

AlexTheNotSoGreat
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Everything posted by AlexTheNotSoGreat
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Yea, I've learned that playing on hard with this mod is near impossible without science grinding. I found normal with kerbalism is the right balance. Edit: Actually, not even science grind would work, as several experiments no longer are biome-dependent!
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Ok, the malfunction rate early game is immensely high! In a single year of my IP probe, all parts that can malfunction (antenna, solar panels, reaction wheels, and engines) are down to either 3%, 2%, or 0%, any my Terrier is at 6.55 MILLION% overheat! On top of that, they each occurred once every 5-15 kerbal days. Any way I could adjust this? (I haven't gotten better manufacturing researches, but this is absurd!)
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Well what do you use to mine/melt ice?
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[1.3.1][Kopernicus] Uncharted Lands v0.5.4 [26Dec17]
AlexTheNotSoGreat replied to KillAshley's topic in KSP1 Mod Releases
About time this had a 1.1 release, very awesome system revamp! Gonna make a new career just for this! -
Scott Manley is going to enjoy this, especially the cramped living spaces aspect! Very interesting mod indeed.
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[1.12.2+] Eve Optimized Engines v3.0.2
AlexTheNotSoGreat replied to OhioBob's topic in KSP1 Mod Releases
This looks really interesting. What i like most is that these are parts that can be used with the rest of stock. What I don't like about some mods is that the parts sometimes only work with others in it's mod, completely separate from stock. But this is able to fit in well, along with being realistic. 10/10 well done. P.S. any plans on RealPlume support and alike? -
Looks interesting, I enjoy mods like this, but a few ideas for you... -Reduce the amount of craters on Ike, too much in general -Why does Eeloo look like pizza? Not really a fan of it -A Callisto analogue, a carbon moon hard to spot Just a few ideas from myself, feel free to take action or not.
- 289 replies
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- stock planet revamp
- revamped stock kerbol system
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(and 1 more)
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[WIN] Flyby Finder V0.86 [KSP1.3]
AlexTheNotSoGreat replied to PLAD's topic in KSP1 Tools and Applications
I do find this tool to be quite interesting, there are a couple things I feel would make this more useful... - Rather than a .exe file, make it a mod so it can be used in game, rather than having to leave and reenter it over and over again - RSS compatible, where flybys are a must have I'm sure you have a reason on why you haven't done these, but go ahead and take your time! -
Is there any chance that you could make more stock-alike textures for the added planets in this mod. For example, objects like Ernus, Lave, And Titanus have too detailed texture maps, and not only is it annoying for my eyes, but my game can't run the textures well near these bodies. Just wondering if you have the time to work on this this, please take your time.
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Any up to Date SSTO Tutorials
AlexTheNotSoGreat replied to AlexTheNotSoGreat's topic in KSP1 Gameplay Questions and Tutorials
Ok, yea, I was using the Big-S wings and MK3 parts, so there's issue one, and this is reentering from a 75km orbit... Yes, I was going noes first into the atmosphere, there's issue two I'll see how well I do by going in belly first. If not, I will look at your tutorial, Alpaca. -
I have been facing some issues where my tracking stations (in all my saves, in fact) are finding far too many asteroids. And when I say that, I mean at LEAST 200-500 objects, and has gotten up to 4-didgits at times, and finds them at around 1 every 5 to 15 seconds. It also drops my game to around 5-10 fps when they get up in numbers, making the game nearly unplayable I would like to know if anyone else have suffered form this, and/or if they know how to fix it. P.S. I haven't been able to track down any specific mod(s) that are causing this, and I also DO NOT have CustomAsteroids installed by the way.
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[1.0]CactEye 2 Orbital Telescope BETA 5.2
AlexTheNotSoGreat replied to Raven.'s topic in KSP1 Mod Development
Nope, I tried it, and the error is still popping up. -
[1.0]CactEye 2 Orbital Telescope BETA 5.2
AlexTheNotSoGreat replied to Raven.'s topic in KSP1 Mod Development
I'm noticing a compatibility issues with this mod. 1.0.5 doesn't like me using wide-feild cameras for carrer mode, and gave me the error message to go here Any ideas? -
Of all of Scott's faces you could on a Kerbal, you pick the most disturbing one possible!!
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Could you make albums of the stars and their corresponding planet packs?
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After realizing my first mod request was flat-out stupid (see "Realistic-er Kerbol System" thread), here is another, more reasonable one. I would like to see someone make a mod that allows planets to cast shadows on each other. As the title says, this would make Solar/Munar Eclipses an actual visual thing (more than blocking your solar panels), along with doing so in other planetary systems. Hope this is a bit better of a request.