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JeeF

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Everything posted by JeeF

  1. Can't wait for FAR update, dying to try and build a Tomcat now XD Also wanna try to finally break Mach 10 on RSS using Scramjets.
  2. I'm not sure mate, you should probably ask Ferram, or someone at IR thread. I just heard about it, but long ago, can't recall details.
  3. You can edit the files to make it very sturdy, almost like a KJR for IR. Works better. And also use TweakScale to make the part larger, but "sink" it into the fuselage a bit to hide it.
  4. The F-14 is a work of art, my favorite aircraft of all times. The very first flight simulator I've tried was Top Gun: Fire at Will, with my good old Logitech Wingman Extreme. That was a proper game, great simulation aspect for the time, loads of missions and replayability. Sadly the remake of the game was a total joke. I'll be trying to make a F-14 in KSP as soon as FAR gets released for 1.4, since a lot of mods I find a must-have are dependent on it. Did you use Infernal Robotics for the sweeping motion of the wings?
  5. Was there any major change in the way the vanilla game calculates aerodynamics? I'm just wondering if there's a lot of work for ferram compared to other updates, and also wondering how well the current version works with 1.4.2.
  6. Best of both words: add the option to the stock game so that you can turn ON or OFF in VAB/SPH a simple dV/TWR readout. Those who want, can turn it ON. Those who doesn't, well... a psychiatrist is always an option.
  7. What is a bit disheartening about these "delta-V readings and TWR readings in stock game please" threads is that we never get any official reply from the developers. It's not that I don't enjoy reading each player's personal opinion, but it would be great to hear from the developers WHY the frak they still haven't added this super important thing to the stock game yet, dammit! XD
  8. The moment you run out of ram (or just coming close to running out of ram) makes your computer EXTREMELY slow, regardless of having SSDs as cache buffer. When I had 16gb of ram, if I ran KSP with more than 12gb of mods it would regularly crash and would get my computer crawling, even opening a browser would take 60 seconds. (during game or after exiting the game) Now with 32gb of ram, I can run nearly 20gb of mods (mostly big textures) and it's snappy and never crashes. So really just depends on how many mods are you happy with. Mind you graphic/texture mods are the heavy ones.
  9. I'm rocking a 8700k @5ghz, 32gb ram (a must if you want to play with lots of mods, I run nearly 20gb of mods), a 1080ti and 2 ssds in raid 0 reserved for gaming only (OS in another ssd). But I'll tell you one thing: Upgrading my computer didn't help solve the low fps for high part count ships. What did solve my fps issue was a particular mod, SSTU. With this mod, I was able to launch a Saturn V to the moon (in RSS+RO), land there, collect science, and come back with a total part count of 47. Yes, you read it right, 47 freaking parts. Here, watch:
  10. Dammit to hell. I installed EVE but my installation went wrong and I scrapped it and then I forgot to install EVE the second time. My apologies, I'll bang my head in the wall a bit. Thanks for the help!
  11. ok... maybe my mods are not working that well then, as I have no clouds. Strange... all other mods are parts mods, nothing related with visuals. https://ibb.co/mCkWaR I do have a thin hazy layer that resembles clouds, but definitely nothing volumetric
  12. Hey guys, I've been playing KSP in triple monitors (5760x1080) for a while now. I do have a fourth monitor that I keep above the 3 panels, angled forward, where I can keep my hardware monitoring tools. Then I thought today... that would be pretty cool if I could leave the 3 monitors for the scene and drag the mods and UI into the 4th screen, such as KER. Is there a way to do this? Perhaps a mod that I'm not aware of? Setup is something similar to this:
  13. Finished putting together my 1.3.1 GPP build, bit less than 100 mods, all working nicely. One last thing remains: a graphical mod that adds nice volumetric clouds. What's the best recommended for GPP? I'm using Rescale at 10.625x (earth size) Specs: i7 8700k @5ghz, GTX 1080ti @5760x1080, 32gb ram ddr4 3000mhz.
  14. Thought as much, but wanted to confirm. TY
  15. An idea would be to make an alternate version of AJE that is compatible with TS, put in github under a test branch instead of an official release, and I'm sure there are PLENTY of community members that would love to test the engines and report back issues, me being one of them. Afterwards, when it's fully tested, if you want you can include into the official release. Speaking of official release, I'm putting back a new install for 1.3.1 and AJE is the only one I have left that is not yet released for 1.3.1. I was reading a couple of pages back, couldn't find an answer, but I'm assuming AJE current official release works fine with KSP's current version?
  16. Hey Blowfish, are you considering maybe enabling Tweakscale to work with AJE engines? I understand the dilemma, but in the end of the day it's a game and we are constantly making bigger/smaller aircrafts, your mod is a must but the engines never match the aircraft unless we never rescale anything airplane-wise =/
  17. Is there anybody else here running his mod in KSP 1.3.1 and have no texture problems? I've tried everything. Reinstalled it again and again with the latest version, no other mods. Even re-downloaded KSP from scratch, problem persists. Planet is a black ball looking from space.
  18. Ok so I'm guessing this mod doesn't work with 1.3.1. Tried many times to install and my planet keeps texture-less, completely black. Am I missing something? (texture-less looking from space, everything looks normal when on surface)
  19. How well would this mod work with mods that change/enhance KSC?
  20. Thanks Galileo! By the way, superb mod, a must have for me. Well done!
  21. Hey guys, coming back to KSP after a long hiatus. Even before installing it I knew I needed something new and this mod seems to tick all the boxes, awesome work, congratulations to all involved. Couple of questions tho: I'm not a big fan of the stock sized planets, too easy. I've always playing with RSS-sized planets, sometimes even a tad bigger if I was feeling adventurous. So, how big are the planets, is it stock-alike? If so, would this mod work alright if I resized it with Rescale! from Galileo? I've read it comes with 4k textures, so I guess around 3.2x or even 6.4x would still look alright. Cheers!
  22. Maybe if I have the moon at the right distance, in geostationary orbit, I can link both with a space elevator. XD
  23. Quite disappointing really. I braced for impact and then... nothing! My spaceship went right thru the moon like it wasn't there. I'm still puzzled about why did it happen.
  24. Loved the mod! XD I can imagine people on my planet having to duck once a day, lmao.
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