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KSP2 Release Notes
Posts posted by VenomousRequiem
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What kind of LES does the CST-100 use? I mean, it's gotta have an LES, right? Isn't that part of NASA's rules?
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Have you considered making an APAS docking port NOT mounted to the PMA? I'd probably use that a lot.
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I was showing that there are working RCS ports.
Don't know about a custom docking port with parachute yet, maybe after I complete all the original goals of this mod.
Okay! No rush! I'm pretty sure there's a mod that adds an inline parachute that I can stack under the CxAerospace CBM. Problem solved.
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Is the aft-facing RCS flare in the picture the engine firing, or was that just the RCS like it looks like?
Also, you should consider a CBM looking docking port that's compatible with the stock clamp-o-tron with an integrated parachute! That'd be hella sweet.
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I can give you an example of what an animated decoupler is: the clamp that's used to hold Apollo's Command Module and Service Module together, unlocks and moves away from the CM to decouple it.
The Orion MPCV does the same thing, yes. I assumed that's what he meant. But real life can hardly be compared to KSP, eh?
Do you stage it, and then it runs the animation, and THEN it decouples? Or does it do it all at once?
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Hmm... are there any examples that you have of the capabilities of this?
Maybe like a gif of something... I don't know. It sounds neat.
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So... is that a "no" on the F-1 then?
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Ah, good luck then!
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Are you telling me you have so many mods that you don't even know what's from what anymore?
No, those are from SXT if I'm not mistaken. xD
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Sure, I can try to make them myself.
I would really help if I knew what part of what belongs to.
Some parts I can identify, for example: Proton or Soyuz and N1,
with other parts its not so easy .
Names and descriptions some of the parts, are far from original names.
For example, to build Antares from parts of Ariane-V is not quite correct .
I barely guessed that NLV is Black Arrow.
Until now, I was not able to correct assembly Black Arrow .
It doesn't matter what parts go to what! That's the joy of this pack. If it looks nice, go with it!
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Nooo, Kliper! Oh well. I never used it anyway.
Nice new fairing bases.
What's the word on more upper stages? Those are cool.
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Huzzah! Is there a way to integrate the shroud into the solar panel itself and just have it decouple on a staging event?
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Did you install it correctly? If you are playing in RSS, all you need to do is copy the "Liquidhype" folder and paste it into your GameData directory. No need to fiddle with the "optionalStockConfigs" folder.
If you are using the .craft files and they don't have enough deltaV to get into orbit, I'm guessing I somehow screwed up the .craft files for stock vs. RSS. In any case, just build each rocket part by part, and they all will make it into orbit just fine, with some deltaV to spare
Ahh, what? No, you did fine. I'm saying I just don't know how to go about launching in RSS. xD
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Wow, I really like this! Good job!
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I really like the Delta III and all of the other launch vehicles, but I really haven't a clue how to get into orbit in RSS...
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And, let me introduce a new heavy lift engine, the Emu. It has a 3.75m base, which can be switched to a narrower, cylindrical profile for surface attachment. The 7.5m variant will be a cluster of four of these.
I'm still playing with the paint job. But it's already looking better than the first pass.
http://ksp.necrobones.com/screenshots/2015-09/KSP%202015-09-01%2018-12-47-19.jpg
Is that an F-1 nozzle I see?
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Yes, it should. I don't know KScale2, and don't know how different things are, but you can totally get into orbit in stock with each rocket. I will record a video of how I am flying the rockets, ok?
KScale2 doesn't mess with anything too bad, I don't think, but the full Atlas V 401 stack (No boosters, single engine Centaur, smallest payload fairing), with no payload at all only has around 3000 Delta V.
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You know, I really enjoy this mod, but it seems the rockets don't have nearly enough Delta V. I play with KScale2 but an exactly 64% replica of a rocket should be able to at least get into orbit, right?
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Oh, you made it it's own thread? I thought the X-1 would be part of Tantares! Oh well, that's another one of your mods to add to my collection of favourite mods.
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Hooray for stuff! It's been awfully slow on here lately.
Maybe you could just make the fairings how you made the Soyuz fairing but add some kind of config that mades it a procedural fairing if PF is installed? That's possible, isn't it?
Because from what I can tell, PF is in almost everyone's GameData anyway. :b
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All looking very nice, friend! Very excited for the cargo dragon.
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Ahh, that'd be cool! That way all we'd need is Apollo, a single launch pad and a "milk stool."The upper stage is a J-2, why not make a Saturn V while you're at it as well? You'll already have the S-IVB.So I've got a question. Will you be making an Apollo SM to fit with the MK-1-2?
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so looks like I need to build the body too.
Huzzah, more bits!
Something I thought about today by the way... I think I speak for everyone when I say that you should make more fairing bases!
[1.0.4] Animated Decouplers
in KSP1 Mod Releases
Posted
Ah, okay. Sounds super useful to be completely honest.