRPM = 2800 %power = 2200 %gearratio = 0.4375 %BSFC = 1.300E-7 %coolerEffic = 0.4 %coolerMin = 5 %ramAir = 1 %exhaustThrust = 1.2 %meredithEffect = 0.003 %boost0 = 59.5 %rated0 = 1100 %boost1 = 59.5 %rated1 = 4500 %cost1 = 415 %switchAlt = 2900 %turbo = false %wastegateMP = 59.5 %propName = HS6501A-0x4 } } //Wright R-3350-26W Duplex-Cyclone. @PART[duplexcyclone]:FOR[AJE] { //@name = APP_R3350 @title = Wright R-3350-26W Duplex-Cyclone @manufacturer= Wright @description= 2700HP radial with two-speed two-stage supercharger and water injection, rated at 2340HP at 4.5km static. Used by AD-1 (A-1) Skyraider. @mass=1.593 // 1.3 + .293 @rescaleFactor = 1.2 @MODULE[ModuleEngines*] { @name = ModuleEnginesAJEPropeller %IspMultiplier = 1 %useOxygen = true // R-3350-26W %displacement = 3347 %compression = 6.7 %minRPM = 2200 %maxRPM = 2800 %power = 2800 %gearratio = 0.4375 %BSFC = 1.300E-7 %coolerEffic = 0.4 %coolerMin = 5 %ramAir = 1 %exhaustThrust = 1.2 %meredithEffect = 0.003 %boost0 = 59.5 %rated0 = 1100 %boost1 = 59.5 %rated1 = 4500 %cost1 = 415 %switchAlt = 2900 %turbo = false %wastegateMP = 59.5 %propName = HS6501A-0x4 } } @PART[corsairprop]:FOR[AJE] { //@name = APP_R1830 @title = Pratt & Whitney R1830-86 Twin Wasp @manufacturer=Pratt & Whitney @description= 1200HP maximum, 1100HP rated at 5.25km. Used on F4F-4 Wildcat. @mass=0.64 @MODULE[ModuleEngines*] { @name=ModuleEnginesAJEPropeller %IspMultiplier = 1 %useOxygen = true // R-1830-86 %displacement = 1829.4 %compression = 6.7 %minRPM = 1350 %maxRPM = 2700 %power = 1200 %gearratio = 0.666666666666667 %BSFC = 1.100E-7 %coolerEffic = 0.25 %coolerMin = 0 %ramAir = 0.3 %exhaustThrust = 0 %meredithEffect = 0 %boost0 = 48 %rated0 = 400 %boost1 = 48 %rated1 = 4800 %cost1 = 50 %switchAlt = 800 %turbo = false %wastegateMP = 48 %propName = Wildcat } } //SXT provides a series of R-2800 engines already, and Airplane plus now has a dedicated R3350 model. So this can be a neglected British engine, the Bristol Centaurus. //Bristol Centaurus I - 2000hp +PART[corsairprop]:FOR[AJE] { @name = APP_BCentaurus_I @title = Centaurus I @manufacturer=Bristol Airplane Company @description= First version of a long running British radial engine that would go on to power aircraft as diverse as Hawker Fury, Fairey Spearfish and Blackburn Beverley. @mass= 1.22 @rescaleFactor = 1.2 @MODULE[ModuleEngines*] { @name=ModuleEnginesAJEPropeller %IspMultiplier = 1 %useOxygen = true // %displacement = 3270 %compression = 6.7 %minRPM = 1800 %maxRPM = 2700 %power = 2000 %gearratio = 0.4 %BSFC = 1.100E-7 %coolerEffic = 0.25 %coolerMin = 0 %ramAir = 0.3 %exhaustThrust = 0 %meredithEffect = 0 %boost0 = 60 %rated0 = 10 %boost1 = 52.5 %rated1 = 7950 %cost1 = 300 %switchAlt = 800 %turbo = true %wastegateMP = 48 %propName = Curtiss12-2x3 } } //Bristol Centaurus VII - 2520hp +PART[corsairprop]:FOR[AJE] { @name = APP_BCentaurus_VII @title = Centaurus VII @manufacturer=Bristol Airplane Company @description= Definitive WW2 version of the Bristol Centaurus. Powering British Aircraft such as the Hawker Fury and the Short Shetland. @mass= 1.22 @rescaleFactor = 1.2 @MODULE[ModuleEngines*] { @name=ModuleEnginesAJEPropeller %IspMultiplier = 1 %useOxygen = true // %displacement = 3270 %compression = 7.2 %minRPM = 2000 %maxRPM = 2800 %power = 2520 %gearratio = 0.4 %BSFC = 1.100E-7 %coolerEffic = 0.25 %coolerMin = 0 %ramAir = 0.3 %exhaustThrust = 0 %meredithEffect = 0 %boost0 = 60 %rated0 = 10 %boost1 = 52.5 %rated1 = 7950 %cost1 = 300 %switchAlt = 800 %turbo = true %wastegateMP = 48 %propName = Curtiss12-2x3 } } //Bristol Centaurus mk373 - 3220hp +PART[corsairprop]:FOR[AJE] { @name = APP_BCentaurus_373 @title = Centaurus Mk373 @manufacturer=Bristol Airplane Company @description= The most powerful version of the Centaurus engine producing 3220hp with direct fuel injection and water injection, developed for the Bristol Beverley. @mass= 1.542 @rescaleFactor = 1.2 @MODULE[ModuleEngines*] { @name=ModuleEnginesAJEPropeller %IspMultiplier = 1 %useOxygen = true // %displacement = 3270 %compression = 7.2 %minRPM = 2000 %maxRPM = 2800 %power = 3220 %gearratio = 0.6 %BSFC = 1.100E-7 %coolerEffic = 0.25 %coolerMin = 0 %ramAir = 0.3 %exhaustThrust = 0 %meredithEffect = 0 %boost0 = 60 %rated0 = 10 %boost1 = 52.5 %rated1 = 7950 %cost1 = 300 %switchAlt = 800 %turbo = true %wastegateMP = 48 %propName = HS6501A-0x4 } } //Pratt & Whitney R-2800-18W Double Wasp +PART[corsairprop]:NEEDS[!SXT]:FOR[AJE] { @name=APP_R2800Prop @title= Pratt & Whitney R-2800-18W Double Wasp @manufacturer=Pratt & Whitney @description=WWII-era 2100HP (2450HP wet) twin-row 18-cylinder water-injected radial with a strong three-speed (only 2 modeled) two-stage supercharger. Note, due to modeling issues, will only develop rated altitude horsepower (high blower) when at maximum speed. Used on F4U-4 Corsair, XF6F-6 Hellcat, DC-6B. @mass = 1.381 @rescaleFactor = 1.2 @MODULE[ModuleEngines*] { @name = ModuleEnginesAJEPropeller %IspMultiplier = 1 %useOxygen = true // R-2800-18W %displacement = 2804.5 %compression = 6.75 %minRPM = 2200 %maxRPM = 2800 %power = 2380 %gearratio = 0.45 %BSFC = 1.104E-7 %coolerEffic = 0.35 %coolerMin = 5 %ramAir = 0.5 %exhaustThrust = 1 %meredithEffect = 0.005 %boost0 = 60 %rated0 = 10 %boost1 = 52.5 %rated1 = 7950 %cost1 = 347 %switchAlt = 1500 %turbo = false %wastegateMP = 60 %propName = HS6501A-0x4 } } @PART[fighterProp]:FOR[AJE] { @title = Allison V-1710-89 @manufacturer= Allison @description= WWII-era V-12 liquid-cooled turbosupercharged piston engine. Provides 1520HP at sea level at 60inHg, holding 1500HP to approx 6.1km. 11ft 10in 3-blade constant speed propeller. Used on P-38H/J Lightning. In that installation, sea level limit is 1425HP. @mass=0.91 @MODULE[ModuleEngines*] { @name=ModuleEnginesAJEPropeller %IspMultiplier = 1 %useOxygen = true // V-1710-89 %displacement = 1710 %compression = 6.65 %minRPM = 2300 %maxRPM = 3000 %power = 1520 %gearratio = 0.5 %BSFC = 1.196E-7 %coolerEffic = 0.13 %coolerMin = -15 %ramAir = 0.15 %exhaustThrust = 0 %meredithEffect = 0.004 %boost0 = 60 %rated0 = 6100 %boost1 = 40 %rated1 = 0 %cost1 = 0 %switchAlt = 40000 %turbo = true %wastegateMP = 60 %propName = JSBJug %propDiam = 3.6068 %CpTweak = 0.46 %CtTweak = 0.46 } } //SXT already provides a Merlin 46 so this can be the American Licenced built V-1650-7 variant @PART[merlin]:FOR[AJE] { @title=Packard Merlin V-1650-7 @manufacturer=Packard @description= WWII-era V-12 liquid-cooled piston engine, the Merlin as produced by Packard (US). 1620HP at sea level with ram air with a very strong two-speed two-stage supercharger (1710 max with ram air at just over 3km, second peak 1410HP at 7.9km). 67inHG max boost. Used on the P-51B/C/D Mustang. 