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iDInkeD06

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Everything posted by iDInkeD06

  1. I was looking for this type of stuff and will give it a try for sure! Super boulot
  2. Hi, I've found that Science Re-Revisited is uncompatible with Kerbalism since it changes the xMitDataScalar values too, wich affects the ability to transmit some science experoments. So that's why I wasn't able to transmit barometer or thermometer scan because of a value below 1 (0.9.. something like that) I removed it and it works fine now.
  3. Yeah that's the point, I'll ensure myself something isn't wrong, but that's especially with these 2 experiments, others are running well And about the loss of control after EVA bug, to remove the flag seems to be a great part of the problem, as soon as I retired the flag I had a connection link again
  4. About the samples, it appears to me in the game that pressure and temperature data are sample and need to be returned, how can I change that thing ? I have seen in the Science.cfg that both experiments are set to 1 : @MODULE[*ModuleScience*]:HAS[#experimentID[temperatureScan]] { @xmitDataScalar = 1 } @MODULE[*ModuleScience*]:HAS[#experimentID[barometerScan]] { @xmitDataScalar = 1 } However, they still untransmittable
  5. Is the language patch applied during gamedata loading or is loaded when move the cursor on a part or any other thing with a name or a description ?
  6. What mods did you use And, certainly a mistake but this mod is marked "[1.2][Planets] Real Solar System by NathanKell " Is that a sign or just a mistake ?
  7. Seems like Pingur.net is out of order, can you share others pdf links ?
  8. I don't know why, but even if I didn't unlock MechJeb in tech nodes, I can use all Mechjeb fonctionnalities. Does anyone have idea where it's from ? EDIT : Found the techs needed are not the same as showed in tech tree, so changing them EDIT 2 : The techs needed by MJ2 itself are the same so searching the origin of such a "bug" Seems to come from ETT !
  9. Effectively, it's related to the fact below so, thanks Oh ok Thank you !
  10. I've seen the same in cfg files, but not in game. I'll reinstall, maybe come from any corrupt/old file EDIT : This did not resolve anything still get the same mass bug and .cfg files still indicate the right mass : I don't understand where it's from
  11. It seems that the KW tanks are really heavier than the stock ones for the globally same amount of L-OX and size EDIT : Rockomax X200-32 2.0 t = 1440L 1760Ox And KW SB-1 LFT : 10.66 t = 840L 1056Ox Is that the same for you ?
  12. It's a pretty nice mod idea But to make it.. That's an other thing :/
  13. Hi @Felger, I just want to know if this mod does have a new release planned to bring 1.1 compatibility ?
  14. I think you could just use the one asset avaible in the mod files, but i think too that's a better to wait for the latest release to know if 1.1 broke this or anything
  15. Link it as your website if you haven't
  16. Some news about the final 1.1 release ? Did you keep the one for build 1209 ?
  17. Just a question, why this mod isn't avaible in CKAN ? Due to the assets or something that modify game ?
  18. I THINK you can start a career without it and add it then. But, I think it will be in a day or two, if the actual release works already fine with 1.1 (Or is there any major change planned ?)
  19. For those who want to know : https://www.reddit.com/r/KerbalSpaceProgram/comments/3au0zv/is_there_a_way_to_force_ckan_to_install/ The first method (changing the version in readme.txt) works fine for me
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