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KSP2 Release Notes
Everything posted by Gameslinx
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
You have an awful lot of contract related exceptions which will be the cause of your frame drops. I can't really help when you have so many mods installed, unfortunately.- 1,655 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Scatterer is still quite unstable. It could be that. Can you post a link to your KSP.log when it happens again?- 1,655 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Radius Offset. Do this ingame using Ctrl + K to bring up the KK config menu.- 1,655 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
I don't know, aside from adjusting the actual height of the facilities using Kerbal Konstructs.- 1,655 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
It's still a work in progress but I plan on it- 1,655 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Interesting. It could be a result of the biomes on the map being close together, causing DDS compression to change the colour values. I've altered them for Hydrus so hopefully this is fixed in the next patch. Thank you- 1,655 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
There is no CRP support yet, and I believe it does work with Scansat- 1,655 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
I will create some myself Thank you- 1,655 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
I have not written any patches for this, so I am doubtful any exist.- 1,655 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Work on Beyond Home has now continued since Kopernicus has been updated. Expect an update soon! Look forward to reduced RAM usage and a 50% performance improvement with scatterer. The changelog is gonna be big.- 1,655 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Many of the scatters will not load.- 1,655 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
It seems to be making history that does this, I'm looking into it- 1,655 replies
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You do not have all the required mods. You're missing Kopernicus, ModularFlightIntegrator (comes with kopernicus), and ModuleManager (comes with kopernicus)
- 450 replies
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- kopernicus
- beyond
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
It's a problem with the stock game. Gotta love these sorts of bugs... Your best bet is to just go to the planet you want, orbit it, then accept the contracts that will then generate. If you visit somewhere, the game will generate contracts around it and progression will continue as normal.- 1,655 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
So this mod is incompatible with making history? I will update the OP and link to MLS. Thank you!- 1,655 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Lua orbits Rhode at exactly the geosynchronous altitude. Just match your orbit with Lua (set Lua as target) and go from there. Simple!- 1,655 replies
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You just press the KK button in the bottom right corner and you will be able to see the Lua launch site (might need to scroll), then the option to open it or set it as a launch site If you can't see it, remove Making History and let me know if that fixes it.
- 450 replies
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- kopernicus
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I do agree with a lot of what you're saying. The technical debt video that ShadowZone uploaded explains it really well. They're just making shiny features full of empty content rather than patching or improving failing parts of the game For example, their part overhauls. Restock does it MUCH better and fixes and fleshes out a lot of the existing parts. So, since they're doing what mods can do, it's a complete and utter waste of time and really shows they're out of touch with their community. We need optimization. Multi core support should be at the top of the list for a physics based game that suffers from lag at part counts as small as 150 on mid range computers. Bugs and features that CANT be solved by mods is a priority. I always complain about how bad the stock planets are as I am a planet modder, and it's true they do need attention, but that can be accomplished with mods and it shouldn't be as big a priority as optimizations. I almost ALWAYS quit the game for a while due to performance, not because I get bored of how the parts look. That's what the focus should be on. And as for the moon launch site? I have a planet mod (Beyond Home) available to download for free that accomplishes this. Obviously it does add a completely new system but it's an example that if mods can do it, this content is simply not worth even paying for, hence why I haven't bought any expansions. EDIT: Ah, you're on console... Honestly? I'd get a PC when you can and just mod the game
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- grand discussion thread
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Some people have been reporting this. Can you post your KSP.log file? Thanks- 1,655 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Make sure you're on 1.6.1, some people got this with 1.6.0. I've got no idea what causes this because I haven't experienced it myself. Try removing the DLC and try again. If it still doesn't work, delete settings.cfg.- 1,655 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
I'm working on one with the help of JadeOfMaar- 1,655 replies
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Yeah it's a Kopernicus thing. We all get it, but on initial start up with a fresh or unmodified settings.cfg it'll work. It'll resort back to New Text, but don't worry, just set it to the right most setting, hit apply, and you don't need to touch it again regardless of what it sets itself to after.
- 450 replies
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- kopernicus
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Thank you man- 1,655 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
That looks awesome! I've been more generous than stock with the time warp limits, so be a little more careful!- 1,655 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
That's Tau (Laythe)- 1,655 replies
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