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Gameslinx

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Everything posted by Gameslinx

  1. Potentially. There will be some scatters i don't talk about
  2. I'm now adding more scatters to the various planets, specifically the more "boring" vacuum worlds. There will be a whole variety of things to discover!
  3. Release 1.0.1: CHANGELOG: Fixed crawlerway colour on Lua Lowered Ash and Kohm terrain to remove the blue ocean shorelines Turned off EVE integration for Rhode to improve performance by 20%, but the volumetric clouds may be black for some users. You can turn this back on in BeyondHome/Scatterer/Config/PlanetList.cfg Turned on ocean shaders for scatterer oceans Added scatters to Rock - More are coming soon! Please remember to read the readme on how to install.
  4. See the values i posted on page 2. Yes. You can mine them too
  5. Verna is not meant to be tidally locked. Its basin was made from an asteroid impact
  6. I see you found another one. Most of these basic protections are there to stop low effort ripoffs of the mod. That's the reason why the licence is ARR - People have taken a lot of parts from my mods in the past and tried to cover it up but some things in the configs are irrelevant and not even needed, and clear signs they copied
  7. Copying them is not allowed by the licence, so I kindly ask you to not More easter eggs in general are to be added in the future
  8. Join the discord in the first post, then send me a screenshot of your GameData folder and drag and drop KSP.log into discord to upload it to me
  9. Because I just thought I'd say hello to those who snoop through the configs. Some Easter eggs to find, there are I care about the config snoopers! And I don't mean that in a bad way.
  10. It aint much but here's some numbers for delta V
  11. Huh? You need Kopernicus for this to work, my dude! Your GameData should looks like this (I edited out the folders that are extra mods)
  12. Hop on the discord linked in the first post and send me a screenshot of your GameData directory
  13. Editing isn't my day job but I do very much enjoy doing it. Thank you I'm glad everything works now. Enjoy
  14. Hey all! Hopefully there will be a patch this weekend. I hope to add more terrain scatters to the far out planets (hopefully nobody has even gotten there yet!) and patch a couple minor bugs Stay tuned!
  15. You must use the entire mod for the sky- I'm kidding. But awww The skybox is located in BeyondHome/Skybox. It requires Sigma Replacements: Skybox to work.
  16. I don't think BH would be compatible with GPP. I shall take a look at DOE, but probably not Final Frontier for the moment.
  17. It can be, but I won't be making glows for EVE
  18. No, because that is what scatterer is for. And no since I don't know how to, and that's what scatterer is for.
  19. It should do! I've seen one of the testers playing rescaled so I'd imagine this will work too
  20. Don't use spectra with planet mods. Spectra is for the stock game. I provide my own visuals for the planets and you should be using those. Upload KSP.log, please, since you did not follow the install instructions correctly
  21. There is not, unfortunately. This is something I want to get done for the future but it's very time consuming. If anyone would want me to create a spreadsheet for this to accelerate the process do let me know.
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