11ft 2in 4 blade constant speed propeller. @mass=0.917 // 746kg engine @MODULE[ModuleEngines*] { @name=ModuleEnginesAJEPropeller %IspMultiplier = 1 %useOxygen = true // V-1650-7 %displacement = 1647 %compression = 6 %minRPM = 1670 %maxRPM = 3000 %power = 1601 %gearratio = 0.479 %BSFC = 1.2747-07 %coolerEffic = 0.77 %coolerMin = 15 %ramAir = 1 %exhaustThrust = 1 %meredithEffect = 0.015 %boost0 = 67 %rated0 = 1400 %boost1 = 67 %rated1 = 6200 %cost1 = 340 %switchAlt = 3200 %turbo = false %wastegateMP = 67 %propName = MustangHProp %propDiam = 3.4036 } @MODULE[ModuleEngines] { !PROPELLANT[IntakeAir]{} } } //If SXT isn't installed though... +PART[merlin]:NEEDS[!SXT]:FOR[AJE] { @name=AJP_MERLIN @title = Rolls-Royce Merlin 46 @description= WWII-era V-12 liquid-cooled piston engine. Provides 1260HP at sea level, rising to 1440HP at 4.42km (full throttle height). Single-speed single-stage supercharger. 10ft 11in 3-blade constant speed propeller. @mass=0.752 //623kgengine @MODULE[ModuleEngine*] { @name=ModuleEnginesAJEPropeller %IspMultiplier = 1 %useOxygen = true // Merlin46 %displacement = 1647 %compression = 6 %minRPM = 1793 %maxRPM = 3000 %power = 1260 %gearratio = 0.477 %BSFC = 1.260E-7 %coolerEffic = 1 %coolerMin = -30 %ramAir = 0.35 %exhaustThrust = 0.75 %meredithEffect = 0.007 %boost0 = 60.5 %rated0 = 4420 %boost1 = 0 %rated1 = 0 %cost1 = 0 %switchAlt = 40000 %turbo = false %wastegateMP = 60.5 %propName = RotolRX5 } } //Rolls-Royce Griffon65 used in late model Spitwires @PART[spitfiremerlin]:FOR[AJE] { @title=Rolls-Royce Griffon 65 piston engine @manufacturer=Rolls-Royce @description= Rolls-Royce Griffon 65. 2035HP sea level with a two stage two speed supercharger. Used on late model Spitfires. @mass=1.237 @MODULE[ModuleEngines*] { @name=ModuleEnginesAJEPropeller %IspMultiplier = 1 %useOxygen = true // Griffon65 %displacement = 2239 %compression = 6 %minRPM = 2000 %maxRPM = 2750 %power = 2035 %gearratio = 0.51 %BSFC = 1.162E-7 %coolerEffic = 1 %coolerMin = -200 %ramAir = 0.9 %exhaustThrust = 1 %meredithEffect = 0.011 %boost0 = 80.8 %rated0 = 500 %boost1 = 80.8 %rated1 = 3800 %cost1 = 390 %switchAlt = -1 %turbo = false %wastegateMP = 80.8 %propName = GriffonProp } @MODULE[ModuleEngines] { !PROPELLANT[IntakeAir]{} } } //Soviet VK-105 @PART[yakprop]:FOR[AJE] { @title = Klimov M-105 @manufacturer = Klimov @description= WW2-era Soviet V12 Liquid-cooled piston engine, powering a number of Soviet aircraft. @mass=0.752 //623kg engine @MODULE[ModuleEngine*] { @name=ModuleEnginesAJEPropeller %IspMultiplier = 1 %useOxygen = true // MerlinXII %displacement = 1647 %compression = 6 %minRPM = 1600 %maxRPM = 2700 %power = 1100 %gearratio = 0.666 %BSFC = 3.13E-7 %coolerEffic = 0.91 %coolerMin = -20 %ramAir = 0.3 %exhaustThrust = 0.7 %meredithEffect = 0.005 %boost0 = 55.3715 %rated0 = 3440 %boost1 = 0 %rated1 = 0 %cost1 = 0 %switchAlt = 40000 %turbo = false %wastegateMP = 55.3715 %propName = RotolRX5 } } //MODERN ENGINES: //SXT has one of these too, but there's nothing else this could be... Kuznetsov NK-12 (Bear Bomber) +PART[KP12]:NEEDS[!SXT]:FOR[AJE] { @name = AJP_NK12MV @title= Kuznetsov NK-12MV @manufacturer= Kuznetsov @description= The world's most powerfull turboprop, powering the Soviet TU-95 "Bear" Bomber. @mass=2.9 @MODULE[ModuleEngines*] { @name=ModuleEnginesAJEPropeller IspMultiplier = 1 useOxygen = true minRPM = 2000 maxRPM = 5000 power = 14795 gearratio = 0.5 BSFC = 8.47E-8 ramAir = 1 exhaustThrust = 0.6 meredithEffect = 0.002 boost0 = 0 rated0 = 0 boost1 = 0 rated1 = 0 switchAlt = -1 turbo = false wastegateMP = 52.5 propName = HS6501A-0x4 } } //Removes the part entirely is SXT is installed. -PART[KP12]:NEEDS[SXT]:FOR[AJE] {} //Allison T40 Contra-Rotating Turboprop @PART[KP12]:FOR[AJE] { @title = Allison T40 @manufacturer= Allison @description= A 1950's Turboprop with contra-rotating propellors. 