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Iamsodarncool

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Posts posted by Iamsodarncool

  1. 3 minutes ago, Tw1 said:

    When you want that booster gone, "Angle for best results."

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     I've heard they help with ADHD? I had the kerbals manufacture one.  I promise you, mine spins the longest-

    DAMN IT
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    Manley said this could happen. I blame the atmosphere. And gravity.

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    There. Still going. 

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    Believe it or not, still going. And perfectly fine. And sort a mesmerising. Is this how it's supposed to work?

    Craft download please!

  2. On 4/30/2017 at 7:06 PM, swjr-swis said:

    @Claw's  Stock Bug Fixes (or more accurately, the StockPlus part of it) already added this functionality, I think both for control surfaces and engine gimbals (not mentioned in the description, but I seem to remember seeing it in 1.1.3):

    okay, so it seems that stock bug fix and stock plus work fine in 1.2 but neither actually contain the functionality that I want. Unless I'm missing something the files and code are straight up not on github.

  3. As long as we're on the topic of part failures, I think part failures would be made 100x more fun if there was some kind of KAS-like feature built in to the game. It would make repair missions possible and fun (and open up a excrements ton of exciting new gameplay possibilities elsewhere).

    Imagine this: you've sent up a communications satellite, but its long range antenna failed. No biggie. You send your best engineer up in an SSTO. You dock the failed satellite into the spaceplane's cargo bay, where a replacement antenna is waiting. Your engineer jetpacks over to the cargo bay and gets into a command seat to brace himself while he works. He detaches the faulty antenna and lets it drift off into space, then attaches the replacement he's brought up.

    I think it would be really fun.

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