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Celestial Terraformer
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Underneath the terrain
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Not being under the terrain
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
It's been a few months since I've given an update on Parallax's development, and while there are meaty changes already, they're not all ready to show. I wanted to show off the first in-game testing of a custom shadow implementation I've written for the planets from orbit. Since the main feature of the next Parallax Continued release is an overhaul of the scaled planets, I've been investigating ways to enable shadows in the tracking station and from orbit. Unfortunately it's not as simple as flicking a switch and enabling shadow casting on the sun for the scaled scene so I've implemented simple and cheap raymarched shadows which is what I wanted to show off today You also get to see Minmus' remastered look in-game, which completely matches its surface. The transition from scaled to terrain views is much more pleasant now. In the video I'm showing off hard shadows (shadows with a hard edge/cutoff). Soft shadows are in the works, but not quite ready yet. I'm going with a simple technique that approximates soft shadows based on the distance the occluded light ray would have travelled had it reached the surface.- 3,158 replies
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Using parallax mod over Mac Os
Gameslinx replied to Elad's topic in KSP1 General Mod Development Help and Support
Is there any chance you could provide some instructions? It would be cool to be able to link to this topic so that more Mac users can use Parallax -
Kevin_kerman started following Gameslinx
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Dr. Kerbal started following Gameslinx
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
I would never take down one of my mods if I was working on a better version All versions of Parallax are available to download here, which is also linked in the OP: https://github.com/Gameslinx/Tessellation/releases The rewrite I mention in the OP is Parallax Continued which will be released as a major update to Parallax, but it will be a separate mod. That way, people can pick which version they want to use based on what other mods they're running as some of them won't fully support Continued yet- 3,158 replies
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
It's been a while since my last update on development (and I don't have a huge amount to show just yet) but work on the scaled versions of the planets is coming along really well. I'm super pleased with how Minmus looks so I thought I'd share it. The quality could be better as it's just a capture of the Unity viewport - this isn't in-game just yet - but the shader work is pretty much done. Notice the skybox reflections on the ice! That's something I really want to translate into the game and should hopefully be possible with a bit of extra logic. For modders I'm still figuring out the best approach here, but I'd like to streamline the process as much as possible. Hopefully all that's needed is a small config telling Parallax to apply its textures to the desired planets without much setup needed beyond the existing terrain texture workflow. That's all for now- 3,158 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
I appreciate it man. If I had the free time and motivation I would keep it maintained and finish the art pass I started ages ago and never got far with. Sadly, I've moved on from planet packs at least the mod is in good hands being maintained by @ballisticfox0 !- 1,655 replies
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
According to your log file it's not in GameData - You can grab it from here: https://github.com/KSPModdingLibs/KSPBurst/releases- 3,158 replies
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Assembly 'Parallax' has not met dependency 'KSPBurst' V1.0.0 Install KSPBurst- 3,158 replies
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technical issues So, we had some kind of technical problem.
Gameslinx replied to Vanamonde's topic in Announcements
My bad guys I left bloons td6 running on the forum servers- 253 replies
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Thanks for the report. Now that the forums are back up I can reply - There are some cases where parallax 2.0 can leak memory, although rare. Sadly there's no planned fix because the fix requires major architectural changes to the mod which were accomplished in Parallax Continued which is reportedly a lot more stable on Linux Although what's very interesting is you mention your RAM isn't freed after closing the game - this sounds like it could be an issue with Unity not dealing with memory building up. Maybe Unity doesn't properly free some resources if they weren't freed by the mod properly? Very odd - I don't have a solution to this I'm afraid, without foregoing the scatter system- 3,158 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
You should be fine to use 2.0.8. The only changes between 2.0.6 and 2.0.8 are related to Deferred support.- 1,655 replies
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
The terrain shaders work, it's just the scatter system that doesn't. But the files themselves do contain everything needed on DirectX, OpenGL, Metal, and Vulkan platforms. It's just that KSP doesn't run under Metal and Apple doesn't support an OpenGl version past 4.1 which was released in 2010. We're out of options :p- 3,158 replies
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
I presume you grabbed the OPM Parallax patch from the Parallax Continued github? I've just installed OPM with the pack and I'm not seeing the exception myself. Well, if all works, there shouldn't be a problem- 3,158 replies
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
New commit is up, you'll need to grab new copies of StockTerrainTextures and StockPlanetTextures Sadly every time I make a change to the assets I have to manually copy everything over for the github hosted version, so things like this can creep in. This commit ensures 100% parity with the release version. There is an error relating to a file path "_Terrain.cfg" which might be related to your install and could crop up again in which case I'll investigate which mod (likely a planet mod) is causing that but I want to ensure the install is correct before looking into it. Cheers- 3,158 replies
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Should be up now- 3,158 replies
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Please clone the latest version of the repo - I've just committed an update to the config file that I forgot to do when uploading Release 2. The ambient occlusion setting was missing from the repo's copy of the global config. It should work for you now Edit: You don't need everything - just a new version of the Parallax folder- 3,158 replies
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