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Mad Rocket Scientist

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Everything posted by Mad Rocket Scientist

  1. Scheduling: I'm going to take all go/no gos to a special skype converstion.
  2. Oh, and I won't be able to confirm it. If you can do it, post here and get started.
  3. Wow, this sign-off this is really... Mad Rocket Scientist. Determined to derail the thread. Happy landings. Best, -Some internet guy
  4. I do not think modders have any obligation to players, and I do not think that the situation is a problem, however, I do think that this might be something that modders might want to consider when choosing a license that they might not have considered.
  5. @Just Jim I'm very sorry about your cat. The story just keeps getting better and better! @insert_name As far as I can tell, none.
  6. I've been playing it since 2014-04-20 nearly daily. Actually, I'm playing a bit less of it recently.
  7. Subbed. Looking forward to seeing what you do.
  8. Maybe modders should consider making their licenses more open (re-distribution, modification, etc, with attribution), however not allowing changes to the license? That should allow any interested party to continue development and hosting, even if the original author/hosting site decides or is forced to move on. Maybe someone should write a new license saying that if the author has not been "active" in maintaining the mod, or has not stated an intent to continue the development process, someone else may continue development with attribution. I'm not a lawyer though, so this may be a bad idea. On the other hand, the above would be perfect for a user. Modders are, as a majority, modding for as a hobby. Just because many people enjoy what they create does not mean that they should do anything if that hobby is no longer worthwhile/fun/whatever to them. Maybe the License Selection Guide should be updated to include consideration of this?
  9. Looking great! What you need is NEBULA decals. It either still works in 1.0.5, or there's a patch in the latest posts.
  10. Awesome! Could we see a picture of it with lighting from the front?
  11. Just so you know, I won't be able to do transcripts for a while. I'll still read and enjoy Kerbfleet comics, though!
  12. I came here to say almost the same thing. Sorry, but I won't be able to work on it right now either.
  13. There's pretty clearly a large scorch mark below the engines, and now that SpaceX will be recovering F9s regularly, ASDS's will need to be constantly repainted. Any thoughts?
  14. Seems reasonable. However, I think that SpaceX's MCT/BFR will be developed at the same time, and well before a federal NTR MTV.
  15. Begin cluster mentioning. @Findthepin1 Substitute Recovery (doc) @ZooNamedGames Flight director (doc) @Dman979 Booster Systems Engineer (doc) @CliftonM Public Affairs Officer (doc) @RoketMan Back up anything @MRMCNUGGET ??? @ILikeIke FAO @Cooboo Guido (doc) @agent 902 LOD (doc) @Joeythompson31 @Ethan3369 @LorenLuke @something @WellItExplodedAgain EECOM (doc) Remember to check in for the go/no go if you're mentioned here!
  16. I find VOID's burn time thingy works far better than KSP's. I also use BetterBurnTime, so maybe it's just that.
  17. Got it. And here's the current list of mission control roles: @Findthepin1 Substitute Recovery (doc) @ZooNamedGames Flight director (doc) @Dman979 Booster Systems Engineer (doc) @CliftonM Public Affairs Officer (doc) @RoketMan Back up anything @MRMCNUGGET ??? @ILikeIke GNC @Cooboo Guido (doc) @agent 902 LOD (doc) @Joeythompson31 @Ethan3369 @LorenLuke
  18. Sounds kinda interesting! I'll don't play Halo, so if I could have a quick description of all the moving bits, I could do it .
  19. That looks perfect to me! Nice work on completing it, using lots of destinations rather than lots of parts.
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