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tsaven

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Everything posted by tsaven

  1. Curse him and his being too good at his job to devout attention to work that he does for free!
  2. Every time someone asks, RoverDude delays the release by another week. From what he's said, the release of 1.7 and the DLC kinda caught a lot of modders by surprise and has delayed a lot of releases.
  3. It needs to be attached to another part; I don't believe you can use it completely stand-alone. Once you bolt it to another part, you can right-click it to deploy. I can't recall if this one requires MaterialKits or not to deploy. Most of the inflatable structures do.
  4. RoverDude has not released a 1.7.1 version yet, so compatibility issues are to be expected until he can update it.
  5. What, you don't have an e-mail update set up with an SMS relay to text you anytime there's an update to this thread?
  6. I've done that, but then it leads to the "compatible" mod list being filled up with potential mods that are NOT compatible with the current version and kind of destroys half the point of CKAN in the process.
  7. It's been said before that aside from compatibility fixes and patches, OPM is considered feature-complete and will likely not be expanded in the future. There's plenty of other crazy planet packs out there if you want continued challenges of new worlds to explore.
  8. Which specific version of Scatterer should we be using? I'm getting black skys in 1.3.1, 1.6.1 and 1.7.0. If the aforementioned compatibility problems with Scatterer have been cleared up and this isn't an easy fix/I'm doing something wrong, I will post the required logs + screens.
  9. Thank you from the bottom of all of our little green hearts for continuing to maintain this mod! You can't imagine how much we appreciate it! (PS you should have a Patreon link or something)
  10. There's a mod called Kronal Vessel Viewer that will take good photos of crafts inside the VAB and SPH.
  11. What would it take for this to be marked as compatible in CKAN? Is that something that the mod author would have to update?
  12. Thank you for explaining this so eloquently. I feel the same way and cannot wait for this DLC to hit!
  13. This is an almost unrealistically beautiful and high quality mod. The effort that this required is just baffling. And full IVAs?! @Nertea, you're the freakin' best!
  14. This is normal. KSP doesn't process crafts in the background at all, once they're loaded it uses a "catch-up" mechanic in six hour chunks at a time. You can see this in effect if you quickly open the resources tab just after loading the vessel.
  15. On that generation of CPU, not really. Take the usual path of throwing voltage at it to get the clock speeds up, then throwing cooling at it to keep the temperatures under control, and hope you won the silicon lottery. OCing isn't great for any CPUs, but it's not like we're trying to get our chips to last for 10 years or something. But you can easily knock a solid 20c off your temperatures! And all you'll have to do is spend like a hundred bucks on the special tools and goop and totally void your warranty!
  16. Sadly this is true. The single-thread gains have been maaaaaybe 5% for each generation, although voltage requirements have improved which makes OCing easier. And if you're not planning on OCing then there's no reason to spend extra on the K version of the processor (the only difference in the i5-8600 vs i5-8600K is the unlocked multiplier). KSP especially will see a noticeable boost in performance from a good OC, 5ghz is easy to hit without doing anything weird. If you wanna go really nuts you can start de-lidding the CPUs and replacing the crappy thermal interface material with liquid metal, which gives a huge drop in temperatures and has seen people getting past 5.3 or 5.4GHz. But that's pretty sketchy and a lot more risk/cost for decreasing performance rewards.
  17. Yup. And the only reason that single-core performance appears different between them at all is because the i7 is clocked 100mhz higher (which again, it's an unlocked processor. Clock it to whatever you want). Hyper-threading is a way of faking more cores on the processor. Even though the i5 and the i7 both have the exact same number of physical cores (six), the hyper-threading feature of the i7 makes your computer think that the i7 actually has 12. For some applications this is very useful. But for single-threaded stuff like gaming it doesn't matter. I often compare the i7 to a pickup truck, and the i5 to a car. Sure the pickup truck is more powerful if you need its capabilities, but if all you're doing is transporting a single person then it doesn't matter which vehicle you chose. The speed limit is the same, they'll both get there in the same amount of time and you might as well use the cheaper option.
  18. The only difference between the i7-8700k and the i5-8600k is a little bit of extra cache, and hyperthreading. Besides that they are identical; same number of cores, same die process, same everything. Even the tiny difference in clock speed doesn't matter because they're unlocked processors; run them at whatever frequency you want. Hyperthreading doesn't help games at all, and realistically cache doesn't matter much either. The primary thing that matters for game performance (and in KSP, almost the only thing that matters) is single-thread performance which is determined almost exclusively by clock speed. That's not to say that Hyper-threading isn't useful, in some applications it can give very noticeable performance improvements (applications such as industrial video rendering, graphic design, and other workloads that are heavily multi-threaded can see large performance gains especially). However, 99% of users will never see that kind of workload on a regular basis and are probably just buying an i7 because of Intel's fantastic marketing team who's managed to convince them that it's required.
  19. An i7 is a waste of money for 99% of gaming, and especially so for KSP. An i5-8600K will give you identical performance and save you over $120, which you could simply pocket or spend on a bigger radiator to do some OCing (which WILL help for KSP). And if this is primarily for KSP, the graphics card won't matter much either. You might as well re-use your existing card and only upgrade once you want to play games that actually require it. Maybe let prices drop a little bit more now that the crypto bubble is collapsing. I went from a similar setup to you (i5-4590) to my current rig (i5 8600k, OCed to 5.2ghz, de-lidded with a 280mm radiator) and my framerate more than doubled.
  20. You're right that KSP performance is almost exclusively reliant upon single-thread CPU performance (Until you start running a ton of graphical mods). Unfortunately, the single-thread CPU performance increase for Intel CPUs over the last few generations has been extremely minimal, almost to the point of not being worth it. All that Intel has been doing is slapping more and more cores together, which doesn't help KSP much at all. And AMD's CPUs are even worse (in terms of single-core performance). If you are looking for better KSP performance, your only major option will be overclocking. A de-lidded 8600K, Z370 motherboard and either a huge air cooler or an AIO water-cooling kit will pretty reliably get you past 5ghz. That will produce noticeable performance improvements for KSP, although it'll give almost no benefit to any other games (besides maybe Dwarf Fortress or Factorio). But if you're just going to get the newest gen CPU and run it at stock clock, you're not going to see much gain. Definitely not enough to justify the expense.
  21. I know you already expressed a dislike for Apple and they have their flaws, but one thing that no one can argue they're far better than Android on is that they support their phones for FAR longer than anyone else. They're still supporting the 5s with software updates and new features, and that's a phone that is six years old. We've got a bunch at work and they're still buttery-smooth for everything. You'd never know it wasn't a brand-new phone if it wasn't for the smaller screen. Whereas good luck getting the newest version of Android on even a flagship phone from 2012. If you're really looking for a phone that will be smooth and usable for 5 years, Apple is the best way to go. You can get a 6s or 6s Plus for a couple hundred dollars used, and battery replacements are pretty easy with a $30 kit from iFixit. And while you don't have the depth of custom fiddling that you do with Android, there's still an active jailbreaking community that gives a lot of options.
  22. It will run the game okay. The real problem with gaming on laptops is that the cooling systems for the CPU aren't designed to run them at full speed for more than a few minutes, and after that they'll start to throttle back to keep the heat under control. So you'll probably notice a significant performance hit from that.
  23. I understand that they do, but how many kerbals do they count for is my question.
  24. I apologize if this is documented somewhere, but I wasn't able to find it on a poke through this thread or the Wiki. How does the Grappler and the Forklift affect KAS capabilities and range? I recall discussion about them counting as a number of helper kerbals and extending the range that a Kerbal can attach things with, but I can't find any specifics on exactly how many or how far.
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