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Bottle Rocketeer
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I am excited about all the mods that we will get!
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Universal Storage II [1.3.1 and 1.4.5 - 1.7.0]
canisin replied to Paul Kingtiger's topic in KSP1 Mod Releases
Since there is so much activity in the thread, would it be rude if i bumped this?- 1,553 replies
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Universal Storage II [1.3.1 and 1.4.5 - 1.7.0]
canisin replied to Paul Kingtiger's topic in KSP1 Mod Releases
Hey All, May I drop a half-assed bug report in here and hope you don't mind it if I fail to provide clear steps to reproduce? I am playing a campaign that includes US2 and CLS and I built my space station using crew passable US2 cores only to find later that the US2 sections of my station were unpassable. After much investigation I found out that the issue was that in the savegame file the bottom stack of the US2 core did not really attach to the next part in the part hierarchy despite the child part showing the US2 core as its parent. I was also able to reproduce the issue in the VAB by using CLS highlighting. Unfortunately I have not figured out the exact steps that causes the core to become unpassable (*) in the VAB but if you slap it between two crew modules and then play with the size of the core you should be able to run into it. (*): Based on what I found out about my station, I think the core is not really losing its passability, it is losing its stack connection to its child part.- 1,553 replies
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Hi, yea, it's the VAB's engineer's report. Since I am playing in career and have not yet upgraded my VAB to the max level, there are dimensional restrictions on what I can build. I was simply building a basic shuttle ship with the Mk2 capsule and wanted to use the docking port and parachutes combo from this mod and I noticed that the engineer's report turned red. The smaller (tiny) docking port and its parachutes don't have the same problem and as I mentioned, using a rescaled version of the chutes intended for the smaller port has allowed me to fix the issue temporarily. Please let me know if you'd like screenshots.
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Hi! I think I have run into an issue. The modular chutes for the medium sized docking port is making the game think that my craft is 30m wide. I say medium, but i actually mean the "small_modular_chute". As far as I can tell there is no relevant difference in the config files for the small_modular_chute and the tiny_modular_chute, which leads me to believe that there is an issue in the model file, which i am not familiar with. edit: In case anyone is running into the same issue and impatient for a fix, what I did was to simply copy the tiny modular chute with a rescale factor of 2 and a copy of all the differences with the small one and it works well enough for now
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Hi! I have a couple of questions about science data transmission in Kerbalism. Thanks a lot in advance for any answers \o/ 1) While relaying data is the transmission speed capped by the rate of the slowest link in the relay network? 2) Does a relay vessel use electricity while another vessel is relaying data through it? 3) How do transmission speeds combine? Is it simple addition or is it similar to how ranges combine? 4) What is the intended balance between relay and direct antennas from the point of view of a vessel trying to transmit its own size? How are two antennas with the same range intended to differ if one of them is a direct antenna while the other also has relay capabilities? Thanks again!
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[1.8.x] DMagic's Modlets - Most KSP 1.8 Updates [10-29-2019]
canisin replied to DMagic's topic in KSP1 Mod Releases
hi! i am using One Window (in 1.12) and it seems to be eating all of my messages i always install One Window in all my play throughs and i don't remember it doing such a thing but i don't remember if there was a setting that i used to set differently or if the mod is bugging out in 1.12 :thinking-face: the fact that the mod settings are all icons without tooltips is causing me to get confused so i am not sure if the problem is in the software or between the screen and the chair -
This is a fantastic mod/patch, I love it!
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[1.12.x] Kopernicus Stable branch (Last Updated December 21st, 2024)
canisin replied to R-T-B's topic in KSP1 Mod Releases
Wow thanks a lot, will try it ASAP. -
[1.12.x] Kopernicus Stable branch (Last Updated December 21st, 2024)
canisin replied to R-T-B's topic in KSP1 Mod Releases
Hi! I am setting up a new install for a new career and reading up on the last pages of the thread, I have been confused about a few config parameters. For a stock install with Parallax, OPM and MPE, what would be the recommended settings for UsePureStockScatters and UseKopernicusAsteroidSystem? Note that with the latest version and no changes to any configurations, I did see a lot of floating trees when I took a stock plane for a ride around the space center to test my installation. I will continue to testing and tweaking tomorrow. -
I'll just leave this here and run, hopefully it's useful for someone! //Add thrust to weight ratio to engine descriptions @PART[*]:HAS[@MODULE[ModuleEngines]]:FINAL { ttw = #$MODULE[ModuleEngines]/maxThrust$ @ttw /= #$mass$ @ttw ^= :(\.\d\d)\d+:$1: @description = #$description$ [TTW: $ttw$] } @PART[*]:HAS[@MODULE[ModuleEnginesFX]]:FINAL { ttw = #$MODULE[ModuleEnginesFX]/maxThrust$ @ttw /= #$mass$ @ttw ^= :(\.\d\d)\d+:$1: @description = #$description$ [TTW: $ttw$] }