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*MajorTom*

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Posts posted by *MajorTom*

  1. On 31.12.2016 at 3:33 PM, Redshift OTF said:

    Here is my latest attempt. Top speed was 2016.1 m/s but it could probably go faster.

    It does have wings, 2 x Wing Strakes, but I had to move them in to keep them protected by the heat shield. They are enough to allow the craft to take off from the runway so they should count. As you can see from the video, thrust drops dramatically after 2000 m/s which extends the flight time beyond 15 minutes.

    Any questions or if anyone wants the craft file just ask. :)

    and it burn 1 poin of fuel every sec at top speed... so it burn all 600-700 in 10-13 min (not 15). It great speed craft! but not for this challange I think is in it? And if you slow down and it burn lesser fuel can it normal fly (lift force) and at what speed to fly 15 min?

  2. On 30.12.2016 at 5:50 PM, EliteGuy3 said:

    You don't need to land your SSTO on a runway, If you take a look at my entries, not being a good pilot myself, landed in the water or beside the runway. Just don't crash or lose any parts.

     

     I think Bradley Whistance did something like that:

    Just not horizontal

    think it:

    1. can't be landed (only splashdown)

    2. is small wing t<1000 C not turn to vapor on reentry?

  3. 12 minutes ago, Gman_builder said:

     

    @*MajorTom* Same goes for you my dude.

    Well your craft will go faster with less fuel anyway, but honestly if your plane cant fly at full speed for only 15 minutes im gonna disqualify it. tbh its not that hard to do.

    yep, you are right in 3:11 fuel only for 6 minutes for top speed ... it can be in air for half of hour, but not in top speed... so I can try to build bigger ship :) but later :( 

     

    ps: i look at: "5. It is required to fly for at least 15 minutes before running out of fuel." and suppose it only can be in air for 15+ min and gain top speed in this interval... so sorry my facepalm

  4. Ok I build drone/or 1 manned (if need to transport 1 kerbal to station) SSTO for orange tank . It can dock with jr.dockport or can be divided apart and dock with normal size dock port. Also- it low science SSTO (for career game) - I use 10 panther engines in wet mode. It can be split apart and dock if you want to save fuel and dont want in orbit accelerate and then slow down winged part, but just piece of ship or simple can dock ssto in 1 piece if you launch window is good. 

    Ps: sorry for my poor english, its hard to me explain construction, just look video

     

  5. 49 minutes ago, Thomas P. said:

    Kopernicus 1.2.2-1 is on Github. It contains no config or feature related changes, but the API has changed, if you interact with it through code.

    I moved the parsing and attribution library out of Kopernicus, because I really love how it works, and maybe someone wants to use it in a non-Kopernicus project: https://github.com/Kopernicus/config-parser
    Following my tradition: This change broke @Sigma88s mods. :P But tbh I think future updates wont break them again.

    I use SVT+jool rings  before, but new version of kopernicus disable game loading - black infinite loading screen (game works only if i delete this new kopernicus version). Maybe this also SVT issue but who knows?

    Edit! no this is real kopernicus issue:

    I delete SVT folder jool_rings and svekopernicus, but with kopernicus folder in gamedata i look into infinite loadscreen

    fad258d7ce00.png

    then i delete kopernicus... and game load is ok

    7c469434a083.png

     

  6. On 14.11.2016 at 0:48 AM, Deimos Rast said:

     

    And lastly, I rearranged the folder structure so it should now extract as "GameData>BoxSat_Continued" instead of the apparent mess of folders it was before. Sorry about that @Vorg. This does, however, mean you should delete the old version before installing the new version, or duplication will occur!

     

    Direct download of v0.3.0 here

     

    so I must: 

    1.instal original BoxSat vA.02f into  GameData>BoxSatAlpha, and GameData>BoxSatPrototypes

    2.and then you update GameData>BoxSat_Continued

    is this right?

  7. 14 minutes ago, JPLRepo said:

     But not sure it fits in the scope of this mod which is a Life Support mod.
     

    what is "life".. the meaning of this word..? the life of kerbals or life of spacecraft... i just look wider at the name for mod :)

     

    ps: even NASA is used words like "dead" for unmanned things (not unoperable or so on). http://www.space.com/22884-nasa-deep-impact-comet-probe-dead.html  So IMHO the "life" also is not wrong word for human created things

  8. 7 hours ago, Falco01 said:

    I had a strange bug, I made a reentry with a station and the trail followed even after the part was destroyed, I switched vessel and the trails stayed even after I crashed in the surface at 200m/s and they were not lined up at all with the prograde vector (1.2 release)

    i have same effect , something not working in 1.2

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