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Everything posted by MarcAlain
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[1.12.x] Alcubierre Warp Drive (Stand-alone)
MarcAlain replied to RoverDude's topic in KSP1 Mod Releases
So I've been able to get to planets using this mod, and by letting myself "drift" away from the planet and burning back to periapsis, I can make it work. What's the best way to get to the outer planets without having to do this? There's really no way, is there?- 1,694 replies
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- warp drive
- usi
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Perhaps the dev could build in a switch in the VAB that selects what the beacon is to be refueled by.
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[1.2 - 1.4] Lithobrake Exploration Technologies 0.4 (2016-10-12)
MarcAlain replied to NecroBones's topic in KSP1 Mod Releases
We still need a pod that can carry 12+ people -
[1.3/1.2/1.1] [Kopernicus] Other_Worlds star/planet pack - v1.0.2
MarcAlain replied to Pkmniako's topic in KSP1 Mod Releases
Are any of these kerbin clones? I'm looking for a mod that adds a Kerbin like planet for colonization that wouldn't need "terraforming"- 211 replies
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- planet pack
- kopernicus
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[1.0.2]HGR 1.875m parts(v1.3.0 released)
MarcAlain replied to Orionkermin's topic in KSP1 Mod Releases
Hgr r.i.p. -
[1.12.x] Freight Transport Technologies [v0.6.0]
MarcAlain replied to RoverDude's topic in KSP1 Mod Releases
The sample ships for the FTT phase II are funny. They have almost no delta V - certainly not even usable for moving ships between minmus and earth, not to mention anything planetary. -
Weird, cause I can totally see hotspots of Metal Ore from orbit now.
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How does the orbital mass part work? It launches deployed, with no options when you right click it. It's currently on its way to minmus, but I'm not sure it's actually doing anything. I'm thinking I'm going to have to use Kethane, and I'd really not like to have yet one more mod to deal with. EDIT: Looks like it does work, but the only place you see anything is in the orbit overview.
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Could we get some 3.75m and 5m rocket sized cargo bays? Would be useful for interplanetary ships.
- 720 replies
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- mrs
- modular rocket systems
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[1.12.x] Mark IV Spaceplane System (August 18, 2024)
MarcAlain replied to Nertea's topic in KSP1 Mod Releases
I can't wait for the update. It's looking great so far! -
[1.12.x] Freight Transport Technologies [v0.6.0]
MarcAlain replied to RoverDude's topic in KSP1 Mod Releases
Has anyone tried this in 1.0.4 yet? How's it working? -
Do you guys just have a nice tall ladder structure next to the pad, or do you just pile ladders on things? I guess I'm talking more about things build on Eve or Laythe. EDIT: Seems that I can transfer crew, but only before I release the ship. Should be easy to deal with.
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What is the best way to refuel rockets/board rockets when built with the stake system? Or, even the launchpad...
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I can't even find this part. Where is it located?
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I'm not sure what I'm doing wrong. I've got the workshop, tons of rocket parts, yet when I put a stake down, it doesn't recognize it as a launchpad. Any suggestions?
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[1.4.1] Fuel Tanks Plus 2.0.2 (2018-03-14)
MarcAlain replied to NecroBones's topic in KSP1 Mod Releases
Everything is good, however, when you filter by manufacturer you can still see them. This is a great change though, really glad you did this. -
[1.4.1] Fuel Tanks Plus 2.0.2 (2018-03-14)
MarcAlain replied to NecroBones's topic in KSP1 Mod Releases
So the parts on current ships will still work, and saved ships, but they don't show up in the menu anymore, correct? If I use parts from the menu now, I should be fine? -
NEAR Future has a 3.75m - 2.5m capsule that holds 6.
- 786 replies