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[1.12.5] Starship Expansion Project - SEP | v2.2.0 (June, 23rd, 2024)
Jhaxxar replied to Kari's topic in KSP1 Mod Releases
Thank you for the link. I had found StarshipLaunchExpansion-Main earlier. Comparing the two, Main is missing a bunch of parts. Which is why my Game was missing parts. I would get rid of StarShipLaunchExpansion-Main so that this will not happen to others. BTW, Your Ships are slick and really look great. -
[1.12.5] Starship Expansion Project - SEP | v2.2.0 (June, 23rd, 2024)
Jhaxxar replied to Kari's topic in KSP1 Mod Releases
I download the Mod, went into SEP, and copied StarShipExpansionProject to my GameData folder. When I run KSP and select a ship, it says I am missing SLE parts. What am I doing wrong. I also have Module Manager, TundraExploration, and WaterFall installed in the GameData folder. -
[KSP 1.12.x] kOS v1.4.0.0: kOS Scriptable Autopilot System
Jhaxxar replied to Dunbaratu's topic in KSP1 Mod Releases
I am playing around with this mod and noticed that this function will not work. Any reason why. function unrotate{ parameter v. if v:typename <> "Vector" set v to v:vector. return lookdirup(v,ship:facing:topvector). } It trips at the If V:typename part.- 1,361 replies
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- autopilot
- programming
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Jhaxxar changed their profile photo
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Question...... I already have a Flight Plan V0.9.1 in my KSP2 V1.5.1. I s this the same as the Flight Plan V0.9.1 on Space Dock that says it is for KSP2 V0.2.0?
- 242 replies
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- plan
- totm.aug.2023
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Latest Version still sav V0.4.3 not V0.4.4. As result it does not function under KSP2 V1.5.0.
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Downloaded KSP2 V1.15.1 and Flight Plan for V1.5.1 off Space Doc but Space Warp says it is wrong version. Same for Maneuver Controller.
- 242 replies
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- plan
- totm.aug.2023
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Just downloaded KSP2 V1.4.1....... Is there going to be a updated Flight Plan or will current version for V1.4.0 work?
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- plan
- totm.aug.2023
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Is there a easy way to stop a craft's motion in relation to another craft. I have no trouble getting close to the other craft, but I still keep drifting away or the other craft drifts away.
- 242 replies
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- plan
- totm.aug.2023
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SCHLOSRAT I found "Kontrol_System_2". It does the launch, staging, and Circularization to put a craft into orbit. I will check out the Kesa Solar Mod.
- 242 replies
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- plan
- totm.aug.2023
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I found Kesa and installed it but when I look in the Electrical Tab, I don't see the new parts.
- 242 replies
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- plan
- totm.aug.2023
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SCHLOSRAT.....This only occurred with FP 0.8.11. I have now loaded 0.8.12 and no mor problem. What ever happen to the Module that would launch your craft, do staging, and put you into a circular orbit at the altitude that you wanted. It was very handy in getting ships into orbit.
- 242 replies
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- plan
- totm.aug.2023
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Also discovered that once I invoke it, I can not shut it down by clicking on the X in the top Right corner.
- 242 replies
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- totm.aug.2023
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Which Module allowed you to click one button and it would launch your craft, do the staging, and put you into orbit that you selected. I can not seem to find it.
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I have Flight Plan V0.8.11.4 installed in KSP2 1.4.0 and when I look in Mods, it says it is out of date.
- 242 replies
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- plan
- totm.aug.2023
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I discovered what I was doing wrong. I have it working and hopefully updated to the current items. Rendezous_Cheat_v0.1.3, K2-D2_v0.9.3, Community_Fixes_v0.4.2, Node_Manager_v0.5.7, Flight_Plan_v0.8.10, Lazy_Orbit_v0.5.3, KontrolSystem2_v0.4.2.1, Maneuver_Node_Controller_v0.9.6, Custom_Flags_v3.0, UitkForKsp2_v1.4.1, and Less_Wobbly_v1.0. Space_Wrap_v1.3.0.1