5100hp powering a number of a prototype aircraft. @mass = 1.1 @MODULE[ModuleEngines*] { @name=ModuleEnginesAJEPropeller IspMultiplier = 1 useOxygen = true minRPM = 2000 maxRPM = 5000 power = 5100 gearratio = 0.5 BSFC = 8.47E-8 ramAir = 1 exhaustThrust = 0.6 meredithEffect = 0.002 boost0 = 0 rated0 = 0 boost1 = 0 rated1 = 0 switchAlt = -1 turbo = false wastegateMP = 52.5 propName = HS6501A-0x4 } } //Rolls-Royce T56 @PART[herculesprop]:FOR[AJE] { @title= Rolls-Royce T56 Turboprop @manufacturer= Rolls-Royce @description= 4350 horsepower at takeoff @mass=0.95 @MODULE[ModuleEngines*] { @name=ModuleEnginesAJEPropeller IspMultiplier = 1 useOxygen = true minRPM = 2200 maxRPM = 2800 power = 4350 gearratio = 0.5 BSFC = 8.47E-8 ramAir = 1 exhaustThrust = 0.5 meredithEffect = 0.001 boost0 = 0 rated0 = 0 boost1 = 0 rated1 = 0 switchAlt = -1 turbo = false wastegateMP = 52.5 propName = HS6501A-0x4 } } //Pratt & Whitney PT6 Turboprop @PART[tbmProp]:FOR[AJE] { @title= Pratt & Whitney PT6 Turboprop @manufacturer= Pratt & Whitney @description= Modern turboprop, 675 HP at takeoff @mass=0.35 @MODULE[ModuleEngines*] { @name=ModuleEnginesAJEPropeller IspMultiplier = 1 useOxygen = true minRPM = 2000 maxRPM = 3000 power = 680 gearratio = 0.5 BSFC = 8.47E-8 ramAir = 1 exhaustThrust = 0.5 meredithEffect = 0.001 boost0 = 0 rated0 = 0 boost1 = 0 rated1 = 0 switchAlt = -1 turbo = false wastegateMP = 52.5 propName = RotolRX5 } } //Garrett TPE331-10 @PART[predatorprop]:FOR[AJE] { @title= Garrett TPE331-10 @manufacturer= Garrett/Honeywell @description= A small and light turboprop @mass=0.25 @MODULE[ModuleEngines*] { @name=ModuleEnginesAJEPropeller IspMultiplier = 1 useOxygen = true minRPM = 2000 maxRPM = 3000 power = 940 gearratio = 0.5 BSFC = 8.47E-8 ramAir = 1 exhaustThrust = 0.5 meredithEffect = 0.001 boost0 = 0 rated0 = 0 boost1 = 0 rated1 = 0 switchAlt = -1 turbo = false wastegateMP = 52.5 propName = RotolRX5 } } //Pratt & Whitney Canada PT6C-67C @PART[609prop]:FOR[AJE] { @title= PT6C-67C @manufacturer= Pratt & Whitney @description= The PT6 is one of the most popular turboprop aircraft engines in history. This variant is designed for tilt-rotor aircraft. @mass=0.188 @MODULE[ModuleEngines*] { @name=ModuleEnginesAJEPropeller IspMultiplier = 1 useOxygen = true minRPM = 2000 maxRPM = 3000 power = 1679 gearratio = 0.5 BSFC = 8.47E-8 ramAir = 1 exhaustThrust = 0.5 meredithEffect = 0.001 boost0 = 0 rated0 = 0 boost1 = 0 rated1 = 0 switchAlt = -1 turbo = false wastegateMP = 52.5 propName = RotolRX5 } } //General Electric J85 @PART[f5jet]:FOR[AJE] { @title= General Electric J85 @description= A small afterburning turbojet. One of the most successful military Jet engines in history. Powering aircraft from the Northrop F5 to the White Knight carrier aircraft that carried SpaceShipOne. @manufacturer= General Electric @mass= 0.191 CoMOffset = 0.0, 0.8, 0.0 //AJE has afterburner as a throttle setting so we don't want to have a mode switch. -MODULE[MultiModeEngine] {} -MODULE[ModuleEngines*] {} -MODULE[ModuleEngines*] {} MODULE //[ModuleEngines*]::HAS[#engineID[Dry]] { name = ModuleEnginesAJEJet maxThrust = 22 useEngineResponseTime = False