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dresoccer4

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Everything posted by dresoccer4

  1. Hi there. Couple quick q's: 1) is this compatible with Spectra visual compilation? Wasn't sure if there was conflicts 2) Does this work by default with default system? Is this how mun is supposed to look if installed correctly?
  2. For anyone else confused with the incorrect installation instructions, I think I got it to work. For step 1, use this link instead: https://github.com/themaster402/AstronomersVisualPack/archive/refs/heads/master.zip That'll give you the necessary parts!
  3. Can someone please help me understand the instalation guide? The links in step 1 and 2 go to the same github page with the texture packs. I thought step 1 was supposed to get the Astronomers Visual Pack and step 2 was texture pack? Is anyone else confused by this? I ONLY see the texture packs? EDIT: and the link to EVE is broken
  4. Hello - I'm currently using Spectra as my graphics enhancement addon. However I would also like to add simple city lights like there have been in other packs. Is there simply a city light addon out there that people use to add to Spectra? Thanks
  5. hey yall. just quickly seeing if this mod works fine with newest 1.11 version? thanks
  6. hey guys - i'm loading up an old save but it won't let me, saying a ship has a missing part: orbital-engine-25. I tried googling which part pack that was from but nothing came up. Does anyone either: 1) know which part pack that engine is from? 2) know how to look up part names by part pack? Thanks EDIT: nevermind i found them
  7. Anyone tried this with latest 1.11 version, or is there a different version of this mod somewhere?
  8. oh ok thanks for the info. yeah it seems like that'd be a great addition to the collection in the future! how would you go about making one with other parts? not following exactly what you mean...
  9. quick q: is there a universal storage folding solar panel module? it's the last thing i need to complete my ship and thought it'd be a very handy addition.
  10. yep that was it, much success! thank you. excited to explore the solar system now in all its glory
  11. i pasted my GameData folder for this very reason, are you able to view it? Do I have the hierarchy right?
  12. Thanks for your reply. OK to test this out I removed all mods except Parallax and Spectra. I loaded them up and put a rocket on the pad, and this is what I got: is this what it's supposed to look like?
  13. Thanks, I just tried to load them up but it doesn't seem to be working. Is there anything I need to do to Spectra to get it to mesh well with Parallax? I'll see if I can get a screenshot
  14. sorry if this has been asked already, but does this mod work with the Spectra mod? It's an environmentalvisualenhancement type mod. thanks!
  15. hi - i just got the expansion and noticed as you all that the new spinny parts are dead silent, so very strange. it's been almost a full year since reported, right? what's happening? this is very odd
  16. Hi! Excited for this. I downloaded this and and redirect as instructed. However when I go to open up a craft file it fails, saying: missing part SyncModuleControlSurface Where can I find this piece?
  17. hi guys. love this contract pack, it gives me reason to do things in the game so i dont get bored. quick q thought, I'm trying to accept the 90 days in space contract, but it won't let me. but as you can see in the screenshot below, all pre-reqs are met, so I'm confused. anyone know what to do? thanks
  18. thanks for the response. do you know if there's a way to keep the RealChute parts without the replaced behind the scenes parts? i really like the stackable part but want to keep the rest basic
  19. yeah if you set the values the same then use the straight button i'd think it'd become flat
  20. ding ding, that's totally it. if you make the values the same then it's a straight line. thanks mate
  21. quick q: is there a shortcut or button to align a point with another point, to make a perfectly straight line? as shown in the screenshot, i want the piston to extend to full extend by half way through the timeline and stay there. the only way I can do this currently is by eye-balling the middle action point to be aligned with the end action point. However they're never perfectly aligned and so the piston continues to extend or unextend throughout the sequence. Was wondering if there a way to auto-align two action points?
  22. hey there. I noticed that when I have this mod enabled, it stops allowing the "min pressure", "altitude", and "spread angle" settings being available to the stock parachutes. If this is common knowledge then disregard. However I was wondering if I could use this mod and still have access to those settings. thanks!
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