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Snacks engineer
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[1.3.1] [EN | ES | DE] Action Group Manager Continued
LEGIONBOSS replied to Alshain's topic in KSP1 Mod Releases
Interesting! Thank you for the response. -
Why have I found this so late, so useful! It does, even in 1.3.1 Small observation though. In order for it to find all the buttons, you must visit all the screens, so that the buttons load at least once.
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totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
LEGIONBOSS replied to Nertea's topic in KSP1 Mod Releases
Btw, do we still post bugs and such in the dev topic? Because the airlock of the PPD-24 "Panorama" is at different sides when viewed IVA. And did you remove the stack attachment node from the top of the PXL-9 "Vista" or was there none at the first place? Apart from these, the IVA-s are flawless, and I especially love the hologram kerbin, and the discount lenovo thinkpads. -
totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
LEGIONBOSS replied to Nertea's topic in KSP1 Mod Releases
Hell yeah, keep up the magic! -
[1.12.x] Near Future Technologies (September 6)
LEGIONBOSS replied to Nertea's topic in KSP1 Mod Releases
Weird, the clean install didn't do that. Must investigate further... -
[1.12.x] Near Future Technologies (September 6)
LEGIONBOSS replied to Nertea's topic in KSP1 Mod Releases
Hello! This is going to sound weird but bear with me: Your .mu files in NearFutureSpacecraft\Spaces are lagging the hell out of the Tracking Station. I've tested it, it only drops FPS when these files are present, and goes back to regular when removed. Any idea? Mandatory log file is here. Thank you! -
Hi! I was wondering if there's a way (or an existing mod already) that makes it possible for Engineer kerbals on EVA to change some settings on parts that only can be set in the editor for now. For example: Thrust level on SRBs, your engineer walks up to it, and is able to set the thrust level slider. Is there any way of accomplishing this? A smart MM patch perhaps? Any idea or addition is welcome! Cheers
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[1.12.x] USI Core (Reactors and Kontainers)
LEGIONBOSS replied to RoverDude's topic in KSP1 Mod Releases
Gotcha -
Hi! Are the Valves supposed to empty the whole vessel (not just the part they're attached to) of the resource that's in the part they're attached to? Do I have to manually block the flow between the drained part and the rest of the ship? Log, test rig: Any advice is appreciated
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Hi! I've made an MM patch for Community Category Kit support Cheers!
- 935 replies
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[Minimum KSP version - 1.12] Kerbal Inventory System (KIS) v1.29
LEGIONBOSS replied to IgorZ's topic in KSP1 Mod Releases
Hi! I've made a little mod support MM patch for Community Category Kit Cheers! -
Hi! If anyone's interested, I've made a few MM patches for some mod support. First, just as itself, convert every crewed part into a survey station Second, some sweet Community Category Kit support (that doubles up for EL too) Cheers
- 34 replies
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[1.12.x] USI Core (Reactors and Kontainers)
LEGIONBOSS replied to RoverDude's topic in KSP1 Mod Releases
Hi! I'd like to propose a small addition to the KIS Kontainer parts in this mod. Could you add a cck-containers tag to those parts in a future update for some sweet CCK support? Thank you!