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*MajorTom*

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About *MajorTom*

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    Ground control do you copy?

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    Russia

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  1. @Gameslinx I'm just shocked by the beauty you are doing. Wanna ask : trees, boulders, fallen asteroids to planet (stock quest) , UFO at Kerbin polar, Kerbin Pyramids, Moon arches... can also be parallax ? and all kinds of asteroids and comets there too? or it only can be applyed to planet ground? PS : icy region of planets can be half transparent or some kinda of transparent effects, ice cracks etc? like ice at Baikal lake?
  2. I built it not for challenge (because of 2 kerbals on board. with 1 i can make better BUT WHY? (i name ship the same ), but for my game (sent kerbals to station). Just cool pics (this is really nice craft) for U. 29.6 tonns and 1.185m/s at LKO . You can make 2 kerbals leaderbord...but why? It is Much harder to make "Goliath" SSTO. Hell it is Hard to make! i have one. if you need pic here - looks like flying pregnant penguin...so i name it .......... yeah we have only 5 m/s at LKO =) look Jeb smile =) (as us
  3. I hope the mod will be also for stock and will become an absolute favorite for everyone as a "scatterer"....
  4. Game not loading with MKS. it stop loading at: when i delete MKS it start loading and ok so.... waiting for normal update
  5. @blackrackMan, You are the best ! Responsive guy who fixed everything so fast! last .dll fixes the bug! Can even turn on all the shadows. I like scatterer so much! it ok now!
  6. @blackrack 1) ok. disabled . add your new scatterer.dll and again vessel viewer black screen.... //Can you just check if you have this kind of message in your log: "Added reflection probe fixer" with those graphical settings disabled i check it - no this line in my logs: https://easyupload.io/5l023u 2) sorry, please forget about scansat. it looks like this line not a bug -but trajectory of many passes near planet in "far far far.....future" for Kerbin escape trajectory (untill spaceship) not leave Kerbin . Why this i dunno , but it not scatterer problem,
  7. also cameras bugs landed but ok in flight. landed water at runway flight ok
  8. @blackrack i m disable reflections here (reflection refresh mode off) in scatterer (sky reflections) and all shadows off restart game but bug the same - blackscreen in Vessel Viewer ---------------------------- also found strange bug in SCANSAT monitor - white lines in the middle, they changed then I move camera --------------------- but no lines if i open big scansat map (not cockpit just map). here difference: (plus i can remove orbits in big map -it is not noise)
  9. Hi@R-T-Band @blackrack it seems I found incompatibility between Vessel Viewer Continued and the new version of scatterer (0.06). with the previous version of the scatterter, the raster prop monitor (in cockpit dashboard) displayed an vessel image, but with the new one there is none (blackscreen) i dont know why, but it is scatterer (i run game 5 times, install old and new scatterer) -------------------------------------------- I also wrote about the problem in the Vessel Viewer Continued topic ------ my game version is 1.9.1.2788+1.4.1. breaking ground
  10. Hi @linuxgurugamer it seems I found incompatibility between VVC and the new version of scatterer (0.06). with the previous version of the scatterter, the raster prop monitor displayed an vessel image, but with the new one there is none (blackscreen) i dont know why, but it is scatterer (i run game 5 times, install old and new scatterer) -------- also i post pics here - scatterer page EDIT: fixed in scatterer last version of .dll
  11. forced dx12... forced opengl.... bugs...why do your need this? I better use 1.8.1 KSP and and patiently wait for the normal scatter under 1.9. All these new 1.9. stock textures are not worth a tenth of the beauties of the 1.8.1. scatter
  12. wanna damge like in mod KerbaKrashSystem . ...... I want the ships to flatten, crumple, melt visually (and repair job for enginers)
  13. better version 3.2km/s orbital 3.008 km/s surface hypersonic manned is harder (unused payload)
  14. HERMES Gagarin (manned) class for 2 kerbals . 3.1 km/sec (better maybe later, need balance between lf and oxidizer) z"Kirkon" hypersonic spaceplane (4 whiplash, 1 poodle) craft file in 1.8.1 for proof here: https://yadi.sk/d/ylBSK1czmvHVRA
  15. It looks like you adjusted the config files. 6fuel cells*18el/sec=108 el/sec ship energy input 17ions*8,74=148el/sec ship energy output after 850m/sec no el input from panthers! where you get delta 108-148=-40 el/sec? = it can drain big z1k 1000 battery at 25 sec! until I see the file I will not believe!!! it seems like not true news (i dont belive in videos after Hazardish, i belive in maths :) ) also my panters not start with 1 little intake =) at least 3 little ps: put the engine under the fairing - this is a cheat. since the game does not warm the
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