RickKermen
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Everything posted by RickKermen
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[1.2.2] Contract Pack: Historical Progression (v1.5 - 4/24/2017)
RickKermen replied to pap1723's topic in KSP1 Mod Releases
Hey Pap1723, just a suggestion, how about adding x-planes contracts? maybe as optional, planes are so forgotten in KSP and they were a important part of the space program. Regards- 161 replies
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[1.2.2] Contract Pack: Historical Progression (v1.5 - 4/24/2017)
RickKermen replied to pap1723's topic in KSP1 Mod Releases
Amazing mission pack, using it with RO, fits like a glove! Ty Just a small issue, ckan gives incompatibility issue with contract configurator, it would be great to have it on Ckan to keep it updated Kind regards Edit: it's fixed on CKAN now, ty!- 161 replies
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
RickKermen replied to nightingale's topic in KSP1 Mod Releases
Adding KSP.log as asked for contract not registering data (RO) -> http://prntscr.com/c0ls1n KSP.log -> http://www.filedropper.com/ksp Regards!- 5,206 replies
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
RickKermen replied to nightingale's topic in KSP1 Mod Releases
Hello, Well i'm playing RO and for some reason the contract parameters are correct, but it's not being recognized: http://prntscr.com/byxr2h Fresh RO install with a previous save. TY for the latest improvements, all look a lot better now- 5,206 replies
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Found it on CKAN, i did a quick search but couldn't find if it's compatible with RSS/ Real Fuels, is it? Thanks
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[1.1.3] TAC - Life Support v0.12.2 - Release 03 JULY 2016
RickKermen replied to danfarnsy's topic in KSP1 Mod Releases
I believe you can, you aren't taking over the mod or something like that, it's just a unofficial temporary fix till the developer fixes it officially, seen that happen alot of time in other mods. And lots of people stuck for +1 week in RO career games cause of TACS. Kind regards.- 200 replies
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[1.4.2] Contract Pack: Kerbal Academy 1.1.8 (18/04/2018)
RickKermen replied to severedsolo's topic in KSP1 Mod Releases
Hi, great idea! Is it RSS compatible?- 205 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
RickKermen replied to sDaZe's topic in KSP1 Mod Development
SRSS Space is at 98km- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
RickKermen replied to sDaZe's topic in KSP1 Mod Development
Can someone tell me what altitude is Earth High Orbit in SRSS?- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
RickKermen replied to sDaZe's topic in KSP1 Mod Development
Wierd, my Sat was giving 50km max altitude to make the scan seems it's rescaled to 1/10, i'll test it now with the tweaks i did to the SCANsat.cfg file. Edit: http://prntscr.com/b25g5g <- Tweaking the file gave me now normal results for the Sat, @sent3x are you using a unchanged version of that file? Can you please check the Sat values in VAB? Ty Edit 2: http://prntscr.com/b25ik9 <- With the fixed file all is working normally, for some reason my install is resizing to 1/10 the ScanSat values. Edit 3: If someone has the same issue, get the file here --> http://www.filedropper.com/showdownload.php/scansat <-- and put it under "GameData\SSRSS\Compatibility" folder.- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
RickKermen replied to sDaZe's topic in KSP1 Mod Development
Anyone tried to use Scansat with SRSS? I get no scan results, it's supposed to be compatible with RSS. http://prntscr.com/b24uds < After 2 orbits. Kind regards. Edit: Think i found the issue, in the compatibility folder (SRSS) we have the SCANsat.cfg, but the values inside are set for RSS and it seems they are being rescaled to 1/10 giving the bad ranges for the Sat, i will fix and upload the file here in 5 mins.- 2,401 replies
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[1.1.2] KSPCasher: Cash Economy Rebalance [0.2.1] 22 May 2016
RickKermen replied to astat's topic in KSP1 Mod Releases
Great idea, it can simulate a "Government" budget for funding the space program, installing it now Edit: Just tested it and i like it, my only suggestion is a small GUI window with the values tweakable and if possible to replace the tech tree science value for the money value. Kind regards. -
Stockalike RF Engine Configs v3.2.6 [01/20/19][RF v12]
RickKermen replied to Raptor831's topic in KSP1 Mod Releases
Hello Raptor831, it is planned to add Blue Dog Rockets to your mod? I wish i knew how to do it... It's the US Stockalike "Tantares", but the RFuels give the rocket a HUGE deltaV taking out the challenge. Kind regards. -
Hi CobaltWolf, thank you for the great stockalike "FASA", i'm having great fun with your mod togheter with Stock Size Real Solar System (leaving link to the ones that don't know it, it's perfect to play with BDB mods and Tantares). I wanted to ask your mod will support "Stockalike RF Engine Config" support, because right now Real Fuels give a really high DeltaV to the BDB Rockets, taking a bit of challenge out. Kind Regards.
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[1.1.2] Kerbin-Side (v1.1.0) & Supplements
RickKermen replied to AlphaAsh's topic in KSP1 Mod Releases
The help i may need are just to clarify some issues i may have with relocating the bases, i believe i can do that pretty much by myself, just needed to know if i'm allowed to do it. I'll start some testing and let you know how its going. Thank you- 2,488 replies
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[1.1.2] Kerbin-Side (v1.1.0) & Supplements
RickKermen replied to AlphaAsh's topic in KSP1 Mod Releases
The new SRSS is launched, and it's a huge fun to play with it, but i also miss the KerbinSide on it, AlphaAsh, i'm willing to convert KerbinSide to SRSS in my free time if you agree with it and give me some help with it Let me know if you want to expand it to SRSS. Kind regards.- 2,488 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
RickKermen replied to sDaZe's topic in KSP1 Mod Development
Well i'll test the missions, but i believe the orbits etc are set to use RSS values, i'll give a try and report soon. Ty for the tip- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
RickKermen replied to sDaZe's topic in KSP1 Mod Development
I've done the 1st fight plan to test planes with Kramax autopilot for SRSS. http://www.filedropper.com/defaultflightplans just replace the kramax file with this one, and you get a full test flight plan to test your planes. I also suggest some kind of "hub" to put our personal tweak for SRSS, any ideas? I'll also share in the Kramax AP page. Also edited the Historical Missions Contract Pack, so far working well with SRSS, if someone wants it i can upload it. Having great fun!- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
RickKermen replied to sDaZe's topic in KSP1 Mod Development
Still no clouds, scatterer is working fine, but SVE not, can't figure why... Managed to fix it, just need to fix venus that is purple http://prntscr.com/b1b3z1 Any idea how?- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
RickKermen replied to sDaZe's topic in KSP1 Mod Development
I just can't make SVE work, anyone can share how it's done?- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
RickKermen replied to sDaZe's topic in KSP1 Mod Development
Must ask... how about a CKAN version?- 2,401 replies
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