-
Posts
216 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Wuwuk
-
RO KSP 1.0 update compatibility or update?
-
Sorry and thank you, I feel like a fool after that .
-
What historical mods fully compatible with the RO and RSS? APOLLO by OLDD? BobCat Soviet and American Packs? Space Factory? Soviet Probes? US Probes Pack? ESA? Non historical: FASA? KW Rocketry? NovaPunch? Thanks.
-
Ok, thank you. I stay tuned .
-
Please tell me, why the planet called their original names (Kerbin, Mun and etc)? This can somehow fix, or how it should be?
-
[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
Wuwuk replied to Starwaster's topic in KSP1 Mod Releases
On the B9 parts space plane I reentry without problems, as in a light space plane (Mk2) from stock parts. But on the stock parts heavy space plane I reentry with burnt down wings. All this with FAR and "Normal" settings of the DRE.- 5,917 replies
-
- reentry
- omgitsonfire
-
(and 1 more)
Tagged with:
-
[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
Wuwuk replied to Starwaster's topic in KSP1 Mod Releases
@kcs123, thank you for the links. They are very useful. I'll be learning FAR.- 5,917 replies
-
- reentry
- omgitsonfire
-
(and 1 more)
Tagged with:
-
[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
Wuwuk replied to Starwaster's topic in KSP1 Mod Releases
Thank you for your advice, I will try to use your "Stock Drag Fix". If all else fails, I will explore FAR and make space plane for him.- 5,917 replies
-
- reentry
- omgitsonfire
-
(and 1 more)
Tagged with:
-
Hello, You can get your shuttle craft file? Thanks.
-
[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
Wuwuk replied to Starwaster's topic in KSP1 Mod Releases
He does this with FAR and mod parts shuttle, I do this stock parts shuttles (except engines), medium and light weight, without FAR.- 5,917 replies
-
- reentry
- omgitsonfire
-
(and 1 more)
Tagged with:
-
[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
Wuwuk replied to Starwaster's topic in KSP1 Mod Releases
I try to 45 degree angle. On "Normal", if the angle is 45 degrees, then burn all wings and engines.- 5,917 replies
-
- reentry
- omgitsonfire
-
(and 1 more)
Tagged with:
-
[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
Wuwuk replied to Starwaster's topic in KSP1 Mod Releases
Ok, now I remember.- 5,917 replies
-
- reentry
- omgitsonfire
-
(and 1 more)
Tagged with:
-
[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
Wuwuk replied to Starwaster's topic in KSP1 Mod Releases
Thank you. I try in the evening. Another question, about "inflatable heat shield". Why is it always at the start of the inflated, although the button in position "deflated"?- 5,917 replies
-
- reentry
- omgitsonfire
-
(and 1 more)
Tagged with:
-
[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
Wuwuk replied to Starwaster's topic in KSP1 Mod Releases
Hello, tell me how to go from orbit on the space plane. To what altitude to lower periapsis? At what angle to enter the atmosphere? With the "normal" if I enter into the atmosphere in the prograde position, then burn all RCS thrusters and control surfaces and wing tips. With the "easy" burn only RCS thrusters and sometimes part of the control surfaces.- 5,917 replies