Area = 0.085 BPR = 0 CPR = 8.3 FPR = 0 Mdes = 0.7 Tdes = 250 eta_c = 0.95 eta_t = 0.98 eta_n = 0.8 FHV = 28E6 bird = 1250 TAB = 3140 exhaustMixer = False thrustUpperLimit = 44 adjustableNozzle = False maxT3 = 977 defaultTPR = 0.95 drySFC = 0.97 dryThrust = 13.1 wetThrust = 22 } //-MODULE[ModuleEngines*]::HAS[#engineID[Wet]] {} } //Pratt & Whitney F119 (raptorjet) @PART[raptorjet]:FOR[AJE] //Turboramjet { @title = Pratt & Whitney F119 @manufacturer = Pratt & Whitney @mass = 1.8 @description = 2D Thrust vectored supercruise capable turbofan engine used by the F22 Raptor. -MODULE[MultiModeEngine] {} @MODULE[ModuleEngines*]::HAS[#engineID[Dry]] { @name = ModuleEnginesAJEJet @maxThrust=160 Area = 0.58 BPR = 0 CPR = 8.5 FPR = 0 Mdes = 0.3 Tdes = 280 eta_c = 0.95 eta_t = 0.98 eta_n = 0.9 FHV = 32000000 bird = 1360 TAB = 3800 exhaustMixer = True thrustUpperLimit = 400 maxT3 = 1200 defaultTPR = 0.85 drySFC = 0.8 dryThrust = 120 wetThrust = 160 } -MODULE[ModuleEngines*]::HAS[#engineID[Wet]] {} } //CFM56-7B18 Turbofan Jet @PART[cfm56]:FOR[AJE] { @title = CFM56-7B18 turbofan @manufacturer = CFM International @description = An efficient Turbofan used on civilian and military aircraft. @mass= 2.5 @rescaleFactor= 1.24 //1.55 meters @MODULE[ModuleEngines*] { @name = ModuleEnginesAJEJet @maxThrust = 233.5 Area = 1.55 BPR = 4.24 CPR = 30 FPR = 1.7 Mdes = 0.8 Tdes = 250 eta_c = 0.95 eta_t = 0.98 eta_n = 0.9 FHV = 32000000 bird = 1600 TAB = 0 exhaustMixer = False adjustableNozzle = False thrustUpperLimit = 280 maxT3 = 900 intakeMatchArea = True defaultTPR = 0.95 drySFC = 0.357 dryThrust = 86.7 } @MODULE[ModuleResourceIntake] { @name = AJEInlet Area = 3.0 #@AJE_TPR_CURVE_DEFAULTS/PilotTube/TPRCurve {} inletTitle = #$@AJE_TPR_CURVE_DEFAULTS/PilotTube/title$ inletDescription = #$@AJE_TPR_CURVE_DEFAULTS/PilotTube/description$ } @MODULE[ModuleAnimateHeat] { @name = ModuleAJEJetAnimateExhaustHeat animationName = #$ThermalAnim$ !ThermalAnim = delete responseSpeed = 0.0002 } } //Rotors //Bellprop - Based on Allison Model 250 //@PART[bellprop]:FOR[AJE] { @title = Rolls Royce 250-C30P Turboshaft @manufacturer = Rolls Royce @description = @mass = 0.265 //Engine = 114kg, Rotor Guesstimate = ~150kg //%CoMOffset = 0, 0, -1 //%rescaleFactor=0.5 !MODULE[FSpropellerAtmosphericNerf]{} !MODULE[FSengineBladed]{} MODULE { thrustVectorTransformName = baseReference heatProduction = 0 ignitionThreshold = 0.1 minThrust = 0 maxThrust = 45 name = ModuleEnginesAJERotor IspMultiplier = 1 useOxygen = true rpm = 310 //I think this is rotor speed, and this is my best guess for an average. r = 6 //Gear ratio? Something else? weight = 1500 //Max take-off weight? power = 650 //Horse power presumably BSFC = 8.47e-8 //0.468 kg/kW-h. useEngineResponseTime = False PROPELLANT { name = Kerosene ratio = 1 DrawGauge = True resourceFlowMode = STACK_PRIORITY_SEARCH } } !MODULE[ModuleReactionWheel] {} MODULE { name = ModuleReactionWheel PitchTorque = 10 YawTorque = 10 RollTorque = 5 } } //AIR INTAKES @PART[mk1intake]:FOR[AJE] { @MODULE[ModuleResourceIntake] { @name = AJEInlet %Area = 0.6 #@AJE_TPR_CURVE_DEFAULTS/PilotTube/TPRCurve {} inletTitle = #$@AJE_TPR_CURVE_DEFAULTS/PilotTube/title$ inletDescription = #$@AJE_TPR_CURVE_DEFAULTS/PilotTube/description$ } } I rescale engines to be similar to their real size, as does AJE for most of it's configs. If you don't want that just comment out or delete any "@rescaleFactor = [value]" lines.
