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Mad Rocket Scientist

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Everything posted by Mad Rocket Scientist

  1. I realized it had been too long since a release, so I decided to release this tank: I know how it is. You see zekes' T-34 1940 tank, and you start to drool. You take it out on a test flight, and you use whack-a-kerbal to break the runway, for some off-road testing. Then you're not driving it for 3 seconds, and all the wheels are broken, and it's flipped over. So you think: maybe it's great in battle! But... Have you ever wanted to do this with a tank? ...And have it survive? This uses a "poke" cannon, just drive into what you want to destroy, and... The part count isn't prohibitively high, either: about 300 parts. Uses a suspension system capable of navigating even the toughest terrain: (This is from a earlier version) Enjoy! Download
  2. No, I wasn't skipped. Did the user below me enjoy the flopside pit of 100 trials?
  3. Nope, never. TUBM Plays or has played super paper Mario.
  4. I'm working on a mod. TUBM Is not listening to the KSP music.
  5. Yeah, I'm removing that torus too, it wasn't texturing nicely. - - - Updated - - - I need some help with UV mapping: This is my improved model: Then I hit "UV mapping" and it gives me this, with all the modifications I made before in this window, rather than the window which lets me select colors, and then lets me rearrange the parts in the autoUV window: Any ideas? Thanks a lot!
  6. Yes, I have tried blender before, but I've not been happy with how complex it is, and I'm kind of a "armchair modder," if I get more serious, I may try a more powerful CAD program. Thanks for the offer of help! - - - Updated - - - How does this new engine look? Ignore everything except the nozzle, my UZ unwrapping job was TERRIBLE.
  7. I got it. How does this new engine look? Ignore everything except the nozzle, my UZ unwrapping job was TERRIBLE.
  8. *Uses invisibility cloak* AKA No. The user below me has applied a real decal, the kind you cut out and soak in water, at least once. Bonus points if they've used a decal setter, such as mark-fit or solva-set.
  9. True, I did start it. But I knew the answer! (Well, I heard it on april fools' day, but that doesn't make it less true.)
  10. Yep, this is a reply to a visitor message.

  11. Kind of user profile click bait. Plus, I have user customization hidden. TUBM Agrees with me, my user profile is #BADA55.
  12. Wow! That was just one part? I've got to start doing more with wings 3d. Thanks for all the help!
  13. Hey, I see you're redistributing squad assets, is that okay? have you run into any trouble? Thanks!
  14. Thanks for the advice, I understand that that's not a... beautiful model or texture. Good idea, I have some ideas for a shorter, 2.5 meter, less efficient, but more efficient ASL nuke for lifters, and I'll try more advanced modeling and texturing stuff. I the mean time, this mod is using squad textures and models, so I'll keep an eye on that and see if it's okay to redistribute squad stuff. If it is, I'll release that cfg tweak for the stock nuke. Then I could do the ion engine... But I'm getting ahead of myself. That paddle wheel looks great!
  15. Realized just how hash I made title: "How to you have you subscription settings set?"
  16. That makes perfect sense, thanks again for the info! I'd go for maybe general KSP discussion?
  17. Wow, you really like visitor messages! I think you have the most of any user.

  18. Nope, the user below me has more than 2 tabs open.
  19. There several modes of subscription for this forum, and I was wondering what people use most: Manual subscription options (You have to select "Subscribe" in thread tools): Through my control panel only. Instantly, using email. Daily, using email. Weekly, using email. Automatic subscription options (When you post in a thread, a subscription is added): Through my control panel only. This is what I use, you can see new posts in "Settings" Instantly, using email. Daily, using email. Weekly, using email.
  20. Is there any way to see how many people are subscribed to a thread? Thanks!
  21. I got the nodes to work right, but should I stick with that, or change the model?
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