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Posts posted by Iamsodarncool
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It would be cool if you could purchase water launch/landing pads in career mode. Maybe 1 million kerbucks to place one, anywhere on water that you want.
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@Aleksey Pschenichnikov it works but causes this terrifying bug:
And yes, it will be updated to 1.3 in the future.
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@TheRagingIrishman thank you very much!
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@pizzaoverhead It turns out it was another mod that I hadn't updated causing issues- sorry!
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This crashes the game upon launching a vessel w/ a control surface in 1.3. Are there plans for an update?
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@Rocket In My Pocket ...so it does. Thanks.
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@HaArLiNsH thank you so much you're the best
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are there plans to update this to 1.3?
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are there plans to update this to 1.3?
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3 minutes ago, Tw1 said:
When you want that booster gone, "Angle for best results."
I've heard they help with ADHD? I had the kerbals manufacture one. I promise you, mine spins the longest-
Manley said this could happen. I blame the atmosphere. And gravity.
There. Still going.
Believe it or not, still going. And perfectly fine. And sort a mesmerising. Is this how it's supposed to work?Craft download please!
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On 5/12/2017 at 9:32 PM, Cpt Kerbalkrunch said:
the sequel to this game that has been rumored and whispered about
What? Where can I read these rumors and whispers?
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Finalized the designs for the ships for my next mission. I'm planning to make a video of it.
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@basic.syntax I hope not. I love love love the look of porkjet's parts.
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Any possibility you could throw it on spacedock so I can get emails about updates?
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@TheRagingIrishman thank you so much! I'll give it a go when you make the full release.
As far as a name goes, how about "Necessary Control"? Since it removes unnecessary control.
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On 4/30/2017 at 7:06 PM, swjr-swis said:
@Claw's Stock Bug Fixes (or more accurately, the StockPlus part of it) already added this functionality, I think both for control surfaces and engine gimbals (not mentioned in the description, but I seem to remember seeing it in 1.1.3):
okay, so it seems that stock bug fix and stock plus work fine in 1.2 but neither actually contain the functionality that I want. Unless I'm missing something the files and code are straight up not on github.
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@Crimeo that's the whole point. It looks silly. I know it's possible in real life, but it still looks silly.
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As long as we're on the topic of part failures, I think part failures would be made 100x more fun if there was some kind of KAS-like feature built in to the game. It would make repair missions possible and fun (and open up a excrements ton of exciting new gameplay possibilities elsewhere).
Imagine this: you've sent up a communications satellite, but its long range antenna failed. No biggie. You send your best engineer up in an SSTO. You dock the failed satellite into the spaceplane's cargo bay, where a replacement antenna is waiting. Your engineer jetpacks over to the cargo bay and gets into a command seat to brace himself while he works. He detaches the faulty antenna and lets it drift off into space, then attaches the replacement he's brought up.
I think it would be really fun.
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@swjr-swis ah thank you! As soon as I have time I will test and see if it works in 1.2, and if it doesn't I'll try my hand at updating it.
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@goldenpsp Maybe I will. Code is intimidating.
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26 minutes ago, theJesuit said:
how the engines and control surfaces moved even with no air/ throttle/ or electrical power.
I assumed it was hydraulics
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It looks stupid for my spaceplanes to flap their flaps when they're in space, and it's annoying having to manually disable each control surface to prevent this. A mod that made them stay put when there's no atmosphere would be amazing.
What did you do in KSP1 today?
in KSP1 Discussion
Posted · Edited by Iamsodarncool
Today I landed an orbital rocket stage for the first time
Hit me up if you need tips, SpaceX.