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Everything posted by dresoccer4
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Parachute Altitude and Spread
dresoccer4 replied to dresoccer4's topic in KSP1 Gameplay Questions and Tutorials
oh shoot, sorry it was just working. That was first time I tried using that file sharing site. I'll try another one just a sec well, I disabled the RealChute mod and now I have the normal tweakable settings back. That's a real bummer because that mod gives several cool parachute pieces, but the tweakable settings are a must have. Do you guys use RealChute at all? If not, do you use another parachute mode perhaps? -
Parachute Altitude and Spread
dresoccer4 replied to dresoccer4's topic in KSP1 Gameplay Questions and Tutorials
I do have lots of mods, however everything else is working fine so just assumed I was missing a setting. They are stock parachutes just with the ReStock texture mod. I'm running latest KSP with all DLCs. Attached is the log, but be warned its a doozy: https://file.io/LDMGNfuMj14R hmm I do have the RealChute mod, maybe it's interfering. Though I thought it just enhanced the default parachutes. Let me try disabling it -
Parachute Altitude and Spread
dresoccer4 replied to dresoccer4's topic in KSP1 Gameplay Questions and Tutorials
yes, advanced tweaks have indeed been on -
When you right-click a parachute, are you supposed to be able to adjust the deployment altitude and spread? If so, how do you get those values to appear? I've been banging my head against a wall trying to figure this out
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thanks ill try these out
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important questions need answers
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[1.12.x] TAC - Life Support v0.18.0 - Release 19th Sep 2021
dresoccer4 replied to JPLRepo's topic in KSP1 Mod Releases
ok ill see if i can rereate. i had solar panels and lots of batteries but its possible i made a newb mistake -
[1.12.x] Near Future Technologies (September 6)
dresoccer4 replied to Nertea's topic in KSP1 Mod Releases
hey there. i really like the mk1-L module, however i was wondering if anyone knew of a better IVA with like RPM or ASET props? would be perfect with those big screens. thanks! -
[1.12.x] TAC - Life Support v0.18.0 - Release 19th Sep 2021
dresoccer4 replied to JPLRepo's topic in KSP1 Mod Releases
that's what I thought...until my kerbal died of air toxicity from the co2 bar filling up what the heck -
lol yeah I got it to work fine when I found a regular Mun Crater. The Large ones don't count as i found out
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hey guys, quick q: what does the contract mean "Do a simple scan with a rover arm of Mun Crater"? (shown in screenshot). And what does 33% mean, I thought it was either scanned or not scanned? So I've already done a single scan of a Mun Crater in an earlier mission. But then I accepted this contract later and came back to the Mun with a different rover and scanned it again, however the contract still says 0% of 33%. How can I get this contract to complete? thanks! EDIT: neverminded, apparently that's not a mun crater. sure looks like a crater...on the mun
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bump. anyone experiencing this? it does seem to work on Kerbin. but most usage of rovers are in space so wondering how to add that?
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KAL-1000 Landing Gear Action
dresoccer4 replied to dresoccer4's topic in KSP1 Gameplay Questions and Tutorials
this worked wonders, cheers! -
cheers
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hi there, friends. quick q: does this work with latest ksp version? cheers
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Hi - I have another question. I've noticed the colors are behaving oddly. For example in the image below, I'm doing a high resolution visual scan @ 80km altitude. The right-click menu says I'm at the ideal altitude. However the main map is either flashing orange and green or, in this case, solid orange. I read the manual and (it's a little confusing) the gist I got from it is flashing green and orange means you're below altitude whereas solid orange means you're too high. Neither of which seem to make sense in this situation. Thanks for an explanation!
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Can't Look Behind Me in IVA?
dresoccer4 replied to dresoccer4's topic in KSP1 Gameplay Questions and Tutorials
cool beans! -
just stumbled upon this mod and wanted to say... I'M FOR IT!
- 777 replies
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- sound replacement
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[1.12.x] TAC - Life Support v0.18.0 - Release 19th Sep 2021
dresoccer4 replied to JPLRepo's topic in KSP1 Mod Releases
bumpin' my question. Will excess waste kill you? -
'Mk1 Lander Can' IVA Replacement by ASET[1.1]
dresoccer4 replied to alexustas's topic in KSP1 Mod Development
Is there a way to edit the config to be able to actually turn left and right 90 degrees? -
Can't Look Behind Me in IVA?
dresoccer4 replied to dresoccer4's topic in KSP1 Gameplay Questions and Tutorials
OK, so I'm not very familiar with cfg but I tried to follow along. For example I added a cool IVA with ASET props for the Mk1 Lander Can located at \GameData\ASET\Mk1_Lander_Can_IVA_Replacement_by_ASET and there are two cfg files called internal.cfg and LanderCabinSmall_ASETinternal-patch.cfg. In the internal.cfg I added: INTERNAL { name = LanderCabinSmall_ASETinternal MODULE { name = JSISetInternalCameraFOV fov = 120 } ... I loaded it up but didn't seem to have an effect. I'm confused which cfg is the correct one and where to add the code...? -
hi - another question from me. Currently I'm clicking the "Main Map" button, but no window pops up (as shown in screenshot). The big map and zoom map work fine.Is there maybe a setting I could have accidentally hit, or any common reason this occurs for people? Should I post a log? (on latest KSP and Scansat version). EDIT: could it be possible the window is appearing off screen somehow? i recently changed resolutions from 1440p to 1080p... . Is there a setting for window location? just brainstorming here...