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DespairingSquid
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The water resource has values, I'll get some log files later. Yes, I'm using vessel mover and it is placing it correctly(as proven by places giant rockets on it, and it moved). Only reason is Kerbinside will not launch directly into the water.
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Can load it.....Doesn't sink though(even with full water) Also I reinstalled the mod, but the earlier craft still has locked parts.
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Contains invalid parts: MarineTrimPlane
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OK, so it's all installed correctly(trust me!) maybe my sub just doesn't have enough mass? Am I just stupid(yes)? Any chance I could get that craft file? I get the feeling I'm just being dumb, user error!
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I'm on 1.1.3, without any other mods conflicting with the water, but no matter how much I pump it will not sink.
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Ugh, I cannot for the life of me get the sub to sink. Any help?(Example craft etc?)
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Cheers!
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Any 1.1.3 versions made yet? It's hard to tell without a new page
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Thanks, though I must wonder, how did KAX fix it? In the mean time I'll look into forcing KSP to stop caring about directional sounds, I need those damn engines!
- 4,345 replies
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- helicopter
- parts
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Has the audio issues been fixed? Only thing keeping me from this mod
- 4,345 replies
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- helicopter
- parts
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(and 1 more)
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
DespairingSquid replied to rbray89's topic in KSP1 Mod Releases
Because no one likes me lol -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
DespairingSquid replied to rbray89's topic in KSP1 Mod Releases
So how would I make Kerbins clouds like this, but maybe not quite so dense -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
DespairingSquid replied to rbray89's topic in KSP1 Mod Releases
Doesn't stop the clouds being too small though