-
Posts
209 -
Joined
-
Last visited
Everything posted by dresoccer4
-
[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
dresoccer4 replied to Gameslinx's topic in KSP1 Mod Releases
Hi there. Couple quick q's: 1) is this compatible with Spectra visual compilation? Wasn't sure if there was conflicts 2) Does this work by default with default system? Is this how mun is supposed to look if installed correctly?- 3,181 replies
-
For anyone else confused with the incorrect installation instructions, I think I got it to work. For step 1, use this link instead: https://github.com/themaster402/AstronomersVisualPack/archive/refs/heads/master.zip That'll give you the necessary parts!
- 1,913 replies
-
Can someone please help me understand the instalation guide? The links in step 1 and 2 go to the same github page with the texture packs. I thought step 1 was supposed to get the Astronomers Visual Pack and step 2 was texture pack? Is anyone else confused by this? I ONLY see the texture packs? EDIT: and the link to EVE is broken
- 1,913 replies
-
Hello - I'm currently using Spectra as my graphics enhancement addon. However I would also like to add simple city lights like there have been in other packs. Is there simply a city light addon out there that people use to add to Spectra? Thanks
-
[1.12.x] KSP Alternate Resource Panel v2.11.0.0 (April 10)
dresoccer4 replied to TriggerAu's topic in KSP1 Mod Releases
Wondering if this worked with new 1.11 version, anyone know? -
hey guys - i'm loading up an old save but it won't let me, saying a ship has a missing part: orbital-engine-25. I tried googling which part pack that was from but nothing came up. Does anyone either: 1) know which part pack that engine is from? 2) know how to look up part names by part pack? Thanks EDIT: nevermind i found them
-
Universal Storage II [1.3.1 and 1.4.5 - 1.7.0]
dresoccer4 replied to Paul Kingtiger's topic in KSP1 Mod Releases
oh ok thanks for the info. yeah it seems like that'd be a great addition to the collection in the future! how would you go about making one with other parts? not following exactly what you mean...- 1,559 replies
-
- kis
- universal storage
-
(and 3 more)
Tagged with:
-
Universal Storage II [1.3.1 and 1.4.5 - 1.7.0]
dresoccer4 replied to Paul Kingtiger's topic in KSP1 Mod Releases
quick q: is there a universal storage folding solar panel module? it's the last thing i need to complete my ship and thought it'd be a very handy addition.- 1,559 replies
-
- kis
- universal storage
-
(and 3 more)
Tagged with:
-
[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
dresoccer4 replied to Gameslinx's topic in KSP1 Mod Releases
yep that was it, much success! thank you. excited to explore the solar system now in all its glory- 3,181 replies
-
- 6
-
-
[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
dresoccer4 replied to Gameslinx's topic in KSP1 Mod Releases
i pasted my GameData folder for this very reason, are you able to view it? Do I have the hierarchy right?- 3,181 replies
-
[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
dresoccer4 replied to Gameslinx's topic in KSP1 Mod Releases
Thanks for your reply. OK to test this out I removed all mods except Parallax and Spectra. I loaded them up and put a rocket on the pad, and this is what I got: is this what it's supposed to look like?- 3,181 replies
-
[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
dresoccer4 replied to Gameslinx's topic in KSP1 Mod Releases
Thanks, I just tried to load them up but it doesn't seem to be working. Is there anything I need to do to Spectra to get it to mesh well with Parallax? I'll see if I can get a screenshot- 3,181 replies
-
[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
dresoccer4 replied to Gameslinx's topic in KSP1 Mod Releases
sorry if this has been asked already, but does this mod work with the Spectra mod? It's an environmentalvisualenhancement type mod. thanks!- 3,181 replies
-
hi - i just got the expansion and noticed as you all that the new spinny parts are dead silent, so very strange. it's been almost a full year since reported, right? what's happening? this is very odd
-
[1.2.2 / 1.3] Career Evolution Contract Pack
dresoccer4 replied to pap1723's topic in KSP1 Mod Releases
hi guys. love this contract pack, it gives me reason to do things in the game so i dont get bored. quick q thought, I'm trying to accept the 90 days in space contract, but it won't let me. but as you can see in the screenshot below, all pre-reqs are met, so I'm confused. anyone know what to do? thanks -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
dresoccer4 replied to stupid_chris's topic in KSP1 Mod Releases
thanks for the response. do you know if there's a way to keep the RealChute parts without the replaced behind the scenes parts? i really like the stackable part but want to keep the rest basic -
Track Editor: Straight Line?
dresoccer4 replied to dresoccer4's topic in KSP1 Gameplay Questions and Tutorials
yeah if you set the values the same then use the straight button i'd think it'd become flat -
Track Editor: Straight Line?
dresoccer4 replied to dresoccer4's topic in KSP1 Gameplay Questions and Tutorials
ding ding, that's totally it. if you make the values the same then it's a straight line. thanks mate -
quick q: is there a shortcut or button to align a point with another point, to make a perfectly straight line? as shown in the screenshot, i want the piston to extend to full extend by half way through the timeline and stay there. the only way I can do this currently is by eye-balling the middle action point to be aligned with the end action point. However they're never perfectly aligned and so the piston continues to extend or unextend throughout the sequence. Was wondering if there a way to auto-align two action points?
-
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
dresoccer4 replied to stupid_chris's topic in KSP1 Mod Releases
hey there. I noticed that when I have this mod enabled, it stops allowing the "min pressure", "altitude", and "spread angle" settings being available to the stock parachutes. If this is common knowledge then disregard. However I was wondering if I could use this mod and still have access to those settings. thanks!