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*MajorTom*

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Posts posted by *MajorTom*

  1. 14 hours ago, Badie said:

     

    All the participants will receive their Official Challenge Badge "THE GOLDEN KERBAL" ! 
     

    again this badge? its looks like "1-2-3...100500 hero of  ... Kerbin " ?

     maybe better get @cratercracker badge on this page? Or add some word on it... like "official" . IMHO It is cool and we all can remember the different ones badges.

    Just an opinion...

    ps: but ok... if many "the same" badges system is remain the same... then if i'm getting old will do many official challenges ... i maybe looks like this... :):):):) 

    e77e340b1587.jpg f7d51fc964a9.jpg  :) :):):) 

  2. Hi, i build this "Kama" (named as river in Russia) PSTO shuttle (parallel stage to orbit = all engines ignites and used all time) for anoter challenge in this forum, but now... (...why not get also official badge here :) ? ) . Plus this is not are common shuttle disign... so why not post it here? And it fly good in RSS+realism overhaul and not common solve of overheating problem and hypersonic flight stability and maneuverability...

    For stock KSP:

     

    And also this disign for RSS+RO  :

    also a small one

    and small+mobile launch+solid main booster (and old one for KSP1.0.4 :( )

     

  3. On 22.03.2017 at 3:12 PM, sevenperforce said:

    Gorgeous!

    Differential yaw between those two boosters would be really problematic IRL but I love how it works in KSP!

    Try to build something like this in RSS+RO , but procedural fuel tanks still not updated for 1.22 so i cant create a good 1st stage recovery system... but for now it just Realism Overhaul PSTO and good one hypersonic glider, what well change descent precision tragectory from mach 12 to mach 5 . It parts resist temperature only max 2500 (except 4 heatshields, 2 on bow, 2 on landing gear in tail). But descent is ok . 

    ps- sorry for my poor english

  4. On 06.04.2017 at 0:34 AM, gargamel said:

    I'm having trouble coming up with a design.   I have a large mother ship that carries some smaller ships.  I want a lander that will be capable of landing on atmospeheric bodies (Duna, Lathe, Eve maybe not so much :)).  It needs to be small and simple.  It's probably that I'm stuck in a design paradigm with this, and I need ideas.  I'd prefer all mono prop for propulsion, as it reduces part counts and size, I am using Near future, so it has some really nice mono engines. 

    But How do I get a heat shield, engine, and docking port all inline at the extremities of my ship?  I'd prefer an inline docking port as the "docking bay" area of my mother ship is kinda confined, and I find inline docking easier to build.  I also want the heat shield to be resuable, is there a mechanic for re upping the ablative material? 

    I could use the inflatable heat shield with radial engines.... hmmm..... ideas?

    Eve spaceships - always are behemoths, and if it reusable - it is modded behemoths . For Dune, Laythe you can make a simple nuclear propulsion winged SSTO / or SSTO with winged lander (tons of contructions in this forum) . So there is not 1 good AND simple construction for different atmospheres.

    ps: and if you have are wings and mining module - you don't need reusable heatshield at all . 3200 for empty heatshield is normal temperature even for Eve gliding descent.

    my one-year old Eve spaceplane (not reusable, but also not behemoth, atmosphere aerobraking and gliding, not need ablator in descent and about yor asking - you can use this idea for wing protection in your ships for Eve descent):

    https://youtu.be/j2iwEXP0ooQ

     

  5.  

    My prototype name it Long-Arm-ed . orbiting at 16.5 k, then fire gun, also make some kind of aim .... build  are normal spaceship to deliver it to Moho orbit later . (hit from 16.5k orbit inner walls of Mohole). Pure stock

    ps; sorry for my poor english

    85e91ed8416a.png

    6718cc542d81.png

    1dbe0a3acff6.png

    caa91642529c.png

     

  6. I create psto (parallel stage to orbit) "Kama-Ls" shuttle for other challenge, but now i thought.. why not get an extra badges here :) ..so its my flight ... 

    Parts of ship: unmodded

    Flight mod used for this mission: Kerbal Engineer Redux, NavHud, KerbinSide (for map navigation after reenty)... other mods i really not use it

     

  7. 4 hours ago, sevenperforce said:

    Looks great, but I can't tell -- do the orbiter's engines fire from the very start? If not, it's not a PSTO.

    of course all engines (and even juno strats at same time then i hit "space" button :)) ) , only one engine is shut down - sputnik payload. (i record video now)

    ps: and concept of return back has it prototype - maybe you know about Baikal boosters for our Angara rocket ... it is the sort of same

  8. this my "Kama-LS" PSTO system. It have 2 cheap boosters, 2 cheap (juno) atm.engine and 1 cheap rocket engine (trust limiter is half),

    It can deliver 2-3 tonn payload (comm sputnik) to LKO

    Boosters return system with 2 junos (and with its big wing are good glide)

    Main ship land with it wings to runway after orbit (but as always i get tooo much delta for orbital flight... but... as i say before it depends of payload)

    Deep night right now in my country, so I make video for this ship only tomorrow or at weekend... so sorry for this and good night.