-
- reentry
- omgitsonfire
-
(and 1 more)
Tagged with:
-
Here is a patch for Engine Ignitor http://forum.kerbalspaceprogram.com/threads/51880-0-25-Engine-Ignitor-%28Workaround-for-some-bugs-V3-4-1-Aug-31%29. //Space Shuttle Engines //Shuttle engine FSX0 @PART[km_se0] { RESOURCE { name = HypergolicFluid amount = 2 maxAmount = 2 } MODULE { name = ModuleEngineIgnitor ignitionsAvailable = 150 autoIgnitionTemperature = 800 ignitorType = Internal_Small IGNITOR_RESOURCE { name = HypergolicFluid amount = 0.125 // 16 Ignitions (Using HypergolicFluid) } } } //Double Orbital Maneuvering System @PART[double-oms] { RESOURCE { name = HypergolicFluid amount = 2 maxAmount = 2 } MODULE { name = ModuleEngineIgnitor ignitionsAvailable = 150 autoIgnitionTemperature = 800 ignitorType = Internal_Small IGNITOR_RESOURCE { name = HypergolicFluid amount = 0.125 // 16 Ignitions (Using HypergolicFluid) } } } //Orbital Maneuvering System @PART[oms] { RESOURCE { name = HypergolicFluid amount = 2 maxAmount = 2 } MODULE { name = ModuleEngineIgnitor ignitionsAvailable = 150 autoIgnitionTemperature = 800 ignitorType = Internal_Small IGNITOR_RESOURCE { name = HypergolicFluid amount = 0.125 // 16 Ignitions (Using HypergolicFluid) } } } //FSX0-OMS Micro Shuttle Engine @PART[km_se0-oms] { RESOURCE { name = HypergolicFluid amount = 2 maxAmount = 2 } MODULE { name = ModuleEngineIgnitor ignitionsAvailable = 150 autoIgnitionTemperature = 800 ignitorType = Internal_Small IGNITOR_RESOURCE { name = HypergolicFluid amount = 0.125 // 16 Ignitions (Using HypergolicFluid) } } } //FSX2 Shuttle Engine @PART[se2] { RESOURCE { name = HypergolicFluid amount = 4 maxAmount = 4 } MODULE { name = ModuleEngineIgnitor ignitionsAvailable = 25 autoIgnitionTemperature = 800 ignitorType = Internal_Medium IGNITOR_RESOURCE { name = HypergolicFluid amount = 1 // 4 Ignitions (Using HypergolicFluid) } } } //FSX3 Shuttle Engine @PART[km_se3] { RESOURCE { name = HypergolicFluid amount = 6 maxAmount = 6 } MODULE { name = ModuleEngineIgnitor ignitionsAvailable = 25 autoIgnitionTemperature = 800 ignitorType = Internal_Medium IGNITOR_RESOURCE { name = HypergolicFluid amount = 1 // 6 Ignitions (Using HypergolicFluid) } } } //FSX4L Linear Aerospike @PART[km_se4L] { RESOURCE { name = HypergolicFluid amount = 8 maxAmount = 8 } MODULE { name = ModuleEngineIgnitor ignitionsAvailable = 32 autoIgnitionTemperature = 800 ignitorType = Internal_Large IGNITOR_RESOURCE { name = HypergolicFluid amount = 0.4 // 20 Ignitions (Using HypergolicFluid) } } } //Rotating Big Bang Engine 1 @PART[bb1] { RESOURCE { name = HypergolicFluid amount = 12 maxAmount = 12 } MODULE { name = ModuleEngineIgnitor ignitionsAvailable = 4 autoIgnitionTemperature = 800 ignitorType = Internal_Large IGNITOR_RESOURCE { name = HypergolicFluid amount = 2 // 6 Ignitions (Using HypergolicFluid) } } } //Rotating Big Bang Engine 2 @PART[km_bb2] { RESOURCE { name = HypergolicFluid