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Sgt.Shutesie

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    Screenshot Dude
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  1. It's a feature, not a bug. This is part of the BDB rescale movement which will complete next update (insider sources say). This was given to allow people to adjust.
  2. You'll have to pick up the correct versions of the dependencies and go back to grab the BDB plugins from a previous install. That should be all you need. However that might not work the farther you go back, as some functionalities to say, B9 part switch are recent.
  3. Sarge,

      I am working on a tech tree and adding @CobaltWolf's BDB parts.  I noticed you made some craft files for him.  Do you mind if I use them (or derivatives of them) in my mod: http://forum.kerbalspaceprogram.com/index.php?/topic/131112-wip-historical-progression-tree-jan-31-2016/

    I will, of course, credit you in the description of the craft.  If OK, can you give me a cross reference of which stock-alike craft and its real counterpart.  I don't want to make any mistakes.

    Thanks!

    1. Sgt.Shutesie

      Sgt.Shutesie

      I'm completely O-K with that. I make the craft files kind of slowly I guess, I don't want to mess anything up. I'll probably make Atlas II stuff this week and some form of Atlas V stuff as well, using sub assemblies due to the 19 versions of Atlas V. They will go to that drop box and when I'm 100% sure that they are done, they will go on KerbalX. Anyway, go ahead use the craft files. I mostly ask Cobalt during streams how they fit together, after all he made the mod. You should probably get the reference material from him. I hope that made sense, it did to me.

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