

AlexTheNotSoGreat
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Everything posted by AlexTheNotSoGreat
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[1.1.3] Fourian Fuel Systems (v0.1.0)
AlexTheNotSoGreat replied to WillThe84th's topic in KSP1 Mod Releases
Are the fuels scaled to stock KSP or RSS? EDIT: It seems to match stock KSP parameters, so perhaps you could make a SMURFF/Realism patch? -
Hopefully mod support comes soon, I really want to try this with Kerbalism installed!
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[1.1.3] [Kopernicus] Kumar's Dwarf Stars v0.3 [25July16]
AlexTheNotSoGreat replied to ProtoJeb21's topic in KSP1 Mod Releases
Well, there should at least be an option to disable them...- 63 replies
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- kopernicus
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[1.1.3] [Kopernicus] Kumar's Dwarf Stars v0.3 [25July16]
AlexTheNotSoGreat replied to ProtoJeb21's topic in KSP1 Mod Releases
Definitely a good mod for it's version. Now, if only Distant Object didn't make them show their flares from Kerbin!- 63 replies
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[1.2.2] Centauri Dreams - Explore Alpha Centauri
AlexTheNotSoGreat replied to hikoriyami's topic in KSP1 Mod Releases
Perhaps you could work with RSS to allow travel from one star system to another in the real world planets/star systems! -
Ah, good. My computer already has trouble with stock textures, it would die with all the scatter configs! (it is from 2012 though, so looking to get a better one anyway)
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Hopefully scatter is an optional mod, just remember some computers have trouble with stock CPU usage alone.
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Wow, that was fast! Hope to see it soon
- 26 replies
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- dresisnotalie
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I feel like the rings should be thin and equatorial instead, to be as if Dres is very slowly spinning apart.
- 26 replies
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Bug Alert! I tried using fuel cells on my manned spacecraft to head to the Jool system, but they weren't working right. After checking to turn them on, I figured out that fuel cells don't account for the power used for your added life support modules, and are useless for manned spacecraft. I'm sure you could help out.
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Maybe even reshape it to be more cylindrical, to shape with a kerbal's head better
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I assume that the textures will be improved, as they look really sloppy at the time. Still a great piece, thanks for helping out Dres!
- 26 replies
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[1.4.2] Kerbal Research & Development
AlexTheNotSoGreat replied to -MM-'s topic in KSP1 Mod Releases
So, out of curiosity... - What happens in sandbox mode? Do all the parts have the best stats possible? - Is it compatible with unique mods' functions (i.e. Kerbalism modules, USI) Still looks awesome, will try this soon -
Nice to know. Even if it is a rough time estimate, I enjoy knowing when things like this will happen
- 289 replies
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- stock planet revamp
- revamped stock kerbol system
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[1.3.1][Kopernicus] Stock Planet Expansion
AlexTheNotSoGreat replied to The White Guardian's topic in KSP1 Mod Development
I assume that they don't have biome or resource maps yet? -
[1.3.1][Kopernicus] KASE v0.3 [26June2016]
AlexTheNotSoGreat replied to KillAshley's topic in KSP1 Mod Development
KASE = KillAshley's Secret... Endeavor, Enterprise? -
Ah, I see. guess my version had been tampered with (hyperedit) and removed the hacked SOI. now it's back!
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Maybe not. feel as though there would be too many bodies in the Jool system. Perhaps allow ARM asteroids to spawn close to Jool instead.
- 289 replies
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One brief issue with Cim. When you decreased it's size and gravity, that moved Cim's SOI inside of the planet (SOIs are measured from the planet's center, not from the surface), making going there impossible. Maybe increasing it's gravity again will fix it?
- 289 replies
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- stock planet revamp
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I was wondering why Valentina died coming back from the Mun with a day excess in life suppourt... Thanks for the fix!
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I actually think Minmus' style is very fitting for a comet, a dirty snowball, and it would be good to have a eccentric orbiting object around the sun for once! Go comet!
- 289 replies
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Just now noticed that this mod was added to the forums on my birthday (April 17)! Very late to say it, but thanks for the present! Also nice to see 0.9.9.5 finally out!