amount = 12 maxAmount = 12 } MODULE { name = ModuleEngineIgnitor ignitionsAvailable = 4 autoIgnitionTemperature = 800 ignitorType = Internal_Large IGNITOR_RESOURCE { name = HypergolicFluid amount = 2 // 6 Ignitions (Using HypergolicFluid) } } } //RX-25s Shuttle Main Engine @PART[km_ssme_rs25s] { RESOURCE { name = HypergolicFluid amount = 4 maxAmount = 4 } MODULE { name = ModuleEngineIgnitor ignitionsAvailable = 25 autoIgnitionTemperature = 800 ignitorType = Internal_Medium IGNITOR_RESOURCE { name = HypergolicFluid amount = 1 // 4 Ignitions (Using HypergolicFluid) } } } //RX-25ss Straight Shuttle Main Engine @PART[km_ssme_rs25ss] { RESOURCE { name = HypergolicFluid amount = 6 maxAmount = 6 } MODULE { name = ModuleEngineIgnitor ignitionsAvailable = 25 autoIgnitionTemperature = 800 ignitorType = Internal_Medium IGNITOR_RESOURCE { name = HypergolicFluid amount = 1 // 6 Ignitions (Using HypergolicFluid) } } } Link to cfg file: https://drive.google.com/open?id=0B9Xq8cdv26bQeFJWQzl4YUpqQnM&authuser=0
-
[0.25] Engine Ignitor (Workaround for some bugs V3.4.1: Aug.31)
Wuwuk replied to HoneyFox's topic in KSP1 Mod Releases
Here is a patch for Space Shuttle Engines http://forum.kerbalspaceprogram.com/threads/55985. //Space Shuttle Engines //Shuttle engine FSX0 @PART[km_se0] { RESOURCE { name = HypergolicFluid amount = 2 maxAmount = 2 } MODULE { name = ModuleEngineIgnitor ignitionsAvailable = 150 autoIgnitionTemperature = 800 ignitorType = Internal_Small IGNITOR_RESOURCE { name = HypergolicFluid amount = 0.125 // 16 Ignitions (Using HypergolicFluid) } } } //Double Orbital Maneuvering System @PART[double-oms] { RESOURCE { name = HypergolicFluid amount = 2 maxAmount = 2 } MODULE { name = ModuleEngineIgnitor ignitionsAvailable = 150 autoIgnitionTemperature = 800 ignitorType = Internal_Small IGNITOR_RESOURCE { name = HypergolicFluid amount = 0.125 // 16 Ignitions (Using HypergolicFluid) } } } //Orbital Maneuvering System @PART[oms] { RESOURCE { name = HypergolicFluid amount = 2 maxAmount = 2 } MODULE { name = ModuleEngineIgnitor ignitionsAvailable = 150 autoIgnitionTemperature = 800 ignitorType = Internal_Small IGNITOR_RESOURCE { name = HypergolicFluid amount = 0.125 // 16 Ignitions (Using HypergolicFluid) } } } //FSX0-OMS Micro Shuttle Engine @PART[km_se0-oms] { RESOURCE { name = HypergolicFluid amount = 2 maxAmount = 2 } MODULE { name = ModuleEngineIgnitor ignitionsAvailable = 150 autoIgnitionTemperature = 800 ignitorType = Internal_Small IGNITOR_RESOURCE { name = HypergolicFluid amount = 0.125 // 16 Ignitions (Using HypergolicFluid) } } } //FSX2 Shuttle Engine @PART[se2] { RESOURCE { name = HypergolicFluid amount = 4 maxAmount = 4 } MODULE { name = ModuleEngineIgnitor ignitionsAvailable = 25 autoIgnitionTemperature = 800 ignitorType = Internal_Medium IGNITOR_RESOURCE { name = HypergolicFluid amount = 1 // 4 Ignitions (Using HypergolicFluid) } } } //FSX3 Shuttle Engine @PART[km_se3] { RESOURCE { name = HypergolicFluid amount = 6 maxAmount = 6 } MODULE { name = ModuleEngineIgnitor ignitionsAvailable = 25 autoIgnitionTemperature = 800 ignitorType = Internal_Medium IGNITOR_RESOURCE { name = HypergolicFluid amount = 1 // 6 Ignitions (Using HypergolicFluid) } } } //FSX4L Linear Aerospike @PART[km_se4L] { RESOURCE { name = HypergolicFluid amount = 8 maxAmount = 8 } MODULE { name = ModuleEngineIgnitor ignitionsAvailable = 32 autoIgnitionTemperature = 800 ignitorType = Internal_Large IGNITOR_RESOURCE { name = HypergolicFluid amount = 0.4 // 20 Ignitions (Using HypergolicFluid) } } } //Rotating Big Bang Engine 1 @PART[bb1] { RESOURCE { name = HypergolicFluid amount = 12 maxAmount = 12 } MODULE { name = ModuleEngineIgnitor ignitionsAvailable = 4 autoIgnitionTemperature = 800 ignitorType = Internal_Large IGNITOR_RESOURCE { name = HypergolicFluid amount = 2 // 6 Ignitions (Using HypergolicFluid) } } } //Rotating Big Bang Engine 2 @PART[km_bb2] { RESOURCE { name = HypergolicFluid amount = 12 maxAmount = 12 } MODULE { name = ModuleEngineIgnitor ignitionsAvailable = 4 autoIgnitionTemperature = 800 ignitorType = Internal_Large IGNITOR_RESOURCE { name = HypergolicFluid amount = 2 // 6 Ignitions (Using HypergolicFluid) } } } //RX-25s Shuttle Main Engine @PART[km_ssme_rs25s] { RESOURCE { name = HypergolicFluid amount = 4 maxAmount = 4 } MODULE { name = ModuleEngineIgnitor ignitionsAvailable = 25 autoIgnitionTemperature = 800 ignitorType = Internal_Medium IGNITOR_RESOURCE { name = HypergolicFluid amount = 1 // 4 Ignitions (Using HypergolicFluid) } } } //RX-25ss Straight Shuttle Main Engine @PART[km_ssme_rs25ss] { RESOURCE { name = HypergolicFluid amount = 6 maxAmount = 6 } MODULE { name = ModuleEngineIgnitor ignitionsAvailable = 25 autoIgnitionTemperature = 800 ignitorType = Internal_Medium IGNITOR_RESOURCE { name = HypergolicFluid amount = 1 // 6 Ignitions (Using HypergolicFluid) } } } Link to cfg file: https://drive.google.com/open?id=0B9Xq8cdv26bQeFJWQzl4YUpqQnM&authuser=0. -
[1.3] kOS Scriptable Autopilot System v1.1.3.0
Wuwuk replied to erendrake's topic in KSP1 Mod Releases
Thanks. -
[1.3] kOS Scriptable Autopilot System v1.1.3.0
Wuwuk replied to erendrake's topic in KSP1 Mod Releases
Throttle gets to zero, but engine not shut down and game bug (does not control the throttle and the ship, even if you abort the kOS program "Ctrl+C", before until it ran out of fuel and will not happen the last "stage" on the script). As I come home from work, I'll try to take a screenshot. Here are screenshots: . It looks as if "stage" stuck. -
[1.3] kOS Scriptable Autopilot System v1.1.3.0
Wuwuk replied to erendrake's topic in KSP1 Mod Releases
OK. Thanks to your advice, I have created a working script. Reaching the orbit. Here it is: CLEARSCREEN. SET countdown TO 10. UNTIL countdown = 0 { PRINT countdown. SET countdown TO countdown - 1. WAIT 1. } LOCK THROTTLE TO 1.0. LOCK STEERING TO HEADING(0,90). STAGE. SET st TO 4. SET st_max TO SHIP:MAXTHRUST. WHEN STATUS <> "PRELAUNCH" AND (SHIP:MAXTHRUST < st_max OR SHIP:MAXTHRUST < 1) THEN { PRINT "Stage". STAGE. SET st_max TO SHIP:MAXTHRUST. SET st TO st - 1. IF st > 0 { PRESERVE. } } WAIT UNTIL SHIP:ALTITUDE > 1000. LOCK STEERING