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About goldenpsp

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    Capsule Communicator
  1. [1.4.1] Kethane Plugin and Parts 0.9.11

    oh yea whoops. Freudian slip.
  2. [1.4.1] Kethane Plugin and Parts 0.9.11

    In what way? Mods by design are cross platform. In the case of EL you just have to remove the configs for the OS you aren't using (in your case the linux and windows ones).
  3. [1.3] - Modular Kolonization System (MKS)

    You could google it. (hint:ksp kis)
  4. K+ was integrated into Karbonite. You can find all the proper links (use github) from @RoverDude's signature.
  5. [1.3] Alcubierre Warp Drive (Stand-alone)

    Just to be clear, are you trying to get this working with KSP .9? If so you are likely on your own. Support for versions that old is going to be pretty non-existent.
  6. This mod doesn't need much. It's hard to call it a "mod" in the strictest sense. It is just the Extraplanetary launchpad's DLL and some modulmanager config files. It would probably run just fine grabbing the latest EL dll and replacing it.
  7. [1.3] - Modular Kolonization System (MKS)

    Thats how I've always learned how the parts work.
  8. [1.3] - Modular Kolonization System (MKS)

    Picture of your gamedata folder?
  9. [1.3] - Modular Kolonization System (MKS)

    Keep in mind, in case you missed it above, that none of @RoverDude's mods use interstellar fuel switch. I'm not sure what conflicts there might be between that mod and firespitters fuel switch functions.
  10. [1.3] USI Core (Reactors and Kontainers)

    A lot of those things are easily handled via config file edits, and @RoverDude is happy to accept pull requests.
  11. I don't think you are guaranteed Karbonite everywhere. You can check under the configs (CRP) to see the distribution options per planet.
  12. [1.3] - Modular Kolonization System (MKS)

    Yes and no. @RoverDude does a pretty stellar job of reusing/sharing assets when he builds his mods, so I haven't found any meaningful reductions in RAM by removing parts.
  13. [1.3] - Modular Kolonization System (MKS)

    Did you try updating USI tools after the constellation?
  14. IMO that sounds like a stupid amount of extra effort vs just dealing with the existing folder structure. Especially if you have to recompile (and invariably troubleshoot) every time a mod is updated.
  15. USI MKS parts not working

    You are better off asking in the MKS thread. But the first thing is most parts require material kits and EC and a kerbal (engineer?) on eva to expand them. It is all in the manual