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KSP2 Release Notes
Everything posted by Hotel26
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ASET Avionics Pack v 2.1 (for the modders who create IVA)
Hotel26 replied to alexustas's topic in KSP1 Mod Development
Did the source code for this mod ever get placed somewhere (e.g. github) where a downloader can access it? (Perhaps it's been incorporated under the auspices/repository of some related mod?) Maybe here: https://spacedock.info/mod/1213/ASET Avionics? This looks like only what downloads in GameData... -
Good to see you have the badge! Welcome, Intrepid Kayaker. I'll ask a question you are within your rights to decline to answer. I also note, for the record, and all members, that I have disqualified myself from this particular challenge. Here's the question: I interpreted that screenshot (with gear down) as "landed". That makes a difference to locations that could and could not view the mountains in the background. The question: "landed or not?". (I had the opportunity to run out there (wherever it is) in 1.12.3 tonight in a "green" save -- things look pretty much the same.)
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I know where that it is. Flying from KSC to Baikerbanur, a set of lakes just slightly north of the track about midway or a bit further... (No idea about the second, though.)
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Well done! (As one 'mad scientist' to another.) Meanwhile, returning from a reconnaissance mission in the KSC mountains west, landing on Flat Top Mt before returning: a just-delivered Kuryakin 2. (Need to update that flag!) This machine is great.
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Continuing the story from: ...in which the rescue ship HG1 Goblin is attempting to capture the hapless HA2 Atlas, inbound to Moho from Kerbin... Well, huzzah! Goblin makes contact with Atlas and prepares to dock: Moah celebrations in Mission Control! And now for the capture burn:
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HOW TO SWITCH THE KSP VERSION?
Hotel26 replied to AN_HAMSTER_IS_ON_SATURN_V's topic in KSP1 Discussion
By the way, @AN_HAMSTER_IS_ON_SATURN_V, welcome to the forum (and your first uptick!). -
HOW TO SWITCH THE KSP VERSION?
Hotel26 replied to AN_HAMSTER_IS_ON_SATURN_V's topic in KSP1 Discussion
If you've purchased/downloaded via Steam, it can be done. Steam stores KSP in ~/.local/share/Steam/steamapps/common/Kerbal\ Space\ Program/ [this is on Linux; your miles will vary on Windows] If you take a (recursive) copy of this while at any particular version, you can run KSP (by version) separate from Steam. I, for example, store KSP versions under my ~/env/games/KSP/ For example, ~/env/games/KSP/1.11.2.3077/ Back in Steam, if you right-click the KSP name in your library list of games [from memory, now], you can select a version of KSP to bring down. You can then make your own separate copy of it, too. BE VERY CAREFUL ABOUT THIS because it may trash any current saves/ships you have under Steam. I'd be very sure you are happy with your own independent storage and have played there for a while before attempting the above. If this does sound a bit too complicated, then by all means, Don't Do It. Otherwise, proceed At Your Own Risk. ADDENDUM: In your KSP directory, find something like KSP.x86_x64 and make a shortcut/launcher to it in order to run KSP. Set the working directory for the launcher to the same directory.. (Why? Because I couldn't run Kerbal Konstructs on Linux for about 5 years due to not doing this!) -
Yes, if it's within physics range (default ~2.2km). Close the Flight Over dialog and then use '[', ']' keys to switch. If you wish to cycle through debris as well, use Shift-'['. Yes, if it's outside physics range. Use the #2 most useful mod for KSP: Haystack Continued.
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In the Spamming Moho Dept.: On Moho, Mission Control had recently pressed HA2 Atlas ("moHo Atlas 2nd") into service, relieving HG1 Goblin of duty. HG1 descended back to the surface and fueled up; then went idle to await "further instructions". Then news of the impending arrival of (ehm, "forgotten") HA3 Atlas was received and the capture situation looked like a nail-biter. The boffins in Mission Control deployed slide rules and confirmed, "sorry, Gene, we're 205 m/s short". Not willing to let such a huge(ly expensive) piece of equipment slip through his fingers, Gene set the trajectory boys to work with a very stern, "no time to waste, guys!". This is what they came up with: Let's see how this works out...
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One thing to note about landmarks, @Akagi, is that certain (smallish) features vary from user to user depending upon Terrain Detail Settings. This lake may be bigger or just a patch of dirt for others. (The mountains in the background help, as Natalorf was able to identify those from the general search area. She did report a likely lake location, but quite a lot larger than yours. Same general shape.) In general, for beginners, it's a good thing to first go exploring and find the landmarks that others have posted and have been successfully discovered by explorers. But nevertheless, if you don't get a successful discovery for this one, do have a whack at posting another one!
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Yes. See my signature and you may R-click it and Copy Image Link to get the link. By posting this challenge, you are qualified (as I remember Ye Ancient Law)... Exploration Units have been scrambled. (Natalorf drew the short straw this very early morning.)
