-
Posts
1,787 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Posts posted by VenomousRequiem
-
-
Mmm... The textures look a little... bland...
I haven't read ETS myself, but these do look pretty cool.
As someone who knows what they're talking about, would you recommend I read it?
-
I though that the ablator module for the Orion CM is a custom plugin he wrote. Only certain selected meshes should fade to black after reentry.
(I noticed that when sifting through the .cfg to fix the ablator so long ago. :3)
-
Does that mean it'll be called NathanKell Aeronautics and Space Administration? Wait... I think the name NASA is taken by something already...
-
Elaborate answer~
Agreed on the OMSK quality.
And on doing an Atlas V with stock... It doesn't work nearly as well... I could always use Launchers Pack, but honestly the Atlas V from that is rather large, and in my opinion underpowered.(I also play with KScale2)
Plus it lacks that notorious art style that is only produced by the bread meister himself.
-
Shouldn't Cygnus Enhanced have circular solar panels? And... As a personal request... Could you make an Atlas 5 for it? :0
OMSK has one but it's not in your sort of quality and that mod seems to be dying...
And maybe one with more options to customize... OMSK's Centaur is kinda locked at 1 engine, but I'd like to have 2 for some missions...
-
Yeah, doughnut skirts look like the real SLS SRBs.
I did a thing last night by the way:
Javascript is disabled. View full album
The new launcher parts are awesome, and I think they're pretty well powered, though you should keep them at the end of the tech tree for Career and Science modes.
-
Awesome new Geometry there buddy!!!
PS: May I ask, why don't you call the CSM parts SLS?
If you're talking about the Orion MPCV SM and whatnot, I thought it would be funny to call it Scorpio, as Scorpio is a constellation for killing the hunter Orion.
Speaking of which, I should probably integrate the descriptions and such... That's my only real job here but I'm just so... lazy...
-
-
Already in the works
Noice! Any dev pictures or have you not gotten that far?
-
Oh! I have a suggestion/ request! Since you already have the ESA's main light launch vehicle(Vega) and their main heavy launch vehicle(Ariane 5), why not make their main medium launch vehicle? The ESA-maintained Soyuz rocket?
And I think they're essentially the same as the Russian ones in terms of appearance, so I'm going to leave this here: http://andegraf.com/rockets/soyuz.htm
-
Updated!
Most of the pictures in that album are broken!
Other than that, yay! I'll try it now e̶v̶e̶n̶ ̶t̶h̶o̶u̶g̶h̶ ̶I̶'̶m̶ ̶a̶t̶ ̶s̶c̶h̶o̶o̶l̶!
-
Heh... "props-cream" sounds like something for a nasty infection...
Really though, looking nice!
-
I'm working on the towers myself (and a bit around it) but I haven't done an actual part yet. I hope Beale will do it...
Tantares-sized Launchpad:
Oh, I like that! Is that released with the current version of Kosmodrome, because I feel that that's a must have for Tantares!
-
From your first post, I'm not sure how helpful kOS is for you in this instance (I say this as one of the developers for kOS).
Basically, Mechjeb is an autopilot that already knows how to play the game and can even be used to teach you how, by example. Whereas kOS is entirely the other way around. It's an autopilot where you're supposed to teach IT how to play the game. (It lets you make your own custom autopilot, rather than providing you with a one-size-fits-all working autopilot out of the box).
That being said, It's amazing how much you *do* learn about how to pilot a rocket when you attempt to automate it. It forces you to notice what you're doing and transform subconscious actions into conscious ones.
Yeah, heh heh... I can't figure out how to work kOS anyways.
-
There's kOS. There's a library of scripts here: https://github.com/KSP-KOS/KSLib
Oh, good lord... it looks... overwhelming... I'll figure it out, though! Thanks!
-
Launch clamps?
Yes! Please include launch clamps and towers! It would just give that complete finish to the rockets, and there's such a limited amount of mods that add in launch clamps!
-
Issues with joint breaking and *incompatibility with KJR? Is it time to write another brand new custom plugin?
*For lack of a better term; various bugs
-
As the thread's title suggests...
Does such a mod or plugin or whatever's necessary exist?
I cannot for the life of me get into orbit in RSS manually and it's a little depressing to be honest.
-
Gosh, can't we keep it nice? I doubt the author wants so much hostility in his thread...
-
Soyuz Rendezvous Periscope
Real quick and dirty mockup of the up and coming Soyuz periscope. It'll be able to decouple from whatever you've attached it to.
Oh, very nice! Honestly, I might just have to start using this as a must have.
-
Ah, glad to see you guys nerding it up over here. Sorry for being so useless the past while, things have been busy.
I'm still alive though!
-
Though that was the idea, they still do not fit perfectly unfortunately.
Maybe I could just clip them a little further into the SM. It won't hurt anything.
-
Ohh! I like the new solar panels! Maybe that way it'll actually fit in the 1.5 metre fairing.
-
Again there is no way to fit that many kerbals in the pod. Its been tried and tested extensively and its been concluded that it is physically impossible.
Maybe we should make an edit to the OP stating why we CAN'T have a 3 man Soyuz, as it gets asked about every week it seems!
[1.12.X] Tantares - Stockalike Soyuz and MIR [16.1][28.05.2024][Mars Expedition WIP]
in KSP1 Mod Releases
Posted · Edited by VenomousRequiem
Questions!
Boring??? Okay, you're the mod creator after all. x3
The classes though... Sounds neat... and unique! Do it!
Also, I noticed when you open the .dds textures for your mod, it's got a white and black checker pattern over it... how do you get rid of that?