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I originally mentioned solid rockets, but he also said: "and in space, it is unstable all the time, so ullage engine begins to not be ideal". It seems pretty clear he's talking about the stage going unstable on ascent, yes, but also that there's a question of restarting in orbit. He's clearly talking about restarting engines in space, multiple times. If not why would ullage motors not be ideal? I got that from reading all of what he actually said.
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Ok... but if you're that low in the tech tree why do you need to do multiple restarts in orbit? Most of the early space missions had similar problems, which is why most early missions didn't have engine restarts, just a single long burn to orbit, either with engines that burned throughout the launch or with solid rockets in the later stages.
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You could use solid rocket ullage motors...
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I'm not sure if this is the right place to ask, but it's probably the best place to start: I'm trying to convert a few of the piston engines provided by various mods to AVGas instead of Kerosene, but nothing I do seems to work. The closest I've come is getting them to require 50% Kerosene and 50% AVGas. I'm using real fuels stockalike and AJE as well, I've checked through both and can't find anything that would be overriding settings. I'm kind of at a loss as to how to do this, and was wondering if any one had any ideas? ETA: Nevermind, it turns out the problem is that I'm an idiot . It works now. I've been scratching my head about this for two days, post this and the answer jumped out at me immediately.
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Citizen247 replied to ferram4's topic in KSP1 Mod Releases
Those are voxels, which is the method Farram uses to model airflow across the surface of the craft. Stock aerodynamics calculates drag for each part and only, as I understand it, uses a very rudimentary system for interaction between parts. Essentially stock aero sees a craft as a group of parts flying in close formation, with some "cludges" to allow parts to exclude others from airflow. FAR looks at the craft as a whole unit. I'm not sure of your point. KSP calculates physics for each part, applying forces and so on, with some of those forces coming from attached parts. I assume it's some form of forward kinematics, so you essentially get a group of parts flying in formation held together by "springs". It just seems to me that that is quite wasteful computationally unless you're applying enough force to overcome the spring joins. I'm not sure why. There's no reason you couldn't have a changing centre of mass treating the whole craft as one unit that I can think of. You'd have to calculate it differently to the stock game though.- 14,073 replies
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Citizen247 replied to ferram4's topic in KSP1 Mod Releases
You'd know what forces were acting on the craft as a whole, would you not need to just know if those forces rose above the strength of the weakest join, and only calculate physics for each part in those circumstances? It's possible I'm being an idiot in thinking that though.- 14,073 replies
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Citizen247 replied to ferram4's topic in KSP1 Mod Releases
I was wondering about something tangentially related to FAR: FAR calculates aerodynamics for the whole craft rather than each single part as I understand it. Would a similar thing be possible for physics, i.e. only applying physics to the craft as a whole instead of individual parts? It seems computationally wasteful to be calculating physics for individual parts unless the craft is currently breaking up... Most of the time it would seem a better approach to treat the craft as a single "part" and only calculate it as separate ones if it's staging or experiencing forces strong enough to break the connections between parts. Is that possible from a modding perspective?- 14,073 replies
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Mechjeb, I've found that most of it's information displays are no better or worse than KER, but there's more options and better customisation. KER does seem to be unable to properly judge DeltaV while in flight though, often going to 0 for no reason. I do use SmartASS to hold headings, especially for ascent and the automatic burns after I've set up the maneuver node, though I don't really use any of the other autopilot stuff.
