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dresoccer4

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Everything posted by dresoccer4

  1. hi friends. I'm getting back into KSP after a long hiatus, and am re-learning MechJeb. I'm having an issue with the autowarp feature; namely, it's not working for me. For example, when I do a simple maneuver (like change apoapsis) and execute, the craft spins and aligns with the correct maneuver attitude, but then never begins auto-warp. It just sits there, However if I manually press the . key to increase warp to 5x, then mechjeb takes over and increases the warp to the correct speed, and then decreases it normally when it's time to maneuver . but it refuses to start up warp at the beginning of a maneuver. is this happening with anyone else? thanks
  2. hey there. i just got this mod and am having a fun time learning it. quick question though: i just went on my first mission which was to stay in orbit for 12 days. i threw in a single life support hex can and blasted off. i began to fast forward in time after i was in orbit, when all the sudden i got a message saying my Kerbal died of air toxicity why did this happen? i read the instructions thoroughly before use and it says: Filling up with waste resources (Carbon Dioxide, Waste, Waste Water) has no effect. Any excess is dumped overboard, and you lose the opportunity to convert them back into good resources. This conflicts with my dead Kerbal's understanding of how it all works. Thanks for any help!
  3. hi! i'm new to scansat so had a quick question: what's the difference between the R-3B and the R-EO-1? it says they both scan for "Altimetry LoRes". Only difference I can see is the ideal altitude? Is one better than the other? thanks!
  4. that is quite the workaround. however the added weight and, to be honest, aesthetic unappeal disqualifies that most of the time for me. i've never noticed that being unable to loo around IVA is a "feature". I have several IVA enhancement mods that allow full missions from IVA by using RPM addon, and there are some buttons and screens on your periphery that you can't get to. it's quite annoying. Does anyone know of a mod that fixes this problem? thanks!
  5. quick q: i'm trying to fly IVA but ran into an exceedingly annoying issue, I can't look behind me in IVA. In fact I'm only able to look left and right about 90 degrees (180 degrees total). Anyone else run into this? These kerbal need to learn how to turn their shoulders.
  6. hi, thanks for your reply. i went to the base folder and hit the green button but didn't know what "take them out of the folder" meant. but i clicked download zip and it downloaded everything, but was able to find the craft files. thanks mate
  7. hi there, quick question: I notice a lot of addons use Github and link to it for downloads. However I am unfamiliar with it and it's not very user friendly. How do you download files in a folder? For example: the bluedog addon supplies all of the .craft files for KSP at: https://github.com/CobaltWolf/Bluedog-Design-Bureau/tree/master/Craft Files However I cannot see a way to download all of the files...can someone help me? Maybe something like a zip file would be helpful
  8. hi there, quick q: how can i download all of the craft files? I see they are at: https://github.com/CobaltWolf/Bluedog-Design-Bureau/tree/master/Craft Files However I am unfamiliar with GitHub, so can someone please tell me how to download all of the craft files at once? Maybe in a zip? Thanks!
  9. Hi - i have a fresh install of KSP and tried using this mod. It keeps freezing on initial app load saying a certain mod DLL is not compatible. In the last line of the log it says: [LOG 21:11:46.991] [ModuleManager] Intercepted a ReflectionTypeLoadException. List of broken DLLs: EngineLightRelit 1.6.3.0 GameData\EngineLightRelit\Plugins\EngineLightRelit.dll The game will not load past this line. Is this mod working for anyone else on latest KSP version?
  10. i know how to install and run mods. the issue with large parts packs is there's no way I know of to know for sure if all of the parts are appearing correctly in the tech tree and/or working as intended. thus why reaching out to the community because there's a wellspring of knowledge out there and collaboration is the basis of civilization
  11. thanks. i just discovered this one too! UnKerballed Start v1.2.0
  12. thanks. i just discovered this addon: UnKerballed Start v1.2.0 and it seems to be doing the trick as well
  13. thanks for the quick response. So am I correct in seeing that the first way to control a rocket (even a small one) is with RCS in the FlightControl node? I want to make sure I've installed everything correctly. In the past I've noticed some of the parts don't appear in the correct nodes because of installation errors. All i have is ReStock and KW Rocketry part packs
  14. hi - im excited to try this progression tree out. however I'm having a little difficulty getting started. I am unable t control the rocket so it keeps flying off course. I can't see any way to control it in the early progression tree, an thus can't get any science. there is no reaction wheels or vectorable engine or rcs thrusters for many levels. I'm pretty sure even early rockets could be steered, right? Maybe i'm missing something and it't not installed correctly. is there any way to control the rocket before the FlightControl node? thanks!
  15. Hi There - I haven't played KSP in a while and am getting back into it (latest version). I dislike the current tech progression and mission system (probes should definitely come before people). Are there any career overhaul addons that make the progression and accompanying missions better/more realistic? Thanks!
  16. hey all. trying to catch up on this mod and reading through the forum after not playing KSP for a year.... does this work in latest edition? thanks!
  17. I think? Inside AstronomersVisualPack folder is: AVP_configs AVP_skybox
  18. Hi y'all. I installed astronomers visual pack however nothing is happening in KSP. I assume it's an install problem, so here's my GameData folder. Anyone notice anything wrong with it? AstronomersVisualPack EnvironmentalVisualEnhancements scatterer ModuleManager4.1.4
  19. haha there's no way i could build the rockets from scratch. there's so many parts you'd need an engineering degree.
  20. FASA used to come with all of the craft files and subsegments included in the main download, is that not the case anymore?
  21. heya! merry christmas to all and happy holidays. so i think kopernicus is making it that my solar panels don't produce EC. this isn't a for sure thing, but I've read this has happened before when new versions of KSP came out. i was just wondering if there was a quick and dirty fix that's been used in the past to get them working again without deleting the mod. maybe a small change in a CFG file somewhere? no worries if not, just thought i'd try! ho ho ho
  22. hi! i was to move these parts up to basicScience (for science reasons!). I tried to edit the CFG to say: TechRequired = basicScience but they're still in the same research nodes. any tips on how to move em? thanks! Update: nevermind! figured it out. changed the values in the community tech tree cfg instead of parts
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