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*MajorTom*

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Posts posted by *MajorTom*

  1. 5 hours ago, The Dunatian said:

    I'm quite sure he means land an unmanned probe from low orbit without using parachutes or engines. Sub-orbital is sub-orbital, it doesn't matter what trajectory. Don't complicate this challenge for yourself. I may attempt this, I already have a lifter more than capable of getting me to low Eve orbit without cheats.

    +1 no problem to make rocket/ssto/spaceplane/shuttle to send something to any planet. but don't have time... really

    ps: maybe i also land something later ... or even this  craft from Eve to Kerbin... but IRL time... :( 

    pps: i like hypersonic craft... so i try to find time...

  2. On 04.10.2017 at 12:43 AM, Badie said:
    • Impossible Mode: You can use wings, but have to land from orbit of Eve
    • Super Mode: Impress me

    Ок... not sure about "super", but it is for "impossible"

    790kg winged probe core+1battery from orbit to Eve surface (splachdown at 10 m/s... not a problem to land this at 6 m/s)

    (if i get it right)

    ------------------------------

    ps: and with or Russian fellows we now argue what is this challenge means???? :

    1.from orbit of Eve to Eve? 

    2. from orbit of Eve to Kerbin?

    3. What mean suborbital trajectory????????? it is under 70km of Kerbin/90 km of Eve (if it is really Eve landing point)???? or it is any suborbital trajectory????? reentry at 2200m/s and 1000m/s is a great heat difference???? So if .... i fall from Eve to Kerbin I can change suborbital trajectory????

    4. Or challenge is to test our telepathic abilities to verify what it all means??? :))))))

  3. not sure about decoupling of crew cabin before start... but here is my version

    5,48 tonn (6,79 with rover), capacity 1,  cost 25334 (with rover), i dont use power to fly after reentry (miss click and use 1 point of fuel not even at 1/10 of full power)

     Score =1* (25334 / (5,477^2) =25334/29,921=846,69 if i get it right way.... or i must *0 and my score is 0 =)))))))))))))))))))))))

    i really dont know why i take extra fuel... 200 m/s.... but ok i really don't want to decrease it and fly again... and i dont know why i build this kind  of very expensive  and heavy rover 

    ps:i cut video because its deep night ...time to rest  and i only have adsl modem to load it

    pps: sorry for my poor english.. i really dont understand powered flight after reentry its good or bad? as for me it is not good to take extra fuel to space and back... it is looks like waste of money. what if i have power but not use it because of precision landing?

  4. 17 hours ago, Avera9eJoe said:

    ALL SCORES UP TO HERE ARE POSTED

    They aren't yet listed in order of weight. Please check your entry and please tell me if I put you in the wrong category. The rules said clearly say "All mods except tweakscale" and/or "Bone Stock" but since more than 80% of you assumed that KER and MJ (simply for craft data) counted in "bone stock" entries I'll have to roll with it and keep them in the challenge mode category. :P

    Also, There are surprisingly few entries for Anything goes... if anyone has a spare hour I'd suggest building something massive and landing it with indestructible facilities on!

    @Vaisman, @Azimech, @roadkill10ukulele10, and @Kurtayn

    hi, but what about my  landing (video) on page 3 ? stock parts, mass in ker window, no cheats. ...but not in list...

  5. My old (2016) millitary spaceplane and hypersonic guided warhead ... but it in RSS/RO .. i test hypersonic reentry heat, and possible heat protective сonstructions in FAR aerodynamic with Mach 20 to 4 interval. I have in mind  what extremaly need to build long hypersonic flight warhead (total 11000km flight) to protect against potential anti-missile defense with common level of realism overhaul tech. Also find way to create impty-winged spaceplane to prograde atmosphere reentry (potentialy avoid stress in wings metall, irl no fuel in wings = lower mass and posibility to add ablation sheet in front of wings)

     

  6. About this mod (you can find all of this par. in video I posted above) :

    1. mod cool

    2. looks like some glitches  in side elements aerodynamic - look at light blue arrows at my video 1;00 - is it in wrong direction?

    3. dont find normal connectors for me between Mk2.5 parts and stock Mk1, Mk2, about this:

    9eef9823de74.png
     

     

    4. and again not for this mod, but for STOCK 1.2.2 aerodynamic drag calculate wrong for mk2 cargobays . it calculate elements inside closed cargobay, not total weight and drag for closed cargobay. So spaceship with 1 container what weght 5,5 tonn not receive as much air resistance as rover with 50 parts what weight 5 tonns. So 1-st payload go to space, 2-nd payload - no ....because speed in atmosphere not  up properly. I dont know maybe this bug solved in 1.3? /just put in my ssto mk2 cargobays something with many elements not connected in node-to-node and you see this/

  7. Sorry, I did not quite understand:

    "to build a shuttle/winged orbiter or SSTO" "The orbiter must be lifted into space by a Launch System that decouples or un-docks once expended, allowing the Orbiter to land entirely under it's own power."

    SSTO and decoupled LS? But HOW? is SSTO means single stage to orbit? single = not decoupled engines= not decoupled launch system?

    I ask about it because I build 2.5. parts +stock ssto what carries 2 part payload (aka 10km/s dv ion deep space manned spaceship). But Is my SSTO (not spaceship) good for this challenge? If good enough I can build video of flight, if not - please tell where is my misunderstanding...

     

     

    79ff87c38dc0.png
     

    --------------------------------------------------------------------------------------

    UPDATED

    video here (sorry some mistakes in description text because did it at deep night...):

    and i made a better energy system for ion spaceship (but lost 1-2 km dV, now 9 km dV if decouple unnecessary empty xenon tanks at right time

    Looks like it 55.5 points

    50 for flight, 5.5 for 5.5 tonn ion spaceship (i can do heavyer, but dont want in my kerbal space program at this time)

    craft file here (if someone want it) http://dropmefiles.com/cr1ZB

  8. 13 hours ago, BIGBOSS said:

    Скачал обновление, пытаюсь зайти в игру, но она вылетает сразу же после загрузки либо без всяких ошибок (просто закрывается и все), либо с окошком в котором написано "KSP.exe не отвечает", либо просто зависает и других вариантов кроме как закрыть игру нет.
    Все моды удалил.
    KSP полностью удалял и скачивал заново (Steam версия)
    Что делать?

    64 или 32 х версия глючит? 

  9. Sorry that I'm interfering with this holiday of universal happiness and...  the universal fall of prostration in the face of a new update. С'mon... your must be kidding... again..and again... I must wait for mod update for play my old career??? AGAIN???? why???? ONLY for language pack (even for my russian) and minor bug fixing? Not for me! I come back to 1.2.2 in Steam!!!! And wait Until all mods upgrade.......so...... 1.3 is nothing for me... Excuse me for being frank - but  I write what I think ! 

    ps: and again i did not find: new planets, new stock star systems, new level graphic arts, game optimization for 1000+ details in craft.... But I must be happy ...? Nope Happiness also is not found... 

    pps: but now, haters can burn me...  Proc%C3%A8s-de-Galil%C3%A9e.jpg "And yet it moves!"

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