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It requires Sigma Dimensions, but since that's all configs it should carry on working: // Base Settings SigmaDimensions { Resize = 10 Rescale = 5 Atmosphere = 1.5 dayLengthMultiplier = 4 } @SigmaDimensions { geeASLmultiplier = 1 landscape = .50 atmoVisualEffect = 1 resizeScatter = 1 CustomSoISize = 0 CustomRingSize = 0 atmoASL = 1 tempASL = 1 } I scale the geography by half of the planet rescale, because on Kerbin that seems to produce a good balance between terrain not being too flat, and not getting mountains that might take satellites out of their orbits... The atmosphere scales to around 105km, which works for me as it's close to the karman line. Day length is set to around 24 hours (6 x 4), longer/shorter days can be achieved by changing "dayLengthMultiplier". The Cloud config I use drops clouds to around 6-8km, which places it in a reasonable range similar to Earth: @EVE_CLOUDS:AFTER[SigDim2] { @OBJECT,* { @altitude *= 0.15625 // returns to original cloud height } } I didn't write this, I think I got it from this thread but can't remember who from. Adjusts ScanSat altitudes: @PART[*]:HAS[@MODULE[SCANsat]]:NEEDS[SCANsat]:Final { @MODULE[SCANsat] { @min_alt *= 1.5 @max_alt *= 1 @best_alt *= 1.5 @power *= 1.5 } } The Remotetech config I use, it's various bits of various other configs with some stuff of my own: RemoteTechSettings { ConsumptionMultiplier = 0.25 RangeMultiplier = 10 ActiveVesselGuid = 35b89a0d664c43c6bec8d0840afc97b2 SpeedOfLight = 3E+08 MapFilter = Omni, Dish, Path EnableSignalDelay = False RangeModelType = Root MultipleAntennaMultiplier = 1 ThrottleTimeWarp = True ThrottleZeroOnNoConnection = True HideGroundStationsBehindBody = True DishConnectionColor = 0.9960784,0.7019608,0.03137255,0.1 OmniConnectionColor = 0.5529412,0.5176471,0.4078431,0.1 ActiveConnectionColor = 0.6588235,1,0.01568628,1 GroundStations { STATION { Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc488 Name = Mission Control Latitude = -0.131331503391266 Longitude = -74.594841003418 Height = 100 Body = 1 MarkColor = 1,0,0,1 Antennas { ANTENNA { Omni = 9E+11 } } } STATION { Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc489 Name = KSC Northern Control Latitude = 19.65 Longitude = -77.4 Height = 3200 Body = 1 MarkColor = 1,0,0,0.3 Antennas { ANTENNA { Omni = 1E+06 } } } STATION { Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc490 Name = KSC NE Island Latitude = 5.7 Longitude = -61.28 Height = 1320 Body = 1 MarkColor = 1,0,0,0.3 Antennas { ANTENNA { Omni = 1E+06 } } } STATION { Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc491 Name = Eastern Peninsula Latitude = 3.15 Longitude = -37.35 Height = 1980 Body = 1 MarkColor = 1,0,0,0.5 Antennas { ANTENNA { Omni = 9E+06 } } } STATION { Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc492 Name = Eastern Mountains Latitude = -2.6 Longitude = 1.5 Height = 4400 Body = 1 MarkColor = 1,0,0,0.5 Antennas { ANTENNA { Omni = 9E+06 } } } STATION { Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc493 Name = Central Continent Latitude = 0.4 Longitude = 56.2 Height = 2450 Body = 1 MarkColor = 1,0,0,0.5 Antennas { ANTENNA { Omni = 9E+06 } } } STATION { Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc494 Name = Far Eastern Mountains Latitude = -6.6 Longitude = 113.6 Height = 6500 Body = 1 MarkColor = 1,0,0,0.5 Antennas { ANTENNA { Omni = 9E+06 } } } STATION { Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc495 Name = Far Eastern Peninsula Latitude = -5.4 Longitude = 141.9 Height = 380 Body = 1 MarkColor = 1,0,0,0.3 Antennas { ANTENNA { Omni = 1E+06 } } } STATION { Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc496 Name = Crater Mountain Ridge Latitude = 1.19 Longitude = -175.5 Height = 5900 Body = 1 MarkColor = 1,0,0,0.5 Antennas { ANTENNA { Omni = 9E+06 } } } STATION { Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc497 Name = Desert Latitude = 2.25 Longitude = -131.8 Height = 3330 Body = 1 MarkColor = 1,0,0,0.5 Antennas { ANTENNA { Omni = 9E+06 } } } STATION { Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc498 Name = KSC Mountains Latitude = -0.1 Longitude = -79.72 Height = 5450 Body = 1 MarkColor = 1,0,0,0.3 Antennas { ANTENNA { Omni = 1E+06 } } } STATION { Guid = 12ef84b3-d7b3-45de-bb3d-287655c46410 Name = Cape Kanaveral Latitude = 28.608389 Longitude = 89.45 Height = 81 Body = 1 MarkColor = 0.996078,0,0,1 Antennas { ANTENNA { Omni = 7.5E+07 } } } STATION { Guid = a3957d31-b3cb-4c64-863b-a1578ac49aa9 Name = Baikonur Kosmodrome Latitude = 45.920 