    69f775ee3131.png

    booster looks like cruise missile. not a problem to do this in RL

    099ab94724de.png

    construction of main ship is simple, but I made it nose with heatshield for more realism

    81d84b63a2a9.png

    the only thing is not good - the dimension between booster can be mach more , or it can be burned with main engine..(in real life). But I think I make it also in RSS for real severe test, but later (still not lose hope for FAR update for 1.2.2)

    ps; sorry for my poor English

    9c1bb410ade9.png

     

    76d9e41aac55.png

     

  9. My "2 Strange" early and low-sci parts Mun stock mission, 7panter engine. This is a 10tonn of payload SSTO-freighter. Sorry i lost pics somethere... so today - only video. The Mun-ship is also interesting - i put this ship inside 2x*mk2 cargobays (without clipping parts inside each other).

    ps; sorry, please, for my poor English

     

  10. 21 hours ago, Alexoff said:

     

    And it should be "true", and later recoveryvessel should be true. Maybe because it's part from mod.

    yep, same for me...and  the part is modded too in my save file

    partName = Malemute.RoverCrewCab
    partID = 0

    full version of contract is:
    Before acсept save:

    CONTRACT
                {
                    guid = caf8b9f9-6aa8-4258-97a7-d9f5798115c3
                    type = RecoverAsset
                    prestige = 2
                    seed = -2020780856
                    state = Offered
                    viewed = Read
                    agent = Kerbodyne
                    deadlineType = None
                    expiryType = Floating
                    values = 86400,115020000,71175,162608,71175,0,11,22,1322433.35020294,0,0,0
                    targetBody = 3
                    kerbalName = Gitina Kerman
                    partName = Malemute.RoverCrewCab
                    partID = 0
                    recoveryLocation = 3
                    recoveryType = 1
                    gender = 2
                    PARAM
                    {
                        name = AcquireCrew
                        state = Incomplete
                        values = 18068,0,0,5,0
                        title = Save Gitina Kerman
                        winOn = 0
                    }
                    PARAM
                    {
                        name = RecoverKerbal
                        state = Incomplete
                        values = 0,0,0,0,0
                        title = Recover Gitina Kerman on Kerbin
                        failOn = All
                        winOn = All
                    }
                }
    
    KERBAL
    		{
    			name = Gitina Kerman
    			gender = Female
    			type = Unowned
    			trait = Pilot
    			brave = 0.461605072
    			dumb = 0.0977146253
    			badS = False
    			veteran = False
    			tour = False
    			state = Assigned
    			inactive = False
    			inactiveTimeEnd = 0
    			gExperienced = 0
    			outDueToG = False
    			ToD = 0
    			idx = -1
    			extraXP = 0
    			CAREER_LOG
    			{
    				flight = 0
    			}
    			FLIGHT_LOG
    			{
    				flight = 0
    			}
    		}

    After accept and change active ship to any vessel:

    CONTRACT
    			{
    				guid = caf8b9f9-6aa8-4258-97a7-d9f5798115c3
    				type = RecoverAsset
    				prestige = 2
    				seed = -2020780856
    				state = Active
    				viewed = Read
    				agent = Kerbodyne
    				deadlineType = None
    				expiryType = Floating
    				values = 86400,115020000,71175,162608,71175,0,11,22,1322433.35020294,1239737.42788589,0,0
    				targetBody = 3
    				kerbalName = Gitina Kerman
    				partName = Malemute.RoverCrewCab
    				partID = 3655255199
    				recoveryLocation = 3
    				recoveryType = 1
    				gender = 2
    				PARAM
    				{
    					name = AcquireCrew
    					state = Incomplete
    					values = 18068,0,0,5,0
    					title = Save Gitina Kerman
    					winOn = 0
    					kerbal = Gitina Kerman
    				}
    				PARAM
    				{
    					name = RecoverKerbal
    					state = Incomplete
    					values = 0,0,0,0,0
    					title = Recover Gitina Kerman on Kerbin
    					failOn = All
    					winOn = All
    					kerbal = Gitina Kerman
    				}
    			}
    CrewMemberInfo
    			{
    				name = Gitina Kerman
    				lastUpdate = 1239743.7478858933
    				lastFood = 1239743.7478858933
    				lastWater = 1239743.7478858933
    				vesselName = Gitina Kerman
    				vesselId = 61f5afe5-c6ee-49f1-843b-3490aff97c72
    				vesselIsPreLaunch = True
    				hibernating = False
    				DFFrozen = False
    				recoverykerbal = False
    				crewType = Unowned
    			}

    recoverykerbal = False <---

    ------

    move to any ship and all resourses is depleted

    74b3b5ad661b.png

     

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