nsgallup
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Everything posted by nsgallup
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Feature or DLC Request: Red Kerbals & Military Division
nsgallup replied to Abyss's topic in Prelaunch KSP2 Discussion
Leave military stuff for mods, I would like having an AI competitor space program in a career mode though -
Using colonies for interstellar travel?
nsgallup replied to M_Rat13's topic in Prelaunch KSP2 Discussion
The only reason for surface launches is to make it easier to gather production materials -
Using colonies for interstellar travel?
nsgallup replied to M_Rat13's topic in Prelaunch KSP2 Discussion
A moon or minmus base is probably a good start, or just a kerbin orbital base -
Well that is good news, hopefully someone with the knowledge and interest will be around to port OPM when KSP2 comes out. Also crossing my fingers that KSP2 will meet or exceed high expectations.
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Does that apply to planet creation as well?
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How so?
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I wonder how much of the modding community will transfer over
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I wish they would implement Outer Planets Mod into KSP2
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[1.3.1 - 1.12.x] Outer Planets Mod [v2.2.11] [31st Aug 2024]
nsgallup replied to Poodmund's topic in KSP1 Mod Releases
Obviously this is early, but do you see this mod getting ported to KSP2? This mod has become part of the standard experience for me in KSP1. -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
nsgallup replied to Thomas P.'s topic in KSP1 Mod Releases
Looks like KSP is doing another hotfix patch soon anyways -
What feature do you want for 1.8?
nsgallup replied to KingKerb's topic in KSP1 Suggestions & Development Discussion
Make OPM stock -
Surface features are easy to mod (feature spoilers)
nsgallup replied to KerikBalm's topic in Breaking Ground Discussion
How difficult would it be for me to add these sort of things to a mod like OPM? -
[1.3.1 - 1.12.x] Outer Planets Mod [v2.2.11] [31st Aug 2024]
nsgallup replied to Poodmund's topic in KSP1 Mod Releases
Is there any plan to add surface features from the new dlc to the OPM bodies? -
@Raven. What look are you going for with the gas giants? Also where do we put that Tekto config you made?
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I have been playing around with MA, and wow, everything is coming together now! This tool is awesome.
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- ksptot
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Ok, so I need to import the maneuver into the mission architect! My goal was to learn how to use the tool with a basic task like a transfer to Dres, and then apply it to multi planet flyby maneuvers to save delta-V, but I guess I'll be starting with the more complicated tools first after all haha. Any plans for the future to have the compute departure tool have an option to have a precise node?
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- ksptot
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I tried on my laptop with a new save and a stock game, What I get in game after importing, I also tried with mean anom. and epoch enabled but it gave me roughly the same result If I reduce the pro-grade delta v slight I get this, also tweaking the time of departure in 10 second intervals does not create a intercept
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- ksptot
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I've got alot of mods.. I will try on my laptop tomorrow with a stock install and post my results here
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I was doing some more troubleshooting and did try with that option enabled but had the same problem.
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Wondering what I am doing wrong here... Trying to use this tool for a transfer to Dres from Kerbin, This is what it gives me Closer image of orbit What mechjeb planetary transfer tool gives me
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- ksptot
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[KSP 1.5.*] Outer Planets Mod[2.2.1] [25 April 2018]
nsgallup replied to Galileo's topic in KSP1 Mod Releases
Does anyone know if there are any current mods that add more moons to plock?- 471 replies
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- kopernicus
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