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Warzouz

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Everything posted by Warzouz

  1. Ok, 1- Add KAS mod 2- Reload the save 3- EVA and remove parts 4- Terminate them in Space center 5- Remove KAS Have I understood correctly ? I like this solution, which is kind of RP. I read elswhere to redo the station as a whole and stick it back with HyperEdit, but I have other ongoing mission. Further more, I tried HyperEdit before, and the ship always explodes. I knew that putting Bill Kerman at the head of this mission was a "stupid" idea
  2. Well, I did a nice mission to Jool, assembling 13 ships in a 500km orbit around Laythe to explore the moons of Jool. I felt the trouble after docking my second (out of 5) SSTO : the station part number went sky high. After docking the crew transport ship, the station has around 950 parts... Also, I added too many lights... So now it's a pain to manage. The FPS is manageable (it's not a first person shooter after all...). But parts and menus take a very long time to react. Questions : - What options can I reduce to impoove the situation a little bit ? - Are there mods to remove parts on the fly ? I'm thinkng about broken struts, useless engines, RCS, batteries and solar pannels.
  3. OK, Done ! Well, a 1000 parts space station is finally not a very good idea...
  4. I finally opted for 500km. The view is beautiful... I'm assembling the station now...
  5. @TriggerAu I want to thank you for this wonderful mod. You have eased a lot my 14 launch space station to Jool. Well, it would have been impossible to keep track of so many mpieces without. Further more, you GUI is a model of simplicity.
  6. No insight about placement of a station for outward flights around Laythe ? I've read that elliptic orbits are neat, but I want MechJeb to do only what I'm capable of doing, so I prefer circular orbits.
  7. I'm currently building a station around Laythe, mostly because it's such a nice view ! I've fired 13 overfueled missions to Jool. I'm currently aerobrakiong them to Jool then Laythe (it's easier than I thought), I'll assemble them when i've decided which altitude to put the core station. The goal of the station is to create a base of operation to explore the Jool moons. I want to send enought fuel to refuel each ship 4 times. It's my first mission to Jool. Parts to be assembled àLaythe (each is a separate launch) : - Core station (lab, cabins...) (manned) - RCS tanks + station small tug (unmanned) - 6 autopropelled Orange tank (delivered full) (unmanned) - Ferry with Tylo SSTO and Bop SSTO (manned) - Ferry with Vall SSTO and Pol SSTO (manned) - Tug for Tylo shipping Laythe SSTO (unmanned) - Tug for Tylo and secondary Tylo staged lander (unmanned) - Passenger ship (the rest of the crew). Total 13 launches The station is not assembled yet but will probably weight 400T. I've already inserted only 5 out of 13 ships into laythe orbit. I'm not too sure about the station orbit altitude though. I had planned for 70km, but I'm considering 500km as most of the flights will be outward and not to the surface of Laythe. Further more, I think the 500km view is nicer I launched the passenger ship and the station manually, but used MechJeb for the other ones. I plotted all nodes myself) but executed most of them wit MechJeb (well I letMeckJeb planned the last 6 fuel tanks, but I had to make 500dv corrections after that). I play KSP for less than a month now, so I feared to not be able to aerobrake twice at Jool and Laythe. So I overfueled my generic two staged rocket. I did part of the last Laythe inclination correction with the last fist stage engine... Maybe if I dock with the second stage still attached, In could gather more points My generic heavy launcher is Second stage : 40T 3800dv (4 LV-N and 4 dumpable LV45 for boost). I can switch to medium to low TWR. This stage weights 50T (I think) First stage : 100T 6000dv for take-off with reasonable/high TWR. It weights 1000T. As I said : a bit overfueled, I said I designed a smarter stage before which was able to carry 70T to 90km orbit. But my second stage was only 3 LV-N and i hadn't enought TWR to do a quick escape burst. As I was managing 13 launches (+1 addition Jool probe mission unrelated to the station), I wasn't sure I would be able to handle multiple burst for each escapes. So I oversized everything to make it easier... Pictures will come when the station is built.
  8. Hi, I'm in a mission to Jool, some Jool-5 of my own (thus I do multiple travel flight that meet in Laythe SOI. My goal is to build a space station capable of refueling several mission to each of Jool moon. The flotilla is composed of : - 1 space station core leaded by the well known engineer Bill Kerman (hope he won't wreack every thing...) - 1 ferry for the Bop and Tylo SSTO landers (both landers are crewed during travel) - 1 ferry for the Pol and Vall SSTO landers (both landers are crewed during travel) - 1 tug for Tylo carring an alternative staged lander (not crewed during traval) - 1 tug for Tylo carring an airbreathing SSTO Laythe lander (not crewed during traval) - 1 RCS tank with a mini station tug for easy movins stuff around (not crewed) - 6 self propelled orange tanks for refueling (not crewed) - 1 crew tranport for the reste of the team. (not usefull but RP) - A 6 probe carrier for polar orbit (not meant to meet at Laythe though) All those missions are powered by an overfueled 2 stage laucher designed for 40T payload to Jool without aerobraking. I manned the passeneger and station launch but let MechJeb to the ascending for the rest... All ships were launched with a mostly 20 minutes delay. I planned all nodes manually (except for the 6 fuel tanks for which MechJeb did a loosy job, i had to correct with 500dv) Hopefully, after the long travel, the 14 ships where spanned on 300 day in the second year, so I could managed them in sequence for aerobeaking at Jool (target 115 to 120km), then Laythe (target 22 to 23km, or a bit less). I've already collected 5 of the 13 ships and my space station is now in an elipic orbit around Laythe. The station has enough fuel to manage a least 4 trips to each moons (one more for tylo with the non reusable lander). This is the objective : create a space base I can use to visite Jool moon whenever I want without waiting for the launch windows and the tedious travel. I'd planned to stick the space station à70 or 80km. But now I hesitate between 70, 100 or 500km. What do you suggest for the altitude of such a space station ? PS : I've chosed Laythe beause it's a nice place !
  9. Yes I know, maybe I'm too greedy for the first Jool visit.
  10. I'm Warzouz Kerman and playing with KSP since beta 0.9. This is a very cool game which consumes a lot of my time and my thoughts even I don't play it. I have been a Minecraft player for a few years and I've administered a mid-sized server. But now, the hype on Minecraft has passed away... Time to go to new fields of exploration ! I came to KSP by watching Scott Manley videos, through Elite Dangerous playlist. Well time to blast some kerbals ! I've been to the Mun twice, to Minus three times and managed to send a double mission to Duna and Ike. I'm waiting for my Sun Explorer to come back and while waiting for an Eve window, I decided to plan some sort of Jool-5 challenge of my own. I'm planning to build a big refueling station around Laythe (because it's nicer...) bring some orange tanks along, a station tug, and a passenger return vehicle. I plan to have 5 landers (all are SSTO) to be capable multiple missions. The full mission will fire 12 rockets which shall go by their own to the orbit of Laythe and be assemble there. But I'm quite bothered with my Tylo lander... So I want to build a SSTO capable of gathering basic science. Trucked from the space station by a dedicated tug, it will have fall (let's hope for a controlled fall...) from orbit and get back to be trucked again by the tug to Laythe station for refueling and debriefing... My basic design is a 15T, 6000 d-v ship with 2 LV-N engines. I used 4 LT-2 landing struts because I failed to master the cubic struts trick. I added a material bay and a goo canister. The Tylo-TWR is 1.02 up to 2.17. Do you think this strategy is viable ? Thx for the help
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