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KSP2 Release Notes
Everything posted by iDInkeD06
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[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
iDInkeD06 replied to Starwaster's topic in KSP1 Mod Releases
Is this pre-release version compatible with the final release ? (And are the other pre-release mods compatible too ?)- 5,917 replies
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- reentry
- omgitsonfire
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Hi, as you know, the 1.1 was released yesterday, and i have updated my game to test it. And when you update the game, several mods aren't update quickly, so i set in steam the previous stable version : the 1.0.5, to continue my career game the time that most of mods will be up to date. And i get the 1.0.5 in game, but CKAN still saying I use the 1.1.0 so, how to set the version I use in CKAN or how to uninstall the last update in steam (an other way that I have done ?) Have a nice day guys and fly safe !
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Is that compatible with 1.1 ?
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What music do you listen to while playing KSP?
iDInkeD06 replied to Scenter102's topic in KSP1 Discussion
A nice song i just discovered : It comes from The Martian's OST And like listen to that too : -
For when KSP in multiple languages?
iDInkeD06 replied to adjudantloic's topic in KSP1 Suggestions & Development Discussion
Yeah it's too bad that the patch isn't continued.. @adjudantloic pas de soucis, envoie moi un MP je verrais ce que je peux faire -
Hi, I post here to ask you how did you fixed that issue, i have a pretty similar issue with a rescue contracts, i landed next to the capsule but no kerbal. I searched in my persisent.sfsn i found the contract but no trace of any Kerbal named Alddos Kerman (the one i have to save). Can anyone help me to fix that issue ?
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For when KSP in multiple languages?
iDInkeD06 replied to adjudantloic's topic in KSP1 Suggestions & Development Discussion
I think the purpose of such a thing is to bring the game to the one who don't speak english, or just want to play in their native language. The translation (I think) may just take a short time if assigned to the community because everyone can translate a bit text in his own native language and some experienced tester can easily report false traductions and correct them. But it can just take place if Squad ensure to the community to integrate its own translation work to the game, and provide the files and support to oversee the progress of the work. It's up to you Squad PS : You noticed that the game is a good english learning source nevertheless, from a young french student -
Hey, I have upload an older version that i had downloaded before. It's the 1.4.1 version of this flags pack (it's actually in 1.5) But i think you can find the most of the actual content Download HERE If any copyright is infringed, message me. I post-it just until the author re-post it or someone have a more recent version.
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I think it's the youtube bot which analyse videos .. Maybe try on dailymotion
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What is the most furtherest planet you have got to?
iDInkeD06 replied to KerbalScience's topic in KSP1 Discussion
It still Laythe with a rover on it, a polar orbiter and a "suicide-probe" in the Jool's atmosphere -
[1.8.x] AutomatedScienceSampler - V1.3.5 - 18.10.2019
iDInkeD06 replied to SpaceTiger's topic in KSP1 Mod Releases
Sorry ^^ Not exactly, i wanted to know how i can just perform transmittable science and prevent to keep data in science experiment parts. Because that forbid to automatically make science with these same parts if i don't reset them manually. By example : ForScience run thermometer, the science is keeped by defaut, i transmit it but only the half (due to transmission efficiency). And several secondes after, as it remains a half of science which can be keeped, it rerun the experiment. Is there a way to avoid that ? Thank you for your answer -
Hi, i'm experiencing for several hours what i think to be a bug. It seems that the night side of planets and moons are not so dark as it was. I didn't recently change my mods and it's purely a graphic and map issue. Maybe it's my brain but i don't remember I usually can easily see the dark sides of planets. Have a nice day and fly safe !
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[1.8.x] AutomatedScienceSampler - V1.3.5 - 18.10.2019
iDInkeD06 replied to SpaceTiger's topic in KSP1 Mod Releases
Hi, i have a question for who can anwser me. When I do science with probes, I transmit it. But with some experiments, just a percentage can be transmit, and in this case, the mod redo the experiment but to keep it. So when a new experiment is avaible, the mod isn't doing it because the experiment is already take by some previous keeped data. Is there a way to prevent this mod to keep science when it have been transmitted or make it transmit science even it can be keeped? Or something like which can help me ? Sorry for my english, i don't know if it's perfectly understandable Have a nice day -
C'est déjà ca ^^ Mais effectivement, puis je penses pas que ce soit leur priorité absolue actuellement non plus
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Ah c'est bien ce que je pensais merci Au fait je me posais une autre question, existe-t-il des mods traduits en français ? Simple curiosité
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D'ailleurs qu'est il arrivé à la section française ? Je l'ai loupée ou elle n'existe plus ?
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Just for french people who search here for keeping KSPRC working. Traduction of the French method : ___________________________________________ Pour les français qui traînent par ici, la solution en français est disponible ici plus clairement : http://forum.canardpc.com/threads/90975-1.0.2-Kerbal-Space-Program-La-Foire-aux-Mods.?p=8872640&viewfull=1#post8872640
- 3,403 replies
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- renaissance compilation
- visual enhancements
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[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
iDInkeD06 replied to Nereid's topic in KSP1 Mod Releases
Thanks, i had an issue with the toolbar too -
[1.0.5] RemoteTech XF [RemoteTech v.1.6.9]
iDInkeD06 replied to Pharylon's topic in KSP1 Mod Releases
So we can't transmit science using this fix ?