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About goldenpsp

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  1. goldenpsp

    [1.4.x] Pathfinder - Space Camping & Geoscience

    Since you may have missed it a few pages back, I'll leave the post here. I believe the goal is to avoid a repeat.
  2. goldenpsp

    [1.4] Kerbal Attachment System (KAS) v0.6.4

    Yea if its 1.5 you are probably going to have to wait for mod updates. minor updates like 1.4.2 to 1.4.3 often dont break mods. but the major ones often do.
  3. goldenpsp

    [1.5] LinuxGuruGamers Mod Updates and Prioritization

    Dang man. Don't forget to put some time into rest and stuff too. Thanks for your extreme dedication to KSP.
  4. goldenpsp

    Missing Parts and Save Problem

    Pretty sure you can't with dropbox. I use imgur. Free and easy.
  5. goldenpsp

    Missing Parts and Save Problem

    Aww schucks. I do hope it works. I've never had much success, but then it could be due to my mod choices that those mods often added save breaking changes to coincide with a KSP version update.
  6. goldenpsp

    Missing Parts and Save Problem

    umm there is nothing nasty going on. Not even an argument. I'm just pointing out that there could be more to look at even if you can get the parts to load.
  7. goldenpsp

    Missing Parts and Save Problem

    That is true. However going from 1.2.2 to 1.4.5 is a sizable jump, and with 120 mods it is a very good possibility that some mods changed more than just models. There have been times when say a life support mod changed some mechanics, making pretty much all of my missions unusable.
  8. goldenpsp

    Missing Parts and Save Problem

    In general you are going to find that saved games, especially modded ones, are not compatible through version updates. That can be for a number of reasons. Sometimes nodes change requiring that mods update their models accordingly. Also many times modders use a KSP upgrade as a time to implement new or changed features, as these upgrades are already likely to be save breaking anyway. It may be possible to piece together things to make it work, but historically I have found it is better to finish your current game in its current version, or just start a new one in a new version.
  9. I don't know if it would matter. As I already mentioned above the performance hit of KSP has always been in physics calculations, not graphics. That has existed since the beginning of KSP. If anything they have improved that performance over time.
  10. Honestly you are going to have a hard time regardless. KSP has always been a bit of a CPU hog due to the way that it calculates physics on each part of a rocket. Turning down the graphics isn't going to help reduce that. Watch some KSP videos or pick some more netbook friendly games.
  11. goldenpsp

    The Mitchell-Hyundai SA23 from babylon 5

    now make a Primus class Battlecruiser with mass driver so I can bombard Kerbin and I'll be in heaven
  12. goldenpsp

    The Mitchell-Hyundai SA23 from babylon 5

    Colonial Viper of course.
  13. goldenpsp

    [1.3] - Modular Kolonization System (MKS)

    Maybe make sure your save isn't messed up? Start a fresh game and test in that?
  14. goldenpsp

    [1.3] - Modular Kolonization System (MKS)

    I just tested that as well. Simple vessel in career mode. Just slapped on a MEU-500 drill. changed the three drill separators. Launched, verified the changes were still there, Reverted to the VAB and the changes are still there...
  15. goldenpsp

    [1.3] - Modular Kolonization System (MKS)

    I just tested and my configs stay when I launch...