nsgallup
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Everything posted by nsgallup
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[KSP 1.5.*] Outer Planets Mod[2.2.1] [25 April 2018]
nsgallup replied to Galileo's topic in KSP1 Mod Releases
Uhh latest version I believe. @Raven. Make sure you installed kopernicus XD- 471 replies
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[KSP 1.5.*] Outer Planets Mod[2.2.1] [25 April 2018]
nsgallup replied to Galileo's topic in KSP1 Mod Releases
Slate would probably not have this since it has pretty high surface gravity, but there was a mod that gave minmus dust, and moho a visible EM field interacting with solar radiation.- 471 replies
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[KSP 1.5.*] Outer Planets Mod[2.2.1] [25 April 2018]
nsgallup replied to Galileo's topic in KSP1 Mod Releases
Well if you get clouds working on all OPM bodies, let me know! I want in on that!- 471 replies
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[KSP 1.5.*] Outer Planets Mod[2.2.1] [25 April 2018]
nsgallup replied to Galileo's topic in KSP1 Mod Releases
EVE has configs for OPM, but it doesn't seem to work on the gas giants themselves, OPM-VO works on the gas giants but not the moons.. and they won't both work together lol- 471 replies
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[KSP 1.5.*] Outer Planets Mod[2.2.1] [25 April 2018]
nsgallup replied to Galileo's topic in KSP1 Mod Releases
Idk, I had to actually completely remove and reinstall kopernicus and OPM after that to get it to work again so it might have been unrelated. I'll try again next time I boot up the game.- 471 replies
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[KSP 1.5.*] Outer Planets Mod[2.2.1] [25 April 2018]
nsgallup replied to Galileo's topic in KSP1 Mod Releases
Is there a way to remove the procedural craters added to Eeloo? I figure that it is renewing its surface enough that the craters wouldn't last long. I tried the guide to doing this on page 13 of the thread but that just completely breaks OPM.- 471 replies
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
nsgallup replied to Galileo's topic in KSP1 Mod Releases
Everything works with 1.51, except the OPM configs don't seem to work for Sarnus, Urlum, or Neidon. They do work for Tekto though. -
Lets talk about the new update.....
nsgallup replied to KerbolExplorer's topic in KSP1 Suggestions & Development Discussion
I love the updates they are currently doing, but if I could choose what they next worked on it would be making Outer Planets Mod stock, making kerbal engineer stock, and spending some time making landing gear work better. I think multiplayer is a waste of time. -
I get the 0% loading issue, it works when I boot the game but after a few uses it is just stuck at 0% loading.
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Any Tips for Spaceplanes?
nsgallup replied to CerpPad's topic in KSP1 Gameplay Questions and Tutorials
The problem I always have is bouncy landing gear, either it sags on takeoff to one side and causes a crash, or if I design it with overly large gear to prevent that it bounces like a pogo stick on landing. -
Ok, so I somehow got it mostly working in 1.51 after having no plumes at all last try. However using the realplume config some plumes start a little too high (inside the engine) for example the stock engine swivel LV-T45. Is there an easy way for me to edit files to fix this? I've attached the fixed version that I made using the in game editor. Can I save this in the game files to fix it permanently?
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Seems to be mostly working in 1.51, some plumes start a little too high (inside the engine). Is there an easy way for me to edit files to fix this?
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[1.12] CommNet Antennas Extension / Info / Consumptor (2024-09-16)
nsgallup replied to flart's topic in KSP1 Mod Releases
Nice! Thanks for the quick fix. -
[1.12] CommNet Antennas Extension / Info / Consumptor (2024-09-16)
nsgallup replied to flart's topic in KSP1 Mod Releases
Seems like the C5+ Relaytech One antenna is incorrectly assigned to be direct instead of relay. -
[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
nsgallup replied to Galileo's topic in KSP1 Mod Releases
cool- 1,019 replies
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[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
nsgallup replied to Galileo's topic in KSP1 Mod Releases
Stock Visual Effects has it.- 1,019 replies
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[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
nsgallup replied to Galileo's topic in KSP1 Mod Releases
Only for atmospheric effects I thought- 1,019 replies
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[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
nsgallup replied to Galileo's topic in KSP1 Mod Releases
Any plans to include textures for OPM?- 1,019 replies
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
nsgallup replied to Thomas P.'s topic in KSP1 Mod Releases
Whoops! Thanks for checking that out.