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Another milestone. (= "moah champagne in Mission Control"). My first (ever) mining rig to land in the Jolian system (Vall, to be precise): The first fuel load back to space has been ear-marked to bring VX1 Nova (space station) down from 90x90km to a 10x10 km orbit. "Looking good, Mission Control". Later that evening... VG2 Goblin, steering VX1 Nova into LVO.
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Congratulations and well done!! I can honestly say that my biggest-ever thrill in KSP was my first successful dock. (Now that you've done that, I earnestly recommend the NavBallDockingAlignmentIndicatorCE aid to you. It's a very effective instrument.)
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Kerbal Konstructs Airport Exchange
Hotel26 replied to Hotel26's topic in KSP1 The Spacecraft Exchange
I'm taking a close look at it now. Stay tuned for some feedback. -
Atlas has finally landed! It's mining 3.47/4.24 kal/sec LF/OX respectively. It should fill in about 22 hours... although it is slipping down this hill slope now at 0.5 m/s. Slightly concerning.
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Kerbal Konstructs Airport Exchange
Hotel26 replied to Hotel26's topic in KSP1 The Spacecraft Exchange
Very interesting topic. Some thoughts: Kerbal Konstructs has a kind of airport direction aid ("Landing Guide") but it's not set up for ILS and would not be satisfying to IRL pilots. If there were some kind of Navigation Aid Definition standard (of a kind of "config file" kind that multiple mods could conform to), I'd be very willing to augment my airports with definition files. I have been interested myself in building a rudimentary mod to support enroute and approach navigation but I wouldn't have the skill to do anything IVA (hence #2, which would open things up to modders to use a common "backbone"). I do use Atmospheric Autopilot to enter coords for an IAF (Initial Approach Fix) to approximate the flavor of an instrument approach (typically VOR). (Sometimes pointing the camera skyward to simulate zero visibility as I fly the approach to "minimums".) -
Outstanding and inspiring!
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If you're not already using them, ejection SRBs can be helpful. (E.g. Sepatrons and even Fleas.) They only need to nudge a discard in the right direction.
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Know how you feel; particularly on ascent. Part of my launch checklist (including from the surface of moons) is [V] to select Free mode. This isn't the most annoying thing in KSP.
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Oh boy. Bulldozers. Tanks. Gargantuan launchpads...
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[click + arrow => slideshow] A lonely ORB has been eking out a living mining/refining fuel on the surface of Moho. A Mule is mounted atop, receiving the precious fluids to take back to space, but it can carry only a limited amount of OX. Finally, a larger, Goblin miner (left-hand) has arrived in a 45-degree incline with only 3% fuel remaining by the time it finds and docks with HXZ6 Zenith space station (such as it is, middle-hand, pictured with an older model Mule, right-hand). The space station has only enough fuel to make a Goblin landing "risky". Space Command decides to make an exception and "dot 'I's and cross 'X's", this time. We wait... Meanwhile, a much larger-scale Atlas miner lurks above Moho, in a strange and quarky, left-hand orbit... A Spider has gone out to attempt a vain retrieval but everything now hinges upon the Goblin.. Nevertheless, Space Command is (literally) drinking champagne as we type this. Fingers "dotted and crossed"...
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In the "You Can't Win Them All Department"... Just ending a 3-day long weekend which -- although it was far from enjoyable -- has finished OK (I hope). Following a behind-the-scenes module update(???) on Feb23rd, scene changes and quick saves were crashing with little evidence in the log except sometimes normal log messages "Saving Achievement Tree". Nothing to identify a culprit. (I've been working on this "world" since January 2018 (4 years), so you can imagine my life has been flashing before my eyes. Ouch.) I've been wrestling with this all weekend and, after doing lots of system maintenance, it's all suddenly come good: which is entirely consistent with some transient, erroneous mod update. Not much point in posting this except that if anyone else out there chimes in "me too", I know I will feel better. Call that the "Misery Loves Company Department". Or the "All's Well That Ends Well Department".
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Happy ending. Module Manager has straightened things out for me now...
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No doubt nothing was obvious and people found out the hard way after a lot of trial & error. I can guarantee you one thing, though: "the very first person who suggested 'medium-rare' got burned at the steak for his bloody suggestion...". But nowadays, all gourmets know this is the right way. So it goes with invention: only the last inventor of a valuable concept lives to get credit for it.
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A complicated scene ... and the work of the last few days: [click + arrows => slideshow] I had just launched a couple of High Energy Transfers to Duna while simultaneously commencing exploring & mining operations on that planet; when I thought it might be nice to send a brace of Shuttlecocks to see how they perform on the red planet (despite that requiring the single NERV engine to operate well enough in 20% atmosphere)... I discovered the Shuttlecocks were not stackable, but hit on the idea of sending up an Asterisk space station hub to mount five of them. After refueling all those at my KX2 Pole Star space station, I've assembled the Asterisk/Shuttlecocks with an Escort transfer injection booster and we are Go for launch.