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Iamsodarncool

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Posts posted by Iamsodarncool

  1. A few things in the changelog I'm confused about, would appreciate any insight into them.

    Quote
    • GUI control for changing Local/Absolute attachment and editing reference.
    • GUI control for changing symmetry mode.

    Where are these located? I don't see them anywhere (and pressing F/R doesn't make it obvious).

    Quote
    • Increased the size of the PAW title bar and pin button.

    What does this mean? What is a PAW?

  2. 8 minutes ago, 322997am said:

    I think that this is a very bad scenario. I just had my opinion of this game change;.;.

    Your opinion of the game shouldn't change because of things that aren't the game. The game is fantastic. The working conditions surrounding some of the former developers maybe not so much. They're separate things.

  3. 13 minutes ago, RW1984 said:

    Not one word on the broken console versions. Squad you should be ashamed of yourselves, it's been two months and not one bit of support.

    When the console versions were announced, everyone was in a panic because they expected dev time to be focused on the console versions rather than the PC version. Selfishly, I'm glad that didn't become a problem.

    Plus, Squad doesn't develop the console versions. Go bug Flying Tiger.

  4. On 9/6/2016 at 6:22 AM, Arsonide said:

    Autostruts were a fix for wheels that automatically created a joint to the heaviest part on the vessel when the part loads. This joint is not a physical thing, so it's a bit different than a normal strut. We also use something similar to secure payloads in fairings. In 1.2 the wheel fix is being expanded to an advanced tweakable for every part, if someone wants to enable autostruts everywhere.

    Will a large number of active autostruts reduce performance?

  5. 1 minute ago, Fred Cop said:

    I know it hasn't been proven or stated as true, but if the Ground stations were named after each SQUAD member who left the team, I'd be over the Moon.

    Well, there's five of them. In order of most recently left, that'd be:

    • Kasper
    • Ted
    • Dan
    • Felipe
    • Max

    That's a really good idea though. I hope it turns out to be the case.

  6. 47 minutes ago, Temeter said:

    Why not, are they missing in the streamed betas?

    I asked because they weren't listed in the "community patchnotes" listed slightly earlier in the thread, and because they only 1.2 footage I'd seen was in sandbox mode where the changes are extremely subtle. Jimorian did a stream in career now though, and I can safely say the new models are in.

  7. 2 hours ago, NathanKell said:

    They weren't even builds, they were running in Unity itself. :wink:

    Sorry for my ignorance, but does this mean there will be even more performance gains when it's compiled into a build?

    Thanks for showing off 1.2 so far before its release, I hope the practice continues with future versions :)

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