Longitude = -167 Height = 133 Body = 1 MarkColor = 0.996078,0,0,1 Antennas { ANTENNA { Omni = 7.5E+07 } } } STATION { Guid = 71b51f34-7dff-46ec-8624-70d1ee706516 Name = Kerram Spaceport Latitude = -19.6761743576913 Longitude = -141.1 Height = 133 Body = 1 MarkColor = 0.996078,0,0,1 Antennas { ANTENNA { Omni = 7.5E+07 } } } } } I've dropped consumption to 0.25 so that battery only satellites are possible in the early game, and I think the antennas take way too much power while "idle". I've turned off signal delay, because I've been there done that, and it makes the game too frustrating for landing (though sometimes I still turn it back on). It includes a few extra ground stations for alternative launch sites I use for KSCSwitcher: KSCSWITCHER { DefaultSite = ksc LaunchSites { Site { name = Kerram Spaceport displayName = Kerram Spaceport description = Headquarters to the UKPs rocket and aircraft tests. PQSCity { KEYname = KSC latitude = -19.6761743576913 longitude = -141.1 repositionRadiusOffset = 967 repositionToSphereSurface = false reorientFinalAngle = 51 lodvisibleRangeMult = 6 } PQSMod_MapDecalTangent { radius = 7000 heightMapDeformity = 0 absoluteOffset = 64 absolute = true latitude = -19.6761743576913 longitude = -141.1 } } Site { name = ksc displayName = Kerbal Space Center description = When Kerbals dream of space their first thought is often of Kerbal Space Center, the de facto home of spaceflight for the peoples of Kerbin. PQSCity { KEYname = KSC latitude = -0.0969 longitude = -74.6002 repositionRadiusOffset = 41 repositionToSphereSurface = false reorientFinalAngle = 345 lodvisibleRangeMult = 6 } PQSMod_MapDecalTangent { radius = 7000 heightMapDeformity = 0 absoluteOffset = 64 absolute = true latitude = -0.25 longitude = -74.6 } } Site { name = CapeKanaveral displayName = Cape Kanaveral description = An early rocket and aircraft testing range, eventually the Cape became home of the UKS space program. PQSCity { KEYname = KSC latitude = 28.608389 longitude = 89.45 repositionToSphereSurface = false repositionRadiusOffset = 104 reorientFinalAngle = 181 lodvisibleRangeMult = 6 } PQSMod_MapDecalTangent { radius = 10500 heightMapDeformity = 81 absoluteOffset = 50 absolute = true latitude = 28.608389 longitude = 89.45 } } Site { name = BaikonurKosmodrome displayName = Baikonur Kosmodrome description = Concieved as the first launch site for KKKP nuclear ICBMs, the facilities soon proved themselves just as useful for launching to orbit. PQSCity { KEYname = KSC latitude = 45.920 longitude = -167 repositionToSphereSurface = false repositionRadiusOffset = 1150 reorientFinalAngle = 77 lodvisibleRangeMult = 6 } PQSMod_MapDecalTangent { radius = 20000 heightMapDeformity = 133 absoluteOffset = 1050 absolute = true latitude = 45.920 longitude = -167 } } } } I'll probably add more in future, but it gives some nice challenging launch sites at higher latitudes in the northern and southern hemisphere.
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I have a tweak that lowers the altitude to about 4-8km, I'll try to remember to post it when I get home tonight. Seems to work fine for me. I'm currently playing on a 10x Kerbol, for much the same reasons, seems to work quite nicely, I can maybe release the config.
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Bring up the debug console (alt-F12 on Windows, R-shift-F12 on linux) and go to the contracts tab. You can set any contract to completed there.
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The stryker mod had surface mount radial cockpits, they worked fine. It also had a razor back set up. It basically had a cockpit with two rear nodes, a large on for the main 1.25m section, and a small one behind the cockpit. Then it had surface mount pieces that could be attached behind the cockpit to turn any 1.25m cylinder part into a razor back.
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It is, 160k is a config point in scatterer. You could try adjusting the atmosphere settings in the scatterer config.
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Nevermind, you're right I was confusing myself.
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That's not correct. Scaling up mass would increase surface gravity, not keep it the same. On kerbin to Kerbin 6.4 scales mass staying the same would give you roughly the same surface gravity.
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Yep, it would have to be, since even 6.4x the size Kerbin is smaller than the Earth, but has the same surface gravity.