Blastard
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Everything posted by Blastard
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Guess it's a bad day for me to start a brand new career (deleted my 1.3.0 folder)
- 2,172 replies
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- totm july 2019
- spacedock
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(and 3 more)
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Does this has anything to do with me unable to download any mod linked to spacedock on CKAN?
- 2,172 replies
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- totm july 2019
- spacedock
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(and 3 more)
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I've had some serious amount of crashes with 1.1.3 all while I'm in VAB/SPH, with 100+ mods installed, somewhere around 1 crash every hour or so. But definitely way better than what we had in 1.1.2. I have watercooled Intel i5 4670 + watercooled GTX 980 Ti. Edit: Serious amount considering I spends the whole hour making some crafts, and poof there goes the volatile memory, cause I don't save cause I'm an idiot.
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The "You know you're playing a lot of KSP when..." thread
Blastard replied to Phenom Anon X's topic in KSP1 Discussion
When you still keep on playing after the game CTD every hour, and the loading takes 15 minutes with all the installed mods... -
Spaceplanes are cool, but with my 150+ parts station, a total of more than 200 parts within physics range means I will experience unnecessary 'time dilation'. So I'd prefer launching my payloads with a rocket.
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[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
Blastard replied to Ven's topic in KSP1 Mod Development
Yes I'm using 64bit, is that the cause? -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
Blastard replied to Ven's topic in KSP1 Mod Development
This is probably a problem on my end, cause I don't see anyone else talking about it. Here's my problem, the RE-D7 "Bollard" doesn't seems to have plume/flame/smoke trail, this is a problem only persist on the Bollard, regardless of whether RealPlume is installed or not. Any idea what causes this? -
I uses Smart Parts by BrettWebb. A must-have mod for my gameplay.
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Saw this thread last week (final exam week), and it inspired me to have my own take on this Korolev Cross thing (truth to be told, I've never heard about it before ). Here's the result: One thing to note: I've decided to not go for the more obvious aft detachment, because of this gif here: http://imgur.com/gallery/EU7c24I
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Blastard replied to BahamutoD's topic in KSP1 Mod Development
I see...I've found a solution for it tho, if you got mechjeb installed, just "intercept" the target multiple times... and hopefully your probe is tougher than the target. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Blastard replied to BahamutoD's topic in KSP1 Mod Development
Can anyone enlighten me on how to use the HE-KV-1 for targeting a satellite in orbit? I've sent a probe with 3 HE-KV-1 + radome attached, got into range and locked the target satellite on the radome, then I fired the missiles, but all they did was just travels in straight line (and misses the target). -
[0.90]Kerbal Isp Difficulty Scaler v1.4.2; 12/16/14
Blastard replied to ferram4's topic in KSP1 Mod Releases
Link results in 404 -
WIP - Environmental Visual Enhancements Development
Blastard replied to rbray89's topic in KSP1 Mod Development
Probably differs with GPUs/Drivers. source: http://forum.kerbalspaceprogram.com/threads/103129-Couldn-t-switch-to-requested-monitor-resolution/page3 -
WIP - Environmental Visual Enhancements Development
Blastard replied to rbray89's topic in KSP1 Mod Development
Wow.. that fixes the problem! Thanks! Edit: I can't run -force-opengl, looked it up on the inter-web, apparently it's something to do with hdmi cable and 1080p(?), forgot the details... -
WIP - Environmental Visual Enhancements Development
Blastard replied to rbray89's topic in KSP1 Mod Development
I get pink ocean with -force-d3d11, is that a known issue? -
[1.4.1] Fuel Tanks Plus 2.0.2 (2018-03-14)
Blastard replied to NecroBones's topic in KSP1 Mod Releases
Yay! Tank you so much! The S3-10800 is one of my favorite tank from FTP! Keep up the good work! -
[1.4.1] Fuel Tanks Plus 2.0.2 (2018-03-14)
Blastard replied to NecroBones's topic in KSP1 Mod Releases
Hey, apparently the fuel in tank doesn't correspond to the correct fuel type (using InterstellarFuelSwitch) after the latest update: Monoprop. instead of Oxidizer Electric instead of LFOx