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About goldenpsp

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  1. goldenpsp

    [1.3] - Modular Kolonization System (MKS)

    It is a long standing issue. Put your tools away in a proper storage container before entering any inflatable modules.
  2. goldenpsp

    [1.3] USI Life Support [0.5.0]

    Well homesickness is what I was thinking. But i know not exactly the same.
  3. goldenpsp

    [1.3] USI Life Support [0.5.0]

    I think he is asking if you are adding those features. @Wiowt USI-LS already has basically habitation and loneliness. IMO we have enough complexity at this point, especially with MKS without needing a radiation element.
  4. I know your heart is in the right place but yea, if it was the mod author's wishes, that doesn't change even if they pass on. While it isn't an exact comparison, since mods are not for profit ventures generally, would it be fair to let say someone start distributing an author's copyrighted book after they pass, potentially taking income from their family? Heck, Yemo stated years ago he would stop working on this mod if ppl didn't contribute to patreon. He is still making $6/mo for a mod he hasn't even checked up on for over a year. And yea Yemo was pretty clear and knew what he was doing when he made his mod ARR. Now that still doesn't stop someone from re-created a mod similar to this from the ground up.
  5. I'm pretty sure I've seen some mods that changed them to be one time use only, although I can't remember which at the moment. However, that is also something you could easily do as a self imposed rule for your play through without needing a mod.
  6. goldenpsp

    mod Idea/request: leveled science experiments

    Nothing worthwhile ever is...
  7. goldenpsp

    mod Idea/request: leveled science experiments

    @mr. engino So i was trying to be a bit more subtle in my original reply. The reality is that contrary to (maybe) popular opinion, there are very few, if any modders who sit around thinking "man I'd love to volunteer my time to make a KSP mod if only I had a good idea" Most if not all mods are passion projects. A cool idea someone had, it didn't exist, so they had the interest and the drive to make it. That includes in many cases teaching themselves coding or modeling (or both). So the bottom line is that if you truly want to see your idea become reality, you most likely will have to write it yourself.
  8. goldenpsp

    mod Idea/request: leveled science experiments

    So just to throw it out there, If you look, most modders become modders because they have some cool idea they wish was in the game. They look around to find it doesn't exist, and then decide to make it themselves. Many also have no background in modding or programming.
  9. goldenpsp

    How do you add Mods on MacOS High Sierra?

    I think the issue is more fundamental than that. @MrJoolian I would first make sure you have a handle on how to browse your local drive with finder. There are youtube videos or hop by a local genius bar. I havent used a mac in awhile but I know they do their best to actually hide the local disk from users for "ease of use". Once you feel comfortable with browsing your local drive. find where KSP is located, find the gamedata folder, and put the mods in there.
  10. goldenpsp

    [1.3] - Modular Kolonization System (MKS)

    Ideas are great. There have been plenty of times that players have had suggestions that ended up being implemented into the mod. Where you went off the rails was a comment like this... Which implies the opposite, ie @RoverDude is against user suggestions, which he most definitely is not. Edit- @Stevie_D posted at the exact same time as I did. Not my intention to pile on.
  11. goldenpsp

    [1.4.5] Global Construction

    Well yes materialkits were created for USI mods, but Ground construction is supposed to work both with them and standalone.
  12. goldenpsp

    [1.4.X] OSE Workshop Continued - KIS Addon

    Well let's see. The original author has been AFK for some time. If you spend 60 seconds reading up even a little you will see that @Angel-125 has been kind enough to update this mod, but he is too busy to take it over permanently, so CKAN updates are probably not on his list, if he even has access to the right places to update that. TLDR: We should be thankful to have this mod updated at all. Thanks again @Angel-125
  13. Yea but it does the same thing that it did in 2014.