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AlexTheNotSoGreat

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Everything posted by AlexTheNotSoGreat

  1. Are the fuels scaled to stock KSP or RSS? EDIT: It seems to match stock KSP parameters, so perhaps you could make a SMURFF/Realism patch?
  2. Hopefully mod support comes soon, I really want to try this with Kerbalism installed!
  3. Definitely a good mod for it's version. Now, if only Distant Object didn't make them show their flares from Kerbin!
  4. Perhaps you could work with RSS to allow travel from one star system to another in the real world planets/star systems!
  5. Ah, good. My computer already has trouble with stock textures, it would die with all the scatter configs! (it is from 2012 though, so looking to get a better one anyway)
  6. Hopefully scatter is an optional mod, just remember some computers have trouble with stock CPU usage alone.
  7. I feel like the rings should be thin and equatorial instead, to be as if Dres is very slowly spinning apart.
  8. Bug Alert! I tried using fuel cells on my manned spacecraft to head to the Jool system, but they weren't working right. After checking to turn them on, I figured out that fuel cells don't account for the power used for your added life support modules, and are useless for manned spacecraft. I'm sure you could help out.
  9. Single stage to Eve means one stage to Eve's surface and back. SSTO to Eve means single stage to Kerbin orbit, can stage afterward. So with these terms, and SSTO to Eve is possible, but not a single stage to Eve.
  10. Maybe even reshape it to be more cylindrical, to shape with a kerbal's head better
  11. Could you make a new download on spacedock, since kerbal stuff doesn't work anymore?
  12. I assume that the textures will be improved, as they look really sloppy at the time. Still a great piece, thanks for helping out Dres!
  13. So, out of curiosity... - What happens in sandbox mode? Do all the parts have the best stats possible? - Is it compatible with unique mods' functions (i.e. Kerbalism modules, USI) Still looks awesome, will try this soon
  14. Nice to know. Even if it is a rough time estimate, I enjoy knowing when things like this will happen
  15. Ah, I see. guess my version had been tampered with (hyperedit) and removed the hacked SOI. now it's back!
  16. Maybe not. feel as though there would be too many bodies in the Jool system. Perhaps allow ARM asteroids to spawn close to Jool instead.
  17. One brief issue with Cim. When you decreased it's size and gravity, that moved Cim's SOI inside of the planet (SOIs are measured from the planet's center, not from the surface), making going there impossible. Maybe increasing it's gravity again will fix it?
  18. I was wondering why Valentina died coming back from the Mun with a day excess in life suppourt... Thanks for the fix!
  19. I actually think Minmus' style is very fitting for a comet, a dirty snowball, and it would be good to have a eccentric orbiting object around the sun for once! Go comet!
  20. Just now noticed that this mod was added to the forums on my birthday (April 17)! Very late to say it, but thanks for the present! Also nice to see 0.9.9.5 finally out!
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