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StickyScissors
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Everything posted by StickyScissors
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[1.0.5] Gryphon textures for Procedural Fairings v1.4
StickyScissors replied to Ravenchant's topic in KSP1 Mod Releases
Any immediate plans for a 1.1 version? I have plenty of subassemblies with these fairings and don't want to have to remake them all -
The engines are from SSTU. An amazing WIP mod. Lots of cool stuff Link: http://forum.kerbalspaceprogram.com/index.php?/topic/117090-wip-sstulabs-low-part-count-solutions-orbiter-landers-lifters-dev-thread-03-26-16-105-dl-available/
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I spent my short time playing KSP today trying to mount the first "flags and footprints" mission to the Mun in this save, just to test and refine current hardware. And it all went down the drain :c Album:
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Is anybody else having issues with engines ignoring the gimbal limit? Testing out a launcher, and noticed it was over correcting roll, so i went back to the VAB and dropped the gimbal down to 1* from the original 5*, but it doesn't seem to actually be limiting, because they still visually gimbal the original 5*, and they still roll the vehicle as if it were set to 5* (rapidly). The only way i have found to get around this is just locking the gimbal, something that isn't exactly a great idea during ascent.
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Am i correct in assuming that the planned future base/station modules will include inflatable things?
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@Shadowmage Here we are, hopefully void of all parts other than SSTU and stock: https://www.dropbox.com/s/odpybu16481ri4n/Testcraft.craft?dl=0
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I can do that, just a minute. Also, I should note that it isn't just these engines, and it isn't just this craft that have done it, this is just the most recent case.
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Anybody else having issues with engine mounts freaking out upon loading into flight? It only happens with engines that have something (i.e. a decoupler) glued to the back of them, while the other, uncovered ones are fine. However, sometimes If i leave the craft (switch scenes) and come back, it will fix itself.
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ahhhg, this mod just keeps getting better and better! I cant wait for 1.1 to come out, and this mod to "settle down" after the first actual release so i can finally be let loose with all the designs i've been drawing
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[WIP][1.1.3] Farlo Planetary Pack
StickyScissors replied to StickyScissors's topic in KSP1 Mod Development
Sorry to anyone who wants to download this, SpaceDock has decided that it doesn't want to send me the verification after 10 tries, so i'm gonna have a go at customer support and see how it pans out. -
sometimes it does, yeah...but other times it'll throw a hissy fit and i have to keep grabbing new ones from the part menu over and over before it'll cooperate
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Is anybody else having issues with the modular SRB's not wanting to radially attach to anything?
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Now i have to make the big decision of if i want to break all of my stuff to get new content, or keep what working stuff i have and miss out on the shiny new content i want D: Such is life in Latvia with pre-releases
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Any particular reason why docking ports are fused into the capsules instead of removable? They say they work with stock ports, but they don't look good in the process. and i prefer tantares ports anyways
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If you're really strapped for cash, i recommend some of the many contract packs that people have made Unless you already have them and i missed them in the mod list
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Question: has the gradual trailing off of thrust in SRB's been considered as an idea for this mod? IIRC the component space shuttle SRB's did this somehow, but i'm not certain it would work properly.