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Voodoo8648

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Everything posted by Voodoo8648

  1. Thank you so much. I actually found the culprit. Turns out there was folder labeled Airbags within my USI folder. So that was probably conflicting with the srv pack. I deleted the airbag folder and now the airbags open right up! Thanks for the help!!!!
  2. Thank you very much. I tried to install Exception Detector mod, but apparently it's not comp with 1.1.3. Here is a link to my output log: https://1drv.ms/t/s!AvUWxjgM4SuQhbIw2FqHX3XjyDlXMg
  3. Well, I started a fresh clean install of ksp and copied only the surv pack in and the bags work. I then copied my mods in and now the bags don't work. Can you please tell me what you mean by looking for exceptions? how do I do that? Which log do I need to pull up?
  4. I have MadualManager 2.6.25 installed. I deleted all of the following folders from my Gamedate folder (as well as the sub folders contained in th USI folder such as Konstruction and SrvPack) I then copied all of the folders from the Surv Pack into the game data folder, but there is still no option to deploy bags in the right click menu:
  5. Any help on this? The option to deploy bags is not available in the right click menu.
  6. Is there any chance of updating the robot wheels to work with 1.1.3 as some of us won't be upgrading to 1.2? Either way, thanks for what you do
  7. I'm running 1.1.3 and using latest USI survivability. I tried mounting the airbags to my Duna lander and there is no option to deploy bags in the right click menu whether in VAB or launched. Any help?
  8. Sounds like the original SQUAD owners sold out SQUAD / KSP to new owners and KSP is about to get generally more expensive and cost you more money. Imagine having to PAY real money to unlock new parts Sadly, that is the direction of the video game industry and this would not surprise me.
  9. Is this the LATEST version of the Rework pack? I'm running 1.1.3 and have had a problem with the Movatrons working properly. All movatrons are uncontrollable and just bounce around. I think I read that moveatrons were removed? Thats fine I just want the latest version. If the Movatrons were removed then why?
  10. Can someone help please? I've had a problem with all the IR Movatrons (wheels) in 1.1.3. They don't work. They just bounce around and are uncontrollable with a phantom force. So I downloaded and installed the IR 2.0.5 to replaced my the 2.0.2 version thinking this would solve the problem.. When I did that I LOST all the parts pictured below and was left with only like 13 or so parts (basically lost all the white parts who's name end in "otron") I think I'm missing the "Rework" parts? So where can I find these updated rework parts?
  11. Well, I may have answered my own question... In terms of the problem happening on a "stock" install, I had simply deleted all the contents from Gamedata and my save, so I guess it wasn't entirely stock. I installed a brand new game and the rovers worked fine. I THEN installed half of my 73 mods which again broke the rovers. I had to delete that install and re-install KSP again fresh. I began copying mods over in groups of 5, and starting KSP each time, a new group of 5 were installed, all the way to the exact half that I had copied over before. I could not get a single mod to break the rovers. After that half got installed, I then started copying over the other half in groups of 10. Still, nothing broke the rovers. My original save file was lastly copied over and the rovers are still functioning just fine. Mission accomplished.
  12. I am trying to build a simple rover using stock parts and wheels, however when I launch the rover, the wheels spin but the the rover goes no where. There is also a Phantom force pushing my helpless little rovers off to the side at around 6 m/s. It also sometimes looks as if the rover is floating a couple inches off the ground. I have ensured that there is enough electrical charge, comms sig, and that the wheel motors are oriented correctly. Incidentally, the PackRat rover works just fine. THIS BUG PERSISTS ON A CLEAN UNMODDED INSTALL OF KSP 1.1.3 I uploaded video demo of the bug here:
  13. Any craft equipped with any kind of landing gear (stock) starts flipping and spinning wildly as soon as the landing gear (wheels or fixed) touches the ground upon flight launch. Sometimes the game crashes. Any help? Here's a link to my output_log: https://onedrive.live.com/redir?resid=902BE10C38C616F5!86151&authkey=!AKw8GDe0NpdLET8&ithint=file%2ctxt
  14. NEVER MIND!! I found the problem! Apparently I have the Navhud mod installed and simply pressing "Y" will hide the grid. Im dumb!
  15. Hiding the HUD (pressing F2) hides ALL controls and I can't click on any parts or interact with the spacecraft with the HUD hidden. I do not want to see the grid lines on screen. To my knowledge, I did not invoke this. I can't interact with the spacecraft unless the HUD is visible, What do I do?
  16. Interesting. I'll have to see if the problem persist after removing scansat
  17. KSP: 1.1.1230 Windows 64bit Problem: AmpYear GUI not working while flying or in VAB, but DOES display the settings GUI in space center Mods installed: Amp Year 1.3.0 Module Manager 2.6.24 Reproduction steps: I Simply fly a ship and click the green battery in the toolbar, but no GUI Log: Output_log This screenshot shows the only button available for AmpYear. Clicking this button does nothing
  18. I just downloaded the latest version of ampyear for 1.1, but I can't get the GUI to work while flying. The setting UI works in the space center, but not while flying. I have never used ampyear before so I have never used it and this is my first time.
  19. Ok, the problem is BACK! The game seemed to have been operating fine for a few sessions, but now the Tracking Station keeps locking up again, and "Space Station One" keeps appearing in the "tracked objects" panel. Im using RT 1.6.9 (according to Add-on Version Checker this is for 1.0.5) Scan Sat 1.1.6 (according to Add-on Version Checker this is for 1.1.x)
  20. Awesome man! I cant tell you how much I appreciate your ongoing support to this mod. It really enhances the experience to the game play, as everyone already knows
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