scharlesc
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Everything posted by scharlesc
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[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
scharlesc replied to ferram4's topic in KSP1 Mod Releases
Definitely no longer working. My rockets bend like noodles.- 2,647 replies
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- kerbal joint reinforcement
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KSP Interstellar Extended Continued Development Thread
scharlesc replied to FreeThinker's topic in KSP1 Mod Development
The Vista Inertial Fusion engine no longer works in the atmosphere in this latest version. It use to in fact a test rocket I built to test it in the atmosphere no longer works though I changed nothing on it. Is this intentional? -
KSP Interstellar Extended Continued Development Thread
scharlesc replied to FreeThinker's topic in KSP1 Mod Development
Tried everything not a single reactor will turn on. Can't figure out what I am doing wrong. -
KSP Interstellar Extended Continued Development Thread
scharlesc replied to FreeThinker's topic in KSP1 Mod Development
Thx that probably explains it. -
KSP Interstellar Extended Continued Development Thread
scharlesc replied to FreeThinker's topic in KSP1 Mod Development
Yes tried to be right on top of it and no option to turn it on appeared. Very strange. It was a test at the launch pad so the reactor was never turned on. Tried about everything I could think of. -
KSP Interstellar Extended Continued Development Thread
scharlesc replied to FreeThinker's topic in KSP1 Mod Development
This may be a dumb question but how come I can not turn the reactors on. I send a kerbal on EVA and even then there is no option when I right click that allows me to start them. -
[1.0.4] Endurance (from Interstellar) [DISCONTINUED]
scharlesc replied to benjee10's topic in KSP1 Mod Releases
Thank you that was exactly the problem. I now recall reading that in the thread a long time ago. I was tearing my hair out! -
[1.0.4] Endurance (from Interstellar) [DISCONTINUED]
scharlesc replied to benjee10's topic in KSP1 Mod Releases
Lately I can't launch the ranger it keeps saying that a part is missing; the 2x xp-f40 'cooper" aerospike. Anyone have any ideas? I've tried to find that in mods to see if I am missing something but no luck. -
Thanks for responding. I resolved the issue it had to do with real parachute. I noticed the parachute action group would disappear when I moved it to the runway and I had a sneaking suspicion the parachutes were deployed though they could not be seen because of some bug with real parachute. I removed real parachutes as a mod and the action group would remain visible and I was able to take off since they were not deployed. - - - Updated - - - I must have had a slightly out of date version of real parachute.
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Tried probably 20 times to get this STS-4 into orbit. mechjeb does not work around 2000M it starts wobbling from side to side with the arc of wobble increasing till it tips over. Tried manually and around 5KM it suddenly jumps as if someone pushed it from behind and it starts spinning. Then the side boosters run out of fuel they come off and break a wing. this is one tough bird to fly.
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MechJeb for KSP 1.0... problems?
scharlesc replied to Kruge631's topic in KSP1 Technical Support (PC, modded installs)
Still does not work pretty much tried everything. Ascent guidance is completely broke. -
Frankly this game stinks now. I don;t have a single rocket all of which worked beautifully in .9 that does not tip early immediately of as I ascend. The yaw controls do not work properly neither does SAS. It does not respond to the controls and I cannot stop the tipping. Very frustrating. If they don;t fix this I'm sadly finished with Kerbal. I watched Manley's video and frankly I can;t understand how he was able to control his rocket. None of mine are presently controllable. Also the extensive space station I built can no longer be flown since when I go to mission control and highlight it and the fly button never lights. they ruined this game frankly.