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Everything posted by Grenartia
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Ugh. Waiting for my mods to update for 1.1.3 is interminable.
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1.1.3 - wheels inop? what gives?
Grenartia replied to Xyphos's topic in KSP1 Gameplay Questions and Tutorials
Looks like your wheels are too close to other parts. That's been a problem even in 1.1.2. -
dock for boats
Grenartia replied to volcanic_wolf's topic in KSP1 Suggestions & Development Discussion
I really never noticed half the stuff you've pointed out, and the other half either isn't a problem, or is an acceptable break from reality for the sake of gameplay. I don't know anything about simple construction mod, and this is about suggesting something for stock, so you don't have to get a mod for it. Also, simply "build an aircraft carrier and park it next to the land" does not a dock make. -
dock for boats
Grenartia replied to volcanic_wolf's topic in KSP1 Suggestions & Development Discussion
I actually like the suggestion @322997am made about a channel alongside the runway. I think it would be best if the port and the channel were somewhere in between the VAB/Crawlerway/Launchpad and the runway. Make some use of that extra space. Alternatively, between R&D and the Tracking Station for the port, and have a water runway adjacent to the port and tracking center running to the shoreline, parallel to the main runway. -
dock for boats
Grenartia replied to volcanic_wolf's topic in KSP1 Suggestions & Development Discussion
Its pretty much impossible without spending lots of time building a rover to take you to the shoreline, and then actually driving it to the shoreline. Unless you decide to airlift the watercraft, but that raises a whole new set of issues. Why, exactly, does career need to be overhauled? I don't get why people are suggesting this be located on Airfield Island. We can't even launch planes from it without landing there first. And yes, if memory serves, aircraft parts originally were a mod. And we do have modders who've made boat and sub mods, so its certainly not outside the realm of possibility for Squad to bring them on board. -
dock for boats
Grenartia replied to volcanic_wolf's topic in KSP1 Suggestions & Development Discussion
Which is like saying land vehicles are unrelated to KSP, so we shouldn't expect Squad to implement rover stuff. I mean, we already have improved buoyancy, and stock seaplanes. Implementing a dock to launch boats/ships/subs/any-of-the-above-crossed-with-a-rocket-or-an-SSTO from only seems like the next logical step. Would make testing seaborne Eve or Laythe bases/stations much easier without resorting to hyperedit. -
Umbilical Docking Ports
Grenartia replied to RonaldRayGun's topic in KSP1 Suggestions & Development Discussion
I seem to recall someone making a flexible docking tube that was connected via KAS/KIS and could go up to 50m. But I only saw it released for 1.0.5, shortly before 1.1, and haven't seen an update since the first time I saw it. -
Mk2 Slanted Adapter
Grenartia replied to Xyphos's topic in KSP1 Suggestions & Development Discussion
Mk 2 Extensions. Either that, or get some small wings in there. -
Looks like the basic design I attempted for my Multipurpose Rover.
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Chasing the Sun - And M̶u̶r̶d̶e̶r̶i̶n̶g̶ Ejecting some Kerbals*
Grenartia replied to Hegemon's topic in KSP1 Discussion
Does it count in prograde? Also, the 1812 Overture (WITH CANNON!) has a really nice overlap with that video. -
Weird thing is, I actually did try that. I had a 2:1 ratio of RAPIERs to Whiplashes. I think I'll try reversing that for my next attempt. I'd supply pics, but I'm not at my desktop right now. You could mount linear RCS on the cubic octagonals if you needed the roll stability. It has always been my dream to see a Kerbal version of Hunt for Red October. SCIENCE HAS GONE TOO FAR!
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Those joints are exactly what I've been looking for for my rover project. Where'd you get them? If anything, that design's more outlandish than what I've been doing. And yeah, I'm using rapiers. 12 of them on my last design, to be exact. I'm doing all stock, too. The only difference in wings that I can see is that you're not using BigS parts. My main issue seems to be that I can barely get to mach 1, and barely get to 8.5km. Good luck on your brain science so you can get back to your rocket surgery.
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What music do you listen to while playing KSP?
Grenartia replied to Scenter102's topic in KSP1 Discussion
I wonder if St. Manley has ever recorded a cover of Space Truckin'. -
Right. I'm just having trouble getting enough delta-v to said boosters without diminishing the performance of said SSTO (i.e., adding more airbreathers decreases available LF for both the jets and the rockets, SRBs are nice on the thrust end, but only hinder the SSTO after they're used up, etc.). The best I can manage is a mid-altitude heavy cargo jet.
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I'm beginning to think I can't into Mk3 SSTOs. I've looked at every tutorial I can get my hands on, and...nothing.
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inb4 "How can an irrational unit of measure be rational?"
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I honestly don't see an advantage to kiloseconds. It just doesn't seem like there's that many occasions when it would come in handy.
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Returning KSP player, how should I get started?
Grenartia replied to Rolanvorxariat's topic in KSP1 Discussion
I'd recommend Science mode first, actually. Has all the advantages of starting with Career, but without the drawback of having to worry about money. -
An actual cockpit. And I have no idea where to even start in making a mod myself.
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Heavy SSTO Efficiency Challenge
Grenartia replied to icedown's topic in KSP1 Challenges & Mission ideas
I'm pretty sure that's the issue, is that I have my gear attached to the BigS wings. I knew that if they weren't parallel to the takeoff direction, things would be messed up, so I made sure to check for that first, and I was using the larger gears. But I didn't know about the wings. Thanks. -
Heavy SSTO Efficiency Challenge
Grenartia replied to icedown's topic in KSP1 Challenges & Mission ideas
Thanks, I'll try it. -
Heavy SSTO Efficiency Challenge
Grenartia replied to icedown's topic in KSP1 Challenges & Mission ideas
Any advice on how to deal with planes veering off to one side or the other because of the landing gear? I'm pretty sure I've got a workable design aside from my inability to take off because of that. I've got a bunch of reaction wheels, more than enough EC generation, plenty of working control surfaces, LG steering is on, etc.