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JeeF

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Everything posted by JeeF

  1. This below me is the Atlantic. Water renders transparent but is there, splash-able. Any of you experienced this before? 1.1.2 using the right versions of EVE and Scatterer as mentioned in a post by Rhavoreth
  2. Screenshots please? Edit: Not sure I understand... should I install both mods or should I choose one?
  3. Don't know if this has been reported yet or if this is the right place, but: Atm tweakscale is causing some weird bugs when used together with Realism Overhaul. Easiest way to reproduce is to attach an AV-R8 Winglet to a rocket. On the launchpad you'll see it floating and unresponsive, regardless of actually changing the scale of the part itself. Haven't had any bugs with any other parts tested, but then again I haven't tested that many parts.
  4. Yep. Was watching a video on youtube while my sounding rocket was trying to break a new altitude record. Haven't had any crash all day.
  5. Managed to go up to 13gb of ram with 160 mods, steady as a rock.
  6. Now its just a matter of getting KCT's development time to match your goals =P
  7. Followed your steps to the letter and this is what Im getting. Texture settings on full, no BolderCo folder, 64bit fresh install. I do have other mods, so if you haven't seen this or it's not an obvious answer/fix, ignore this post.
  8. It's being fixed by CKAN personnel as we speak. Check again in a couple of hours.
  9. CKAN fails downloading some of the mods, but trying multiple times usually fixes it.
  10. Many of the recommended and suggested mods are outdated, but we should have at least the dependencies installed via CKAN soon enough. Meanwhile you shouldn't have a problem installing manually. You'll need: Advanced Jet Engine (check last page for 1.1.2 compatible update) Deadly Re-entry Ferram Aerospace Research Kerbal Joint Reinforcement KSCSwitcher (if you're going with RSS) Kopernicus (if you're going with RSS) Module Manager Real Chute Real Fuels Real Heat Real Plume SmokeScreen VSR I'm probably forgetting something. But if you install these above via CKAN, they should pull their dependencies. Then use AVC to check for the latest version of each and download/install manually.
  11. Hey 8bits, how's the project going? Can you tell us what are you working on atm? Also, does the mod in the current release work for 1.1.2? Thank you
  12. Yeah I have RVE. I'm just very impressed with KSPRC and would like to try it if it was RSS compatible.
  13. Now that we have 64bit KSP working (and most users using it), what is the next stop for RSS? Do you plan on offering textures higher than 8k? Any plans for modifying the surface of the planet so we can have mountains?
  14. RSS and RP-0 come along together in the package?
  15. Your right. Guys please do NOT use the 64bit hack, it's very buggy and you'll end up giving modders headaches trying to fix bugs that are not their fault.
  16. My hacked 64bit 1.0.5 with 108 mods (including RSS+RO) runs perfectly fine. Try reinstalling them.
  17. Feel the same way. I tried playing Stock KSP but after 15 minutes I'm bored, there's no challenge. 1.0.5 with the mods I want runs very slowly, crashes often and textures are crap. I haven't had my fix in ages, got excited with 1.1 coming out thinking the wait was over, but I'm guessing the wait if far from over, waiting for all the mods I use to be updated. And since R.O. is dependent on so many other mods, the wait can be quite long.
  18. Funny, I was 100% sure the first one to reply to my question would be someone saying "quit asking". Interesting that a simple question about an ETA can be considered "harassment". I'm not demanding anything, nor am I expecting anything, I'm simply asking a question that hasn't been asked yet, and that only the he can answer. The rule you quoted doesn't apply in this case. 1.1 just came out and nobody has asked of him any forecast or ETA about his mods and updates, so it's a genuine and valid question. As far as I'm concerned he can say 24h or 24years, to which I'd reply "thank you". It's nice to have an ETA and I'm sure I'm not the only one who's curious about what he'd answer. That "they are being worked on" is obvious, as well as "they will be released as they are completed". Thanks for your input though, however it didn't answer my question and it remains to be answered by someone who knows the answer.
  19. Hey Nathan, do you have any ETA on an update of RSS, RF, RO and RP-0 for 1.1?
  20. This is one of the main mods I'm waiting for, along with RO and RSS, to play 1.1. Any news on when it's coming out?
  21. Hey guys, just wanted to share my first Moon landing on full Realism Overhaul RP=0 and RSS. http://postimg.org/image/f0bgbtjb9/ Had plenty of attempts before, some came pretty close. Just before this mission, I got to the surface, only to realize the slope was too great, my wheels couldn't deal with the weight + slope and all went to hell. Wasn't cheap, about 1.9M and 8 years to build. Total mass on launch is a tad over 6.7m Tons http://postimg.org/image/nl4s2zthh/ It always explodes the launchpad during launch, probably too heavy. Sorry for the rockets been red, but my screenshot button is F11 XD Reason for the heavy payload is all the batteries and scientific experiments. That vessel, after landing on the Moon, has enough resources to rover around different biomes for a few days, then decouple just the top with enough fuel to come back to Earth. Game crashes once after launch, once after landing on the Moon, once on the return home and once after landing back, all of that with textures 1/8. I can't wait to have all these mods working with KSP 1.1, enough of crappy textures and having to pass out on so many awesome mods.
  22. Hey Nathan, Have you decided to wait till official 1.1 launch to release RSS/RO and your other mods updated to 1.1 or are you already working on it? I was excited about 1.1 and got it as soon as it came out, only to realize I no longer like stock KSP, it's too easy. Sadly I'll have to continue with 1.0.5 (and it's crashes) till RSS+RO comes out.
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