So, can some explain why textures "model001" and "model002" are in the nuke folder? The engine on the right is missing those textures: - - - Updated - - - Okay, here's what I'm doing: Edit texture "model000.dds" in paint.net. Add red stripes. Save as DXT5, cluster fit, error metric perceptual, and with generated mipmaps, fant method. I am not weighing color by alpha. Since my stripes don't need to be precise, I keep the texture upside-down. In KSP, it looks like this: I have tried editing it as a png, then saving it as a dds, with the same result. Could I have some help? Thanks a lot!