TO HEADING(0,90) + R(0,-20,0). WAIT UNTIL SHIP:ALTITUDE > 10000. LOCK STEERING TO HEADING(0,90) + R(0,-45,0). WAIT UNTIL SHIP:ALTITUDE > 40000. LOCK STEERING TO HEADING(0,90) + R(0,-90,0). WAIT UNTIL APOAPSIS > 100000. LOCK THROTTLE TO 0.0. LOCK STEERING TO PROGRADE. WAIT UNTIL ETA:APOAPSIS < 35. SET WARP TO 0. WAIT UNTIL ETA:APOAPSIS < 10. LOCK THROTTLE TO 1.0. PRINT "Burning to orbit". WAIT UNTIL PERIAPSIS > 99000. LOCK THROTTLE TO 0.0. WAIT 1. PANELS ON. But there was another problem, this time with the script descent from orbit. Here it is: lock steering to retrograde. wait until eta:apoapsis < 35. set warp to 0. wait until eta:apoapsis < 10. lock throttle to 1.0. wait until periapsis < 30000. lock throttle to 0.0. stage. wait until altitude < 4000. stage. Everything is going well, until the moment when there is engine shutdown. Throttle gets to zero, but the engine does not turn off. Until it runs out of fuel, with the engine and the throttle nothing to be done. This is a bug? This is my craft file: https://drive.google.com/open?id=0B9Xq8cdv26bQdXdDdVgyNHpHY1k&authuser=0 -
[1.3] kOS Scriptable Autopilot System v1.1.3.0
Wuwuk replied to erendrake's topic in KSP1 Mod Releases
TDW, Steven Mading thanks for the advices. I try to built the new rocket and use you tricks. Later, i tell what has turned . -
[1.3] kOS Scriptable Autopilot System v1.1.3.0
Wuwuk replied to erendrake's topic in KSP1 Mod Releases
OK, i did it. Try again. -
[1.3] kOS Scriptable Autopilot System v1.1.3.0
Wuwuk replied to erendrake's topic in KSP1 Mod Releases
TDW This code not work for me: when/then loop works, until loop does nothing. After out of fuel in stage 1, my rocket dont stage. LOCK STEERING TO R(0,0,-90) + HEADING(90,90). LOCK THROTTLE TO 1. STAGE. WHEN SHIP:ALTITUDE > 1000 THEN { LOCK STEERING TO R(0,0,-90) + HEADING(90,45). } UNTIL SHIP:ALTITUDE > 10000 { IF STAGE:LIQUIDFUEL < 0.01 { STAGE. } } LOCK THROTTLE TO 0. WAIT UNTIL FALSE. This is my craft file: https://drive.google.com/open?id=0B9Xq8cdv26bQRlNNZHlEeEZocDg&authuser=0 -
[1.3] kOS Scriptable Autopilot System v1.1.3.0
Wuwuk replied to erendrake's topic in KSP1 Mod Releases
Ok, as soon as I get home from work, i put full script and craft file. -
[1.3] kOS Scriptable Autopilot System v1.1.3.0
Wuwuk replied to erendrake's topic in KSP1 Mod Releases
Thanks, this code works. Where did you get - status <> "PRELAUNCH"? On the official site I have not found "PRELAUNCH". But i don't know why "UNTIL" loops like this: UNTIL SHIP:ALTITUDE > 10000 { IF STAGE:LIQUIDFUEL < 0.1 { STAGE. } } Don't work for me. KSP 0.90 and kOS 0.16.2. - - - Updated - - - Why this code work: WHEN STATUS <> "PRELAUNCH" AND SHIP:MAXTHRUST < 1 THEN { STAGE. PRINT "Stage". } but this code is not: WHEN STATUS <> "PRELAUNCH" AND STAGE:LIQUIDFUEL < 0.01 THEN { STAGE. PRINT "Stage". } -
[1.3] kOS Scriptable Autopilot System v1.1.3.0
Wuwuk replied to erendrake's topic in KSP1 Mod Releases
This code doing for me this: dont staging after successful launch, i don't know why. My rocket is linear and only